Player Matchup

Danzaburou
Danzaburou
Gold IV
BlaiseMcBaine
Danzaburou
Gold IV
Level 128
God Stats
21W - 11L
1,754 SR
Queue Stats
130W - 119L
1,429 MMR
Party 4
Janus
Janus
Gold IV
DracoSZN
Janus
Gold IV
Level 104
God Stats
1W - 7L
1,202 SR
Queue Stats
229W - 225L
1,401 MMR
Party 1
Horus
Horus
Gold III
JanusGG
Horus
Gold III
Level 159
God Stats
3W - 2L
1,583 SR
Queue Stats
468W - 471L
1,395 MMR
Party 1
He Bo
He Bo
Silver II
KennyAlpha
He Bo
Silver II
Level 160
God Stats
0W - 1L
1,715 SR
Queue Stats
32W - 30L
1,360 MMR
Party 4
King Arthur
King Arthur
Bronze III
McfreiiCk
King Arthur
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,551 SR
1,397 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,602 SR
1,397 MMR
Guan Yu
Guan Yu
Bronze III
BigBates
Guan Yu
Bronze III
Level 80
God Stats
3W - 0L
1,834 SR
Queue Stats
7W - 4L
1,414 MMR
Party 3
Fenrir
Fenrir
Gold I
CapIván
Fenrir
Gold I
Level 123
God Stats
26W - 24L
1,625 SR
Queue Stats
310W - 303L
1,387 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
MikeHawk99
Ao Kuang
Gold III
Level 108
God Stats
34W - 21L
1,655 SR
Queue Stats
81W - 81L
1,547 MMR
Party 2
Hera
Hera
Silver III
PainbotTV
Hera
Silver III
Level 125
God Stats
4W - 2L
1,540 SR
Queue Stats
131W - 121L
1,413 MMR
Party 3
Rama
Rama
Silver III
Tarper
Rama
Silver III
Level 125
God Stats
2W - 1L
1,355 SR
Queue Stats
16W - 20L
1,222 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlaiseMcBaine
Danzaburou
18
0 / 7 / 2
12,124
485
10,062
24,160
10,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
DracoSZN
Janus
18
1 / 5 / 2
11,665
467
12,543
12,897
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
JanusGG
Horus
14
3 / 2 / 2
10,482
419
4,977
17,885
16,802
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
17
2 / 4 / 2
11,590
464
13,053
15,099
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
McfreiiCk
King Arthur
20
0 / 5 / 0
12,607
504
11,253
18,080
21,410
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SetApolloTiamatTsukuyomiScylla

VS

Bans
Cu ChulainnYemojaYmirNemesisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigBates
Guan Yu
20
3 / 0 / 8
13,927
557
11,144
20,128
27,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
CapIván
Fenrir
17
4 / 2 / 12
12,653
506
10,458
22,288
19,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ao Kuang
MikeHawk99
Ao Kuang
20
5 / 1 / 8
13,488
540
11,205
17,499
7,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hera
20
6 / 2 / 12
14,101
564
14,588
11,727
4,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rama
Tarper
Rama
20
5 / 1 / 10
14,261
570
14,743
17,566
7,125
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
6
Kills
23
23
Deaths
6
8
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BigBates
Guan Yu
3
0
8
7
L
Danzaburou
BlaiseMcBaine
Danzaburou
0
7
2
0.14
W
Fenrir
CapIván
Fenrir
4
2
12
5
L
Janus
DracoSZN
Janus
1
5
2
0.4
L
Horus
JanusGG
Horus
3
2
2
2
L
He Bo
2
4
2
0.75
L
King Arthur
McfreiiCk
King Arthur
0
5
0
0
W
Ao Kuang
MikeHawk99
Ao Kuang
5
1
8
9
W
Hera
6
2
12
6
W
Rama
Tarper
Rama
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,888
Damage
62,138
88,121
Taken
89,208
59,184
Mitigated
66,363
20,060
Healing
43,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BigBates
Guan Yu
11,144
2,158
5,082
12,279
20,128
27,098
2,181
2,400
17,454
0
80,865
L
Danzaburou
BlaiseMcBaine
Danzaburou
10,062
3,356
0
5,709
24,160
10,807
5,788
6,816
17,274
0
95,396
W
Fenrir
CapIván
Fenrir
10,458
2,112
0
8,274
22,288
19,866
946
8,446
13,538
0
37,224
L
Janus
DracoSZN
Janus
12,543
1,043
164
2,102
12,897
5,065
108
4,584
8,238
95,448
0
L
Horus
JanusGG
Horus
4,977
2,437
3,137
5,502
17,885
16,802
238
7,407
10,454
117
23,008
L
He Bo
13,053
248
0
315
15,099
5,100
0
3,488
11,611
94,307
0
L
King Arthur
McfreiiCk
King Arthur
11,253
784
0
3,131
18,080
21,410
0
3,594
13,780
796
93,837
W
Ao Kuang
MikeHawk99
Ao Kuang
11,205
2,355
0
5,730
17,499
7,588
3,507
7,032
10,391
112,017
0
W
Hera
14,588
5,158
0
1,689
11,727
4,686
1,536
5,107
6,486
99,927
0
W
Rama
Tarper
Rama
14,743
8,046
0
10,684
17,566
7,125
5,250
4,715
12,769
0
125,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,468
Gold Earned
68,430
668
Minions Killed
658
0
Camps Cleared
0
2,283,235
Distance Traveled
2,558,350
25
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,927
557
155
6
0
514,586
9
L
Danzaburou
12,124
485
155
6
0
390,189
5
W
Fenrir
12,653
506
34
1
0
551,879
9
L
Janus
11,665
467
161
6
0
481,148
6
L
Horus
10,482
419
28
1
0
489,237
4
L
He Bo
11,590
464
139
6
0
470,601
4
L
King Arthur
12,607
504
185
7
0
452,060
6
W
Ao Kuang
13,488
540
128
5
0
539,216
7
W
Hera
14,101
564
182
7
0
511,474
9
W
Rama
14,261
570
159
6
0
441,195
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role