Player Matchup

Zeus
Zeus
DrunkRainbow
Zeus
Level 66
God Stats
19W - 7L
1,949 SR
Queue Stats
67W - 78L
1,423 Elo+
Party 2
Ah Puch
Ah Puch
Lone0soldier369
Ah Puch
Level 47
God Stats
7W - 9L
1,198 SR
Queue Stats
70W - 84L
1,422 Elo+
Party 2
Odin
Odin
NuclearPotato33
Odin
Level 35
God Stats
3W - 2L
1,477 SR
Queue Stats
26W - 36L
1,353 Elo+
Solo
Hel
Hel
XRickyX
Hel
Level 92
God Stats
10W - 10L
1,545 SR
Queue Stats
172W - 158L
1,500 Elo+
Solo
Chiron
Chiron
mortokingkirmort
Chiron
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,214 Elo+
Solo
Team Averages
Level 65
1,534 SR
1,383 Elo+

VS

Team Averages
Level 67
1,528 SR
1,454 Elo+
Da Ji
Da Ji
FlashWi
Da Ji
Level 15
God Stats
14W - 20L
1,603 SR
Queue Stats
29W - 42L
1,454 Elo+
Party 1
Hou Yi
Hou Yi
Zaraich
Hou Yi
Level 101
God Stats
6W - 3L
1,389 SR
Queue Stats
94W - 102L
1,443 Elo+
Solo
Fenrir
Fenrir
cR Ghostly
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 116L
1,458 Elo+
Party 1
Scylla
Scylla
camilsama
Scylla
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
killerrestos
Sylvanus
Level 49
God Stats
1W - 2L
1,646 SR
Queue Stats
6W - 10L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 15
15,393
1,100
27,061
9,910
4,178
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
3 / 6 / 19
13,810
986
23,009
16,040
6,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 4 / 15
13,856
990
16,918
20,755
16,440
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
20
9 / 4 / 16
15,244
1,089
10,431
13,839
8,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 6 / 14
14,860
1,061
16,919
19,135
8,956
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

128

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FlashWi
Da Ji
19
10 / 12 / 7
15,111
1,079
21,538
26,339
12,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Zaraich
Hou Yi
20
2 / 2 / 12
14,677
1,048
17,116
20,850
11,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
cR Ghostly
Fenrir
20
10 / 6 / 6
14,785
1,056
14,604
17,371
8,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
camilsama
Scylla
14
0 / 0 / 1
8,951
639
0
610
173
Sylvanus
killerrestos
Sylvanus
20
2 / 11 / 13
13,722
980
17,124
34,691
51,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
63
31
Kills
24
24
Deaths
31
79
Assists
39
Player
Kills
Deaths
Assists
KDA
W
7
4
15
3.63
L
Da Ji
FlashWi
Da Ji
10
12
7
1.13
W
3
6
19
2.08
W
5
4
15
3.13
W
Hel
9
4
16
4.25
L
Hou Yi
Zaraich
Hou Yi
2
2
12
4
L
Fenrir
cR Ghostly
Fenrir
10
6
6
2.17
L
Scylla
camilsama
Scylla
0
0
1
0.5
L
Sylvanus
killerrestos
Sylvanus
2
11
13
0.77
W
7
6
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,338
Damage
70,382
79,679
Taken
99,861
44,478
Mitigated
83,981
22,478
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,061
3,823
0
0
9,910
4,178
0
1,688
8,222
63,789
0
L
Da Ji
FlashWi
Da Ji
21,538
6,204
0
71
26,339
12,325
0
12,702
13,637
0
28,188
W
23,009
2,062
0
748
16,040
6,222
0
4,890
11,150
49,140
0
W
16,918
4,184
1,053
974
20,755
16,440
0
4,769
15,986
328
30,367
W
Hel
10,431
864
9,165
6,334
13,839
8,682
0
3,379
9,589
35,607
0
L
Hou Yi
Zaraich
Hou Yi
17,116
11,382
0
3,676
20,850
11,598
0
14,701
6,149
0
79,781
L
Fenrir
cR Ghostly
Fenrir
14,604
1,870
0
197
17,371
8,088
0
11,806
5,565
0
21,816
L
Scylla
camilsama
Scylla
0
0
0
0
610
173
0
610
0
0
0
L
Sylvanus
killerrestos
Sylvanus
17,124
3,036
2,138
5,789
34,691
51,797
0
21,010
13,681
38,407
0
W
16,919
7,225
1,374
2,830
19,135
8,956
0
2,398
15,752
0
39,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,163
Gold Earned
67,246
296
Minions Killed
273
12
Camps Cleared
6
1,343,729
Distance Traveled
1,002,087
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
15,393
1,100
89
6
2
266,111
1
L
Da Ji
15,111
1,079
19
1
2
228,975
1
W
Ah Puch
13,810
986
81
6
2
247,728
0
W
Odin
13,856
990
20
1
4
268,076
0
W
Hel
15,244
1,089
58
4
1
312,756
0
L
Hou Yi
14,677
1,048
172
12
0
246,544
0
L
Fenrir
14,785
1,056
19
1
2
299,488
1
L
Scylla
8,951
639
0
0
0
0
0
L
Sylvanus
13,722
980
63
5
2
227,080
0
W
Chiron
14,860
1,061
48
3
3
249,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role