Player Matchup

King Arthur
King Arthur
Gab3tacular01
King Arthur
Level 120
God Stats
10W - 11L
1,762 SR
Queue Stats
87W - 89L
1,606 Elo+
Party 2
Cernunnos
Cernunnos
OmgaAdam
Cernunnos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 141L
1,591 Elo+
Party 2
Cabrakan
Cabrakan
Shadowwalker136
Cabrakan
Level 124
God Stats
2W - 0L
1,790 SR
Queue Stats
72W - 86L
1,659 Elo+
Party 2
Baron Samedi
Baron Samedi
ZaZaAmine
Baron Samedi
Level 43
God Stats
25W - 14L
1,848 SR
Queue Stats
579W - 458L
1,674 Elo+
Party 2
Fenrir
Fenrir
xMtnbrewx
Fenrir
Level 22
God Stats
9W - 7L
1,606 SR
Queue Stats
10W - 10L
1,407 Elo+
Party 2
Team Averages
Level 88
1,701 SR
1,587 Elo+

VS

Team Averages
Level 89
1,437 SR
1,570 Elo+
Danzaburou
Danzaburou
AllyHadiyah
Danzaburou
Level 7
God Stats
8W - 8L
1,666 SR
Queue Stats
9W - 9L
1,857 Elo+
Party 1
Sobek
Sobek
Blacksheaperd
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 231L
1,464 Elo+
Party 1
Awilix
Awilix
OminousVoidXCVI
Awilix
Level 100
God Stats
3W - 12L
1,260 SR
Queue Stats
250W - 290L
1,490 Elo+
Party 1
Hera
Hera
WhyNotrobo
Hera
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
317W - 347L
1,532 Elo+
Party 1
Amaterasu
Amaterasu
killerwolf845
Amaterasu
Level 123
God Stats
6W - 7L
1,260 SR
Queue Stats
336W - 374L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gab3tacular01
King Arthur
16
5 / 4 / 8
10,520
526
14,491
22,476
21,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
OmgaAdam
Cernunnos
17
8 / 2 / 6
11,241
562
14,034
14,365
5,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
14
5 / 1 / 9
9,947
497
10,949
15,370
17,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
ZaZaAmine
Baron Samedi
18
16 / 3 / 6
11,867
593
22,748
20,600
10,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
xMtnbrewx
Fenrir
16
4 / 3 / 13
10,077
504
7,571
15,404
6,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllyHadiyah
Danzaburou
13
1 / 6 / 1
8,223
411
4,722
15,373
5,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 5 / 6
7,221
361
9,197
16,892
17,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 12 / 4
8,483
424
10,305
18,832
7,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 8 / 1
9,588
479
17,003
10,865
4,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
killerwolf845
Amaterasu
14
5 / 7 / 3
9,855
493
11,988
24,044
19,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
38
Kills
13
13
Deaths
38
42
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AllyHadiyah
Danzaburou
1
6
1
0.25
L
0
5
6
0.6
W
King Arthur
Gab3tacular01
King Arthur
5
4
8
2.25
W
Cernunnos
OmgaAdam
Cernunnos
8
2
6
5.5
L
2
12
4
0.33
W
Cabrakan
5
1
9
9.5
L
5
8
1
0.69
W
Baron Samedi
ZaZaAmine
Baron Samedi
16
3
6
6.33
L
Amaterasu
killerwolf845
Amaterasu
5
7
3
0.93
W
Fenrir
xMtnbrewx
Fenrir
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,793
Damage
53,215
88,215
Taken
86,006
60,965
Mitigated
54,061
34,431
Healing
21,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AllyHadiyah
Danzaburou
4,722
1,056
0
4,438
15,373
5,333
0
6,421
8,769
0
47,027
L
9,197
1,476
954
6,233
16,892
17,658
0
6,432
10,228
18,932
0
W
King Arthur
Gab3tacular01
King Arthur
14,491
2,641
0
6,961
22,476
21,233
620
4,383
17,927
0
58,820
W
Cernunnos
OmgaAdam
Cernunnos
14,034
8,049
0
6,265
14,365
5,595
1,834
5,611
8,518
0
69,330
L
10,305
4,518
0
2,226
18,832
7,026
0
7,848
10,698
0
41,536
W
Cabrakan
10,949
1,148
0
3,446
15,370
17,578
0
6,031
9,106
44,427
0
L
17,003
3,597
0
583
10,865
4,290
0
6,982
3,504
50,372
0
W
Baron Samedi
ZaZaAmine
Baron Samedi
22,748
689
4,913
10,730
20,600
10,100
742
7,782
12,507
78,170
0
L
Amaterasu
killerwolf845
Amaterasu
11,988
5,137
0
7,408
24,044
19,754
372
4,952
18,409
0
52,746
W
Fenrir
xMtnbrewx
Fenrir
7,571
2,123
0
2,116
15,404
6,459
2,763
1,447
13,957
0
54,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,652
Gold Earned
43,370
467
Minions Killed
352
0
Camps Cleared
0
1,861,022
Distance Traveled
1,698,509
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,223
411
85
4
0
330,003
3
L
Sobek
7,221
361
18
1
0
356,320
0
W
King Arthur
10,520
526
102
5
0
365,763
0
W
Cernunnos
11,241
562
103
5
0
351,321
0
L
Awilix
8,483
424
75
4
0
335,489
0
W
Cabrakan
9,947
497
59
3
0
391,079
3
L
Hera
9,588
479
78
4
0
344,228
0
W
Baron Samedi
11,867
593
124
6
0
343,078
1
L
Amaterasu
9,855
493
96
5
0
332,469
0
W
Fenrir
10,077
504
79
4
0
409,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role