Player Matchup

Ares
Ares
Gold I
EpikOo
Ares
Gold I
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 91L
1,626 MMR
Solo
Hun Batz
Hun Batz
Gold II
Jolovi1
Hun Batz
Gold II
Level 114
God Stats
17W - 16L
1,596 SR
Queue Stats
218W - 224L
1,625 MMR
Solo
Guan Yu
Guan Yu
Silver II
Psikotiik
Guan Yu
Silver II
Level 154
God Stats
0W - 1L
1,915 SR
Queue Stats
11W - 9L
1,582 MMR
Party 2
Apollo
Apollo
Gold IV
david825
Apollo
Gold IV
Level 140
God Stats
1W - 3L
1,301 SR
Queue Stats
57W - 60L
1,668 MMR
Party 2
Thoth
Thoth
Silver II
no1adamb
Thoth
Silver II
Level 123
God Stats
4W - 3L
1,696 SR
Queue Stats
18W - 14L
1,632 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,602 SR
1,627 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,493 SR
1,584 MMR
Ymir
Ymir
Gold IV
Acg1992
Ymir
Gold IV
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 55L
1,618 MMR
Solo
Rama
Rama
Platinum V
Anansí
Rama
Platinum V
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 52L
1,550 MMR
Solo
Tyr
Tyr
Gold II
COVID319
Tyr
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver I
Destructeur288
Loki
Silver I
Level 154
God Stats
6W - 4L
1,597 SR
Queue Stats
12W - 8L
1,626 MMR
Party 1
Agni
Agni
Silver I
Lokipic
Agni
Silver I
Level 156
God Stats
1W - 0L
1,370 SR
Queue Stats
12W - 8L
1,626 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
EpikOo
Ares
10
1 / 8 / 4
7,122
419
5,902
18,202
10,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Jolovi1
Hun Batz
13
5 / 7 / 4
8,305
489
5,799
14,229
5,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Psikotiik
Guan Yu
14
3 / 4 / 5
8,242
485
12,859
17,720
19,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
david825
Apollo
13
0 / 5 / 0
7,737
455
6,205
12,813
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
no1adamb
Thoth
12
2 / 4 / 5
7,637
449
11,026
8,166
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ScyllaTsukuyomiDanzaburouThe MorriganTiamat

VS

Bans
SetCupidPersephoneIzanamiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Acg1992
Ymir
13
3 / 4 / 6
8,982
528
4,142
16,321
8,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
Anansí
Rama
18
10 / 0 / 6
11,572
681
16,691
10,562
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 2 / 3
10,904
641
8,818
17,587
13,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
6 / 2 / 10
9,868
580
11,432
11,530
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Lokipic
Agni
13
3 / 3 / 7
8,757
515
12,083
11,421
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
11
Kills
28
28
Deaths
11
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ymir
Acg1992
Ymir
3
4
6
1.5
W
Rama
Anansí
Rama
10
0
6
13
W
6
2
3
3.75
W
6
2
10
5.5
L
Ares
EpikOo
Ares
1
8
4
0.38
L
Hun Batz
Jolovi1
Hun Batz
5
7
4
1
W
Agni
Lokipic
Agni
3
3
7
2.17
L
Guan Yu
Psikotiik
Guan Yu
3
4
5
1.38
L
Apollo
david825
Apollo
0
5
0
0
L
Thoth
no1adamb
Thoth
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,791
Damage
53,166
71,130
Taken
67,421
41,787
Mitigated
32,044
20,646
Healing
25,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Acg1992
Ymir
4,142
762
0
2,906
16,321
8,321
0
5,587
10,396
23,161
0
W
Rama
Anansí
Rama
16,691
13,486
0
4,281
10,562
3,283
1,092
3,295
7,205
0
101,551
W
8,818
1,334
0
9,239
17,587
13,502
0
2,608
14,175
0
70,516
W
11,432
2,840
0
6,461
11,530
3,743
544
3,012
8,256
0
63,793
L
Ares
EpikOo
Ares
5,902
225
0
3,463
18,202
10,035
0
5,751
12,451
22,552
0
L
Hun Batz
Jolovi1
Hun Batz
5,799
1,201
0
2,400
14,229
5,590
0
3,999
10,230
0
49,993
W
Agni
Lokipic
Agni
12,083
1,000
0
2,484
11,421
3,195
40
4,049
7,033
53,291
0
L
Guan Yu
Psikotiik
Guan Yu
12,859
1,908
1,456
8,882
17,720
19,008
0
3,098
14,622
0
42,195
L
Apollo
david825
Apollo
6,205
3,344
0
3,826
12,813
4,577
0
2,221
10,592
0
57,008
L
Thoth
no1adamb
Thoth
11,026
83
0
619
8,166
2,577
0
1,156
7,010
45,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
50,083
375
Minions Killed
512
0
Camps Cleared
0
1,625,765
Distance Traveled
1,725,635
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,982
528
31
2
0
314,271
2
W
Rama
11,572
681
148
9
0
318,857
3
W
Tyr
10,904
641
139
8
0
364,731
1
W
Loki
9,868
580
98
6
0
390,748
9
L
Ares
7,122
419
28
2
0
317,916
3
L
Hun Batz
8,305
489
80
5
0
335,350
5
W
Agni
8,757
515
96
6
0
337,028
9
L
Guan Yu
8,242
485
72
4
0
344,073
7
L
Apollo
7,737
455
107
6
0
310,170
3
L
Thoth
7,637
449
88
5
0
318,256
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role