Player Matchup

Scylla
Scylla
BubbaloobeThicc
Scylla
Level 108
God Stats
43W - 14L
1,759 SR
Queue Stats
79W - 37L
1,749 Elo+
Party 1
Horus
Horus
Damalinz
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 128L
1,661 Elo+
Party 1
Sol
Sol
EugeneDogsPP
Sol
Level 122
God Stats
21W - 16L
1,586 SR
Queue Stats
248W - 217L
1,609 Elo+
Party 1
Team Averages
Level 120
1,615 SR
1,673 Elo+

VS

Team Averages
Level 104
1,619 SR
1,565 Elo+
Chang'e
Chang'e
ItsKrispy_PR
Chang'e
Level 128
God Stats
0W - 1L
1,690 SR
Queue Stats
22W - 19L
1,645 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xJoshuaPRz
Tsukuyomi
Level 123
God Stats
8W - 7L
1,666 SR
Queue Stats
257W - 178L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
xProm
Cthulhu
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 3
8,068
807
7,399
4,856
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Horus
Damalinz
Horus
10
2 / 1 / 10
7,224
722
2,685
8,400
3,987
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
4 / 1 / 6
7,634
763
7,835
8,349
2,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ItsKrispy_PR
Chang'e
8
0 / 5 / 2
6,007
601
3,684
6,955
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
xJoshuaPRz
Tsukuyomi
9
2 / 3 / 0
6,042
604
5,094
6,223
2,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
xProm
Cthulhu
8
0 / 4 / 1
5,644
564
3,547
9,185
5,485
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Horus
Damalinz
Horus
2
1
10
7
W
4
1
6
7
L
Chang'e
ItsKrispy_PR
Chang'e
0
5
2
0.2
L
Tsukuyomi
xJoshuaPRz
Tsukuyomi
2
3
0
0.67
L
Cthulhu
xProm
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,919
Damage
12,325
21,605
Taken
22,363
8,184
Mitigated
10,706
8,827
Healing
5,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,399
925
0
1,324
4,856
1,398
388
2,288
2,257
32,559
0
W
Horus
Damalinz
Horus
2,685
1,448
898
2,379
8,400
3,987
55
1,832
6,232
0
7,894
W
7,835
4,264
0
4,226
8,349
2,799
1,020
2,703
5,321
34,569
3,504
L
Chang'e
ItsKrispy_PR
Chang'e
3,684
259
969
1,715
6,955
2,320
0
3,514
3,355
20,029
0
L
Tsukuyomi
xJoshuaPRz
Tsukuyomi
5,094
1,253
0
1,405
6,223
2,901
0
3,762
2,363
0
18,288
L
Cthulhu
xProm
Cthulhu
3,547
0
28
1,201
9,185
5,485
0
6,868
1,990
10,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,926
Gold Earned
17,693
124
Minions Killed
71
0
Camps Cleared
0
554,581
Distance Traveled
527,623
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,068
807
61
6
0
178,092
4
W
Horus
7,224
722
11
1
0
202,612
3
W
Sol
7,634
763
52
5
0
173,877
1
L
Chang'e
6,007
601
36
4
0
146,698
1
L
Tsukuyomi
6,042
604
17
2
0
193,668
1
L
Cthulhu
5,644
564
18
2
0
187,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role