Player Matchup

Ra
Ra
Godgamerman
Ra
Level 3
God Stats
2W - 3L
1,534 SR
Queue Stats
3W - 5L
1,418 Elo+
Solo
Kuzenbo
Kuzenbo
IvanDomenic
Kuzenbo
Level 21
God Stats
0W - 3L
1,267 SR
Queue Stats
32W - 32L
1,373 Elo+
Solo
Guan Yu
Guan Yu
Norczan4455
Guan Yu
Level 16
God Stats
11W - 13L
1,460 SR
Queue Stats
95W - 139L
1,330 Elo+
Solo
Thor
Thor
ZooLg
Thor
Level 15
God Stats
2W - 7L
1,770 SR
Queue Stats
95W - 92L
1,523 Elo+
Party 3
Neith
Neith
桂林西瓜霜
Neith
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 69L
1,581 Elo+
Party 3
Team Averages
Level 12
1,506 SR
1,445 Elo+

VS

Team Averages
Level 22
1,545 SR
1,462 Elo+
Loki
Loki
BakaDuraka
Loki
Level 29
God Stats
1W - 3L
1,189 SR
Queue Stats
45W - 60L
1,415 Elo+
Party 2
Kukulkan
Kukulkan
DarkPaJl
Kukulkan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 47L
1,496 Elo+
Party 2
Cernunnos
Cernunnos
Gordreck
Cernunnos
Level 17
God Stats
7W - 4L
1,823 SR
Queue Stats
100W - 89L
1,468 Elo+
Party 1
Guan Yu
Guan Yu
Wululul
Guan Yu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
hack3431
Ares
Level 13
God Stats
2W - 1L
1,712 SR
Queue Stats
30W - 21L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 6 / 5
8,645
618
6,469
8,494
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
IvanDomenic
Kuzenbo
9
1 / 9 / 8
6,591
471
5,190
15,483
13,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Norczan4455
Guan Yu
9
0 / 5 / 1
5,752
411
376
7,351
3,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
ZooLg
Thor
12
4 / 6 / 9
8,409
601
6,501
11,239
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 6 / 4
6,462
462
4,452
9,233
2,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 7
8,164
583
5,443
8,855
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
DarkPaJl
Kukulkan
12
2 / 4 / 8
7,736
553
8,419
6,015
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
Gordreck
Cernunnos
15
14 / 3 / 7
9,334
667
13,826
9,895
3,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Wululul
Guan Yu
14
7 / 1 / 5
8,514
608
4,841
6,998
5,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
14
5 / 3 / 16
9,166
655
7,930
9,800
7,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
14
Kills
32
32
Deaths
14
27
Assists
43
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
W
Kukulkan
DarkPaJl
Kukulkan
2
4
8
1.5
L
7
6
5
1.58
W
Cernunnos
Gordreck
Cernunnos
14
3
7
5.83
L
Kuzenbo
IvanDomenic
Kuzenbo
1
9
8
0.56
L
Guan Yu
Norczan4455
Guan Yu
0
5
1
0.1
W
Guan Yu
Wululul
Guan Yu
7
1
5
9.5
L
Thor
ZooLg
Thor
4
6
9
1.42
W
Ares
5
3
16
4.33
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,988
Damage
40,459
51,800
Taken
41,563
25,168
Mitigated
22,052
4,551
Healing
11,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,443
1,978
0
2,650
8,855
2,910
0
1,951
6,815
0
50,520
W
Kukulkan
DarkPaJl
Kukulkan
8,419
1,022
0
250
6,015
2,056
1,645
2,392
3,497
36,305
0
L
6,469
1,269
456
1,611
8,494
2,030
150
4,158
4,021
30,486
0
W
Cernunnos
Gordreck
Cernunnos
13,826
8,514
0
3,893
9,895
3,628
2,916
2,090
7,624
0
56,841
L
Kuzenbo
IvanDomenic
Kuzenbo
5,190
1,809
0
367
15,483
13,997
0
3,933
11,397
19,012
0
L
Guan Yu
Norczan4455
Guan Yu
376
52
0
332
7,351
3,932
155
907
6,201
0
16,822
W
Guan Yu
Wululul
Guan Yu
4,841
571
1,502
2,037
6,998
5,568
962
1,827
5,004
0
23,203
L
Thor
ZooLg
Thor
6,501
1,935
0
833
11,239
2,572
0
3,038
8,045
0
33,292
W
Ares
7,930
687
0
1,547
9,800
7,890
891
2,986
6,489
25,672
0
L
4,452
2,342
0
952
9,233
2,637
0
3,730
5,423
0
20,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,859
Gold Earned
42,914
222
Minions Killed
347
0
Camps Cleared
0
1,186,999
Distance Traveled
1,383,942
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,164
583
84
6
0
284,828
0
W
Kukulkan
7,736
553
72
5
0
253,910
2
L
Ra
8,645
618
66
5
0
263,844
0
W
Cernunnos
9,334
667
103
7
0
236,219
2
L
Kuzenbo
6,591
471
28
2
0
241,077
0
L
Guan Yu
5,752
411
39
3
0
239,335
0
W
Guan Yu
8,514
608
50
4
0
328,500
3
L
Thor
8,409
601
52
4
0
265,523
1
W
Ares
9,166
655
38
3
0
280,485
0
L
Neith
6,462
462
37
3
0
177,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role