Player Matchup

Medusa
Medusa
Gold IV
ARRO-GUNZ
Medusa
Gold IV
Level 108
God Stats
41W - 35L
1,541 SR
Queue Stats
108W - 107L
1,200 MMR
Party 2
Hercules
Hercules
Gold IV
IICoasterII
Hercules
Gold IV
Level 128
God Stats
7W - 4L
1,282 SR
Queue Stats
105W - 106L
1,200 MMR
Party 2
Chang'e
Chang'e
Gold III
xVoorem
Chang'e
Gold III
Level 125
God Stats
11W - 9L
1,590 SR
Queue Stats
75W - 84L
1,413 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,471 SR
1,271 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,474 SR
1,260 MMR
Erlang Shen
Erlang Shen
Silver V
Lord_Ding_Dong_
Erlang Shen
Silver V
Level 111
God Stats
1W - 3L
1,495 SR
Queue Stats
5W - 12L
1,257 MMR
Party 1
Merlin
Merlin
Silver V
PrincessMelons
Merlin
Silver V
Level 110
God Stats
2W - 6L
1,386 SR
Queue Stats
5W - 13L
1,265 MMR
Party 1
Arachne
Arachne
Silver V
Royal_Thighness_
Arachne
Silver V
Level 127
God Stats
0W - 2L
1,539 SR
Queue Stats
5W - 12L
1,257 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ARRO-GUNZ
Medusa
16
10 / 5 / 10
12,343
771
14,782
16,521
6,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
IICoasterII
Hercules
14
4 / 2 / 13
12,120
758
8,892
19,437
13,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
xVoorem
Chang'e
17
6 / 3 / 14
12,195
762
15,591
15,993
6,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
AresTiamatDanzaburouYemojaPersephone

VS

Bans
Ah PuchSkadiTsukuyomiCu ChulainnCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Lord_Ding_Dong_
Erlang Shen
16
6 / 5 / 4
12,422
776
15,212
19,910
11,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 5 / 6
11,216
701
15,216
11,380
4,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 10 / 6
10,245
640
6,774
16,667
7,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
20
Kills
10
10
Deaths
20
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
ARRO-GUNZ
Medusa
10
5
10
3
W
Hercules
IICoasterII
Hercules
4
2
13
5.25
L
Erlang Shen
Lord_Ding_Dong_
Erlang Shen
6
5
4
1.6
L
3
5
6
1.2
L
1
10
6
0.4
W
Chang'e
xVoorem
Chang'e
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,265
Damage
37,202
51,951
Taken
47,957
26,883
Mitigated
23,886
26,047
Healing
13,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ARRO-GUNZ
Medusa
14,782
5,921
0
4,569
16,521
6,746
1,453
5,151
11,072
0
82,703
W
Hercules
IICoasterII
Hercules
8,892
3,786
0
7,007
19,437
13,922
489
5,626
13,325
0
33,344
L
Erlang Shen
Lord_Ding_Dong_
Erlang Shen
15,212
7,654
0
7,986
19,910
11,973
259
6,742
13,168
415
37,604
L
15,216
431
426
2,971
11,380
4,351
43
3,649
7,731
46,098
0
L
6,774
3,597
0
1,851
16,667
7,562
0
5,240
11,427
0
40,126
W
Chang'e
xVoorem
Chang'e
15,591
1,722
6,067
8,404
15,993
6,215
663
3,820
11,885
70,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,658
Gold Earned
33,883
274
Minions Killed
164
0
Camps Cleared
0
886,365
Distance Traveled
857,129
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,343
771
121
8
0
265,871
1
W
Hercules
12,120
758
50
3
0
326,633
4
L
Erlang Shen
12,422
776
30
2
0
295,983
4
L
Merlin
11,216
701
82
5
0
263,017
1
L
Arachne
10,245
640
52
3
0
298,129
0
W
Chang'e
12,195
762
103
6
0
293,861
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role