Player Matchup

He Bo
He Bo
CORINGACashew83
He Bo
Level 18
God Stats
7W - 4L
1,716 SR
Queue Stats
236W - 284L
1,255 Elo+
Solo
Fafnir
Fafnir
DeathByMe260
Fafnir
Level 28
God Stats
2W - 1L
1,701 SR
Queue Stats
111W - 154L
1,362 Elo+
Solo
Danzaburou
Danzaburou
FlamingSausages
Danzaburou
Level 38
God Stats
57W - 53L
1,467 SR
Queue Stats
186W - 214L
1,315 Elo+
Party 1
Ra
Ra
JPablo29
Ra
Level 23
God Stats
40W - 50L
1,419 SR
Queue Stats
84W - 112L
1,319 Elo+
Party 1
Sun Wukong
Sun Wukong
themustangboy
Sun Wukong
Level 18
God Stats
32W - 34L
1,282 SR
Queue Stats
118W - 140L
1,323 Elo+
Solo
Team Averages
Level 25
1,517 SR
1,315 Elo+

VS

Team Averages
Level 16
1,617 SR
1,326 Elo+
Mercury
Mercury
Frosbidbraeth
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 81L
1,337 Elo+
Solo
Thor
Thor
Lobo Mestizo
Thor
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 19L
1,084 Elo+
Solo
King Arthur
King Arthur
MonkeyMedic
King Arthur
Level 18
God Stats
0W - 1L
1,718 SR
Queue Stats
7W - 14L
1,347 Elo+
Solo
Nike
Nike
diagonal-survey7
Nike
Level 7
God Stats
1W - 1L
1,689 SR
Queue Stats
41W - 44L
1,383 Elo+
Solo
Sobek
Sobek
olegario 2005
Sobek
Level 26
God Stats
1W - 1L
1,678 SR
Queue Stats
8W - 11L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 5
9,566
456
9,499
10,193
6,949
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
15
8 / 1 / 8
11,454
545
9,487
15,375
20,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
FlamingSausages
Danzaburou
15
8 / 5 / 9
10,784
514
11,428
16,957
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 4 / 6
10,639
507
6,818
12,170
5,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sun Wukong
themustangboy
Sun Wukong
14
7 / 1 / 12
10,240
488
9,782
8,550
5,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
4 / 6 / 4
8,403
400
8,246
16,567
6,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 7 / 1
8,197
390
5,407
11,590
4,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
MonkeyMedic
King Arthur
10
1 / 12 / 2
7,308
348
5,325
17,780
8,032
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
5 / 3 / 2
8,784
418
6,920
8,626
5,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 5 / 0
6,628
316
2,987
12,711
11,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
32
Kills
12
14
Deaths
33
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
Fafnir
8
1
8
12
W
Danzaburou
FlamingSausages
Danzaburou
8
5
9
2.5
L
Mercury
4
6
4
1
W
4
4
6
1.75
L
2
7
1
0.36
L
King Arthur
MonkeyMedic
King Arthur
1
12
2
0.17
L
5
3
2
2
L
0
5
0
0
W
Sun Wukong
themustangboy
Sun Wukong
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,014
Damage
28,885
63,245
Taken
67,274
45,022
Mitigated
35,820
17,678
Healing
5,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,499
1,074
564
1,099
10,193
6,949
346
251
9,892
43,010
0
W
Fafnir
9,487
3,426
0
3,095
15,375
20,864
744
508
14,642
37,292
0
W
Danzaburou
FlamingSausages
Danzaburou
11,428
5,817
390
5,941
16,957
6,457
6,662
722
16,110
0
60,771
L
Mercury
8,246
5,895
0
1,666
16,567
6,453
0
5,211
11,058
0
38,742
W
6,818
710
1,700
4,073
12,170
5,386
2,108
718
11,427
58,987
0
L
5,407
1,125
0
0
11,590
4,178
870
4,394
7,016
0
25,956
L
King Arthur
MonkeyMedic
King Arthur
5,325
769
0
393
17,780
8,032
324
5,397
12,062
0
23,369
L
6,920
1,007
0
1,602
8,626
5,321
518
4,019
4,469
0
26,207
L
2,987
63
0
1,399
12,711
11,836
0
6,077
6,317
12,406
0
W
Sun Wukong
themustangboy
Sun Wukong
9,782
4,201
0
816
8,550
5,366
2,179
788
7,687
0
37,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,683
Gold Earned
39,320
397
Minions Killed
167
0
Camps Cleared
0
1,843,725
Distance Traveled
1,558,389
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,566
456
51
2
0
352,869
6
W
Fafnir
11,454
545
50
2
0
379,384
0
W
Danzaburou
10,784
514
85
4
0
336,590
0
L
Mercury
8,403
400
47
2
0
389,563
0
W
Ra
10,639
507
148
7
0
415,153
0
L
Thor
8,197
390
35
2
0
347,341
0
L
King Arthur
7,308
348
21
1
0
299,720
0
L
Nike
8,784
418
48
2
0
266,674
4
L
Sobek
6,628
316
16
1
0
255,091
1
W
Sun Wukong
10,240
488
63
3
0
359,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role