Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Hell_HeavenPsy
Medusa
Level 114
God Stats
1W - 2L
1,257 SR
Queue Stats
15W - 22L
1,436 Elo+
Party 1
Mulan
Mulan
Resistancer
Mulan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,051 Elo+
Solo
Ymir
Ymir
destino322
Ymir
Level 107
God Stats
3W - 0L
1,843 SR
Queue Stats
64W - 70L
1,541 Elo+
Party 1
Ra
Ra
julianM1921
Ra
Level 140
God Stats
5W - 2L
1,870 SR
Queue Stats
144W - 136L
1,493 Elo+
Party 1
Team Averages
Level 98
1,594 SR
1,404 Elo+

VS

Team Averages
Level 96
1,557 SR
1,537 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DisabledFetus69
Loki
Level 102
God Stats
45W - 24L
1,663 SR
Queue Stats
226W - 197L
1,597 Elo+
Party 2
Tiamat
Tiamat
EMP IS UP
Tiamat
Level 105
God Stats
107W - 74L
1,624 SR
Queue Stats
392W - 384L
1,509 Elo+
Solo
Hou Yi
Hou Yi
VulturousWig0
Hou Yi
Level 93
God Stats
1W - 2L
1,497 SR
Queue Stats
168W - 135L
1,640 Elo+
Party 2
Thanatos
Thanatos
trefx86
Thanatos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 136L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 1 / 9
7,753
485
9,576
11,155
7,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
6 / 2 / 4
8,810
551
6,100
6,889
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 5 / 4
7,458
466
5,102
10,513
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
10 / 2 / 11
10,037
627
10,989
12,777
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 3 / 9
9,321
583
11,929
11,751
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
0 / 6 / 2
6,283
393
3,381
13,485
8,979
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
6 / 3 / 1
9,537
596
9,175
14,262
7,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
EMP IS UP
Tiamat
11
0 / 7 / 1
6,918
432
6,942
8,645
8,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
4 / 2 / 1
9,456
591
7,210
9,184
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
trefx86
Thanatos
9
2 / 10 / 1
6,728
421
5,718
12,452
3,936
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
28
Kills
12
13
Deaths
28
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
9
6.5
L
Xing Tian
 
Xing Tian
0
6
2
0.17
L
6
3
1
2.17
L
Tiamat
EMP IS UP
Tiamat
0
7
1
0.07
W
6
2
4
4
W
1
5
4
0.6
L
4
2
1
2.25
W
10
2
11
7.75
W
9
3
9
4.5
L
Thanatos
trefx86
Thanatos
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,696
Damage
32,426
53,085
Taken
58,028
27,317
Mitigated
33,070
17,668
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,576
1,361
0
3,706
11,155
7,801
218
2,213
8,895
42,248
0
L
Xing Tian
 
Xing Tian
3,381
100
0
652
13,485
8,979
125
7,481
5,447
15,106
0
L
9,175
2,900
0
2,580
14,262
7,937
138
5,719
8,060
406
60,367
L
Tiamat
EMP IS UP
Tiamat
6,942
1,050
0
1,104
8,645
8,586
198
6,341
1,993
37,012
0
W
6,100
2,446
0
1,173
6,889
2,366
648
480
6,409
0
39,194
W
5,102
1,369
0
1,153
10,513
6,470
994
1,739
8,698
0
35,802
L
7,210
3,291
0
2,789
9,184
3,632
1,008
4,517
4,429
0
54,957
W
10,989
2,421
0
4,089
12,777
6,405
0
2,005
10,590
55,177
0
W
11,929
1,387
2,586
4,961
11,751
4,275
190
3,806
7,764
57,794
0
L
Thanatos
trefx86
Thanatos
5,718
2,286
0
4,575
12,452
3,936
0
7,034
5,218
0
23,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,379
Gold Earned
38,922
442
Minions Killed
377
0
Camps Cleared
0
1,507,463
Distance Traveled
1,399,030
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,753
485
97
6
0
302,064
0
L
Xing Tian
6,283
393
13
1
0
318,909
0
L
Loki
9,537
596
126
8
0
297,740
2
L
Tiamat
6,918
432
89
6
0
247,583
3
W
Medusa
8,810
551
73
5
0
309,302
3
W
Mulan
7,458
466
73
5
0
266,475
1
L
Hou Yi
9,456
591
111
7
0
297,814
2
W
Ymir
10,037
627
78
5
0
303,990
2
W
Ra
9,321
583
121
8
0
325,632
0
L
Thanatos
6,728
421
38
2
0
236,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role