Player Matchup

Loki
Loki
Godly rxse
Loki
Level 117
God Stats
281W - 213L
1,722 SR
Queue Stats
617W - 498L
1,660 Elo+
Party 1
Sol
Sol
Jester Kami
Sol
Level 154
God Stats
190W - 122L
1,648 SR
Queue Stats
737W - 591L
1,690 Elo+
Party 1
Athena
Athena
No ToothTrav
Athena
Level 26
God Stats
39W - 17L
1,721 SR
Queue Stats
60W - 27L
1,646 Elo+
Party 1
Janus
Janus
SnappiestJam20
Janus
Level 109
God Stats
8W - 6L
1,643 SR
Queue Stats
402W - 332L
1,573 Elo+
Party 1
Horus
Horus
ZippyF7
Horus
Level 71
God Stats
2W - 0L
1,762 SR
Queue Stats
11W - 2L
1,699 Elo+
Party 1
Team Averages
Level 95
1,699 SR
1,654 Elo+

VS

Team Averages
Level 89
1,499 SR
1,478 Elo+
Set
Set
BustDownBan
Set
Level 47
God Stats
6W - 9L
1,398 SR
Queue Stats
55W - 62L
1,438 Elo+
Solo
Chang'e
Chang'e
CHAOS_SHADOW47
Chang'e
Level 108
God Stats
4W - 2L
1,297 SR
Queue Stats
387W - 484L
1,455 Elo+
Solo
Cerberus
Cerberus
JEDII63
Cerberus
Level 160
God Stats
19W - 17L
1,711 SR
Queue Stats
91W - 87L
1,571 Elo+
Solo
Neith
Neith
RHB-fairy
Neith
Level 85
God Stats
55W - 36L
1,586 SR
Queue Stats
137W - 134L
1,454 Elo+
Solo
Ymir
Ymir
SnippierCross8
Ymir
Level 45
God Stats
337W - 284L
1,501 SR
Queue Stats
1,129W - 1,011L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 6
8,780
549
8,466
7,185
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 3
8,531
533
10,543
8,068
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
12
4 / 1 / 8
8,273
517
5,873
10,778
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 5
9,350
584
6,248
6,348
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
ZippyF7
Horus
14
1 / 3 / 3
8,075
505
5,508
11,669
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,177
449
4,660
11,419
4,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 7 / 2
6,475
405
5,185
11,567
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
JEDII63
Cerberus
14
0 / 2 / 2
7,889
493
8,322
12,478
8,882
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
RHB-fairy
Neith
11
1 / 3 / 0
6,797
425
6,214
7,689
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 2 / 1
7,057
441
1,174
10,015
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
18
Kills
4
4
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
0
7
2
0.14
W
7
0
6
10
L
Cerberus
JEDII63
Cerberus
0
2
2
0.5
W
2
0
3
3.5
W
Athena
4
1
8
8
L
Neith
RHB-fairy
Neith
1
3
0
0.33
W
4
0
5
6.5
L
0
2
1
0.25
W
Horus
ZippyF7
Horus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,638
Damage
25,555
44,048
Taken
53,168
21,925
Mitigated
24,755
17,090
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,660
1,677
0
3,339
11,419
4,705
0
4,467
6,814
0
38,660
L
5,185
708
492
2,991
11,567
3,345
0
5,114
6,197
29,531
0
W
8,466
2,480
0
2,767
7,185
2,853
0
1,981
5,105
0
52,425
L
Cerberus
JEDII63
Cerberus
8,322
576
0
6,904
12,478
8,882
114
821
11,207
54,990
0
W
10,543
2,383
0
5,993
8,068
2,740
1,415
488
7,540
78,692
0
W
Athena
5,873
1,818
0
2,343
10,778
8,204
135
3,370
7,258
17,254
0
L
Neith
RHB-fairy
Neith
6,214
1,179
0
2,827
7,689
2,449
0
6,103
1,586
0
35,677
W
6,248
691
0
1,972
6,348
2,241
608
1,845
4,369
68,567
0
L
1,174
314
401
4,149
10,015
5,374
0
5,789
4,200
36,538
0
W
Horus
ZippyF7
Horus
5,508
2,404
219
3,796
11,669
5,887
0
6,526
5,095
0
46,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,009
Gold Earned
35,395
472
Minions Killed
438
0
Camps Cleared
0
1,546,201
Distance Traveled
1,389,594
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,177
449
71
4
0
302,768
0
L
Chang'e
6,475
405
60
4
0
276,334
2
W
Loki
8,780
549
100
6
0
352,747
1
L
Cerberus
7,889
493
166
10
0
250,413
4
W
Sol
8,531
533
147
9
0
266,666
2
W
Athena
8,273
517
16
1
0
312,472
4
L
Neith
6,797
425
85
5
0
287,511
6
W
Janus
9,350
584
132
8
0
308,797
4
L
Ymir
7,057
441
56
4
0
272,568
0
W
Horus
8,075
505
77
5
0
305,519
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role