Player Matchup

Anubis
Anubis
GoTLuBe26
Anubis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,825 Elo+
Solo
Yemoja
Yemoja
MangoDoReMeABC
Yemoja
Level 25
God Stats
6W - 2L
1,445 SR
Queue Stats
61W - 56L
1,497 Elo+
Solo
Serqet
Serqet
Nakilto1k
Serqet
Level 26
God Stats
18W - 23L
1,480 SR
Queue Stats
446W - 445L
1,626 Elo+
Solo
Neith
Neith
R1C4M8NN
Neith
Level 4
God Stats
5W - 4L
1,896 SR
Queue Stats
10W - 14L
1,880 Elo+
Solo
Jormungandr
Jormungandr
StarlitKitten
Jormungandr
Level 4
God Stats
2W - 1L
1,435 SR
Queue Stats
92W - 80L
1,459 Elo+
Solo
Team Averages
Level 12
1,551 SR
1,658 Elo+

VS

Team Averages
Level 23
1,539 SR
1,568 Elo+
Ganesha
Ganesha
AmisK Gone Wild
Ganesha
Level 29
God Stats
9W - 3L
1,763 SR
Queue Stats
93W - 87L
1,545 Elo+
Party 1
Eset
Eset
BandoDso
Eset
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 96L
1,453 Elo+
Solo
Osiris
Osiris
Recalibratesx
Osiris
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
245W - 221L
1,653 Elo+
Solo
Tsukuyomi
Tsukuyomi
RockyMtHigh03
Tsukuyomi
Level 16
God Stats
0W - 2L
1,188 SR
Queue Stats
33W - 27L
1,650 Elo+
Solo
Artemis
Artemis
Soosoosky
Artemis
Level 26
God Stats
0W - 1L
1,742 SR
Queue Stats
32W - 34L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GoTLuBe26
Anubis
20
20 / 1 / 4
13,316
634
27,561
17,562
10,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 1 / 5
10,133
483
5,948
6,668
4,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Nakilto1k
Serqet
19
3 / 1 / 5
10,668
508
6,469
13,980
5,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
R1C4M8NN
Neith
15
1 / 7 / 4
9,105
434
4,175
11,410
4,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
StarlitKitten
Jormungandr
13
0 / 11 / 4
8,024
382
6,634
18,623
9,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 6
9,103
433
4,951
16,186
10,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Eset
14
1 / 9 / 0
8,868
422
6,813
13,046
3,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
14 / 1 / 2
12,739
607
15,874
18,684
16,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tsukuyomi
RockyMtHigh03
Tsukuyomi
17
4 / 9 / 1
10,314
491
12,040
18,728
5,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Soosoosky
Artemis
15
2 / 4 / 1
9,263
441
4,429
9,174
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
26
Kills
21
21
Deaths
27
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
L
Eset
1
9
0
0.11
W
Anubis
GoTLuBe26
Anubis
20
1
4
22
W
2
1
5
4.5
W
Serqet
Nakilto1k
Serqet
3
1
5
5.5
W
Neith
R1C4M8NN
Neith
1
7
4
0.43
L
14
1
2
15
L
Tsukuyomi
RockyMtHigh03
Tsukuyomi
4
9
1
0.5
L
Artemis
Soosoosky
Artemis
2
4
1
0.63
W
Jormungandr
StarlitKitten
Jormungandr
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,787
Damage
44,107
68,243
Taken
75,818
34,349
Mitigated
39,970
22,671
Healing
17,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,951
603
0
1,382
16,186
10,789
224
9,251
6,352
30,632
0
L
Eset
6,813
854
224
1,980
13,046
3,903
220
7,761
4,857
63,077
0
W
Anubis
GoTLuBe26
Anubis
27,561
2,331
0
12,178
17,562
10,052
508
5,405
12,157
102,867
0
W
5,948
531
786
254
6,668
4,971
868
1,256
5,412
44,275
0
W
Serqet
Nakilto1k
Serqet
6,469
2,082
0
6,551
13,980
5,677
0
770
13,210
0
80,174
W
Neith
R1C4M8NN
Neith
4,175
1,649
0
1,154
11,410
4,223
2,699
2,880
8,530
0
49,162
L
15,874
7,541
0
8,480
18,684
16,058
504
7,279
11,022
675
88,251
L
Tsukuyomi
RockyMtHigh03
Tsukuyomi
12,040
2,514
0
4,983
18,728
5,825
0
9,896
8,167
0
62,227
L
Artemis
Soosoosky
Artemis
4,429
1,146
0
535
9,174
3,395
396
5,135
3,659
0
55,055
W
Jormungandr
StarlitKitten
Jormungandr
6,634
2,231
0
1,748
18,623
9,426
12
2,122
16,501
39,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,246
Gold Earned
50,287
518
Minions Killed
525
0
Camps Cleared
0
1,915,911
Distance Traveled
1,835,890
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,103
433
10
0
0
403,624
4
L
Eset
8,868
422
109
5
0
346,742
2
W
Anubis
13,316
634
152
7
0
373,361
2
W
Yemoja
10,133
483
73
3
0
380,347
6
W
Serqet
10,668
508
140
7
0
473,543
2
W
Neith
9,105
434
107
5
0
341,475
0
L
Osiris
12,739
607
175
8
0
384,658
0
L
Tsukuyomi
10,314
491
105
5
0
372,435
3
L
Artemis
9,263
441
126
6
0
328,431
0
W
Jormungandr
8,024
382
46
2
0
347,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role