Player Matchup

Neith
Neith
Krampoun
Neith
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 161L
1,615 Elo+
Solo
Cupid
Cupid
MahoNoSenso
Cupid
Level 129
God Stats
2W - 1L
1,710 SR
Queue Stats
344W - 326L
1,613 Elo+
Solo
Cthulhu
Cthulhu
V6R
Cthulhu
Level 148
God Stats
4W - 3L
1,479 SR
Queue Stats
354W - 352L
1,637 Elo+
Solo
Horus
Horus
Zlorabora
Horus
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 96L
1,693 Elo+
Solo
Hercules
Hercules
x Toxic JoKeR x
Hercules
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 28L
1,594 Elo+
Solo
Team Averages
Level 148
1,538 SR
1,630 Elo+

VS

Team Averages
Level 143
1,538 SR
1,682 Elo+
Da Ji
Da Ji
DeIonix
Da Ji
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
502W - 476L
1,605 Elo+
Solo
Rama
Rama
Murmelame
Rama
Level 105
God Stats
2W - 2L
1,607 SR
Queue Stats
320W - 295L
1,660 Elo+
Solo
Olorun
Olorun
StopDropNTrollZ
Olorun
Level 156
God Stats
0W - 3L
1,302 SR
Queue Stats
503W - 477L
1,644 Elo+
Solo
Ra
Ra
Variety
Ra
Level 160
God Stats
2W - 2L
1,826 SR
Queue Stats
218W - 80L
1,803 Elo+
Party 1
Discordia
Discordia
blunt
Discordia
Level 147
God Stats
10W - 6L
1,455 SR
Queue Stats
654W - 522L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Krampoun
Neith
20
9 / 1 / 15
13,213
777
26,613
14,021
7,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

19
8 / 3 / 10
12,181
717
12,740
13,963
6,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
V6R
Cthulhu
19
6 / 4 / 19
12,374
728
20,410
28,525
38,243
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Zlorabora
Horus
17
1 / 2 / 17
11,800
694
6,765
20,632
27,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
20
5 / 1 / 21
13,550
797
14,020
30,196
27,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DeIonix
Da Ji
18
3 / 7 / 4
11,200
659
16,211
19,615
17,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
17
2 / 6 / 3
10,873
640
24,076
20,497
8,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 5
9,756
574
10,319
15,528
7,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
2 / 4 / 5
12,765
751
16,575
17,962
9,145
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Discordia
blunt
Discordia
18
3 / 6 / 5
11,134
655
21,195
14,522
5,995
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
32
29
Kills
10
11
Deaths
29
82
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
DeIonix
Da Ji
3
7
4
0.71
W
Neith
Krampoun
Neith
9
1
15
16.5
W
8
3
10
4.33
L
Rama
2
6
3
0.58
L
0
6
5
0.42
W
Cthulhu
V6R
Cthulhu
6
4
19
3.88
L
2
4
5
1.13
W
Horus
Zlorabora
Horus
1
2
17
4.75
L
Discordia
blunt
Discordia
3
6
5
0.92
W
Hercules
5
1
21
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,548
Damage
88,376
107,337
Taken
88,124
107,957
Mitigated
48,787
62,499
Healing
41,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
DeIonix
Da Ji
16,211
3,728
1,570
1,644
19,615
17,422
601
2,030
17,445
0
18,265
W
Neith
Krampoun
Neith
26,613
8,548
1,780
5,952
14,021
7,681
2,973
7,002
6,944
0
55,083
W
12,740
7,167
8,521
5,483
13,963
6,912
3,769
5,408
8,430
0
32,648
L
Rama
24,076
15,053
1,696
4,070
20,497
8,912
1,293
4,093
16,179
0
51,734
L
10,319
2,901
7,817
4,016
15,528
7,313
703
3,761
11,642
16,998
0
W
Cthulhu
V6R
Cthulhu
20,410
957
4,496
7,058
28,525
38,243
29
12,968
15,462
42,717
0
L
16,575
474
8,314
6,945
17,962
9,145
947
6,125
11,537
56,680
0
W
Horus
Zlorabora
Horus
6,765
1,890
7,900
6,337
20,632
27,445
0
10,299
10,233
0
9,539
L
Discordia
blunt
Discordia
21,195
1,024
3,271
1,987
14,522
5,995
369
3,486
10,911
30,757
0
W
Hercules
14,020
2,586
2,234
12,738
30,196
27,676
210
12,412
17,684
0
26,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,118
Gold Earned
55,728
167
Minions Killed
185
0
Camps Cleared
0
1,631,713
Distance Traveled
1,479,044
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,200
659
4
0
0
276,584
3
W
Neith
13,213
777
46
3
0
321,498
2
W
Cupid
12,181
717
49
3
0
282,966
3
L
Rama
10,873
640
53
3
0
267,919
0
L
Olorun
9,756
574
14
1
0
299,366
6
W
Cthulhu
12,374
728
36
2
0
319,640
4
L
Ra
12,765
751
96
6
0
337,007
0
W
Horus
11,800
694
3
0
0
347,456
0
L
Discordia
11,134
655
18
1
0
298,168
0
W
Hercules
13,550
797
33
2
0
360,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role