Player Matchup

Chaac
Chaac
Czdb
Chaac
Level 113
God Stats
12W - 10L
1,637 SR
Queue Stats
260W - 267L
1,572 Elo+
Party 3
Hel
Hel
I KOS PAIN I
Hel
Level 128
God Stats
13W - 2L
1,837 SR
Queue Stats
185W - 176L
1,559 Elo+
Party 3
Chronos
Chronos
Lorr Drip
Chronos
Level 143
God Stats
17W - 21L
1,640 SR
Queue Stats
641W - 460L
1,659 Elo+
Party 3
Athena
Athena
No ToothTrav
Athena
Level 25
God Stats
39W - 17L
1,739 SR
Queue Stats
60W - 27L
1,683 Elo+
Party 3
Erlang Shen
Erlang Shen
Spc JAY1434
Erlang Shen
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
202W - 174L
1,556 Elo+
Party 3
Team Averages
Level 103
1,671 SR
1,606 Elo+

VS

Team Averages
Level 95
1,542 SR
1,499 Elo+
Tiamat
Tiamat
FlyPinGodPR
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SinOfWrath2383
Tsukuyomi
Level 66
God Stats
7W - 5L
1,548 SR
Queue Stats
491W - 458L
1,371 Elo+
Party 1
Artemis
Artemis
magicguy06
Artemis
Level 43
God Stats
12W - 14L
1,449 SR
Queue Stats
353W - 364L
1,346 Elo+
Party 1
Cthulhu
Cthulhu
xXEP1CFR3SHXx
Cthulhu
Level 47
God Stats
7W - 4L
1,720 SR
Queue Stats
129W - 93L
1,638 Elo+
Party 2
Kuzenbo
Kuzenbo
xZzer024Zx
Kuzenbo
Level 160
God Stats
74W - 97L
1,495 SR
Queue Stats
549W - 465L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Czdb
Chaac
14
2 / 1 / 1
7,996
571
6,488
10,997
7,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 5 / 1
7,706
550
3,628
12,287
4,549
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Lorr Drip
Chronos
15
5 / 0 / 1
8,509
608
8,572
7,994
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
11
2 / 0 / 3
6,885
492
3,416
7,337
3,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
Spc JAY1434
Erlang Shen
13
3 / 1 / 1
8,019
573
4,061
6,238
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
5 / 3 / 1
8,395
600
10,746
9,623
5,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
SinOfWrath2383
Tsukuyomi
9
0 / 3 / 1
5,634
402
1,215
6,502
1,788
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
magicguy06
Artemis
8
0 / 4 / 0
5,223
373
3,754
7,512
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
12
1 / 0 / 0
6,546
468
5,935
7,361
5,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
xZzer024Zx
Kuzenbo
13
1 / 2 / 1
7,226
516
8,206
9,848
10,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
12
Kills
7
7
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
Czdb
Chaac
2
1
1
2.5
L
Tiamat
5
3
1
1.83
W
0
5
1
0.1
W
Chronos
Lorr Drip
Chronos
5
0
1
5.5
W
Athena
2
0
3
3.5
L
Tsukuyomi
SinOfWrath2383
Tsukuyomi
0
3
1
0.17
W
Erlang Shen
Spc JAY1434
Erlang Shen
3
1
1
3.5
L
Artemis
magicguy06
Artemis
0
4
0
0
L
Cthulhu
1
0
0
1
L
Kuzenbo
xZzer024Zx
Kuzenbo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,165
Damage
29,856
44,853
Taken
40,846
21,936
Mitigated
24,788
17,914
Healing
12,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Czdb
Chaac
6,488
1,284
0
5,609
10,997
7,603
258
7,894
3,103
0
50,661
L
Tiamat
10,746
1,861
0
3,320
9,623
5,611
0
3,634
5,884
51,819
0
W
3,628
414
409
5,067
12,287
4,549
0
8,258
3,542
59,509
0
W
Chronos
Lorr Drip
Chronos
8,572
3,046
0
2,407
7,994
2,871
968
1,337
6,507
71,958
0
W
Athena
3,416
1,090
0
2,526
7,337
3,987
217
3,729
3,444
15,340
0
L
Tsukuyomi
SinOfWrath2383
Tsukuyomi
1,215
297
0
1,819
6,502
1,788
0
2,143
4,284
0
19,905
W
Erlang Shen
Spc JAY1434
Erlang Shen
4,061
2,230
0
1,896
6,238
2,926
723
2,737
3,370
0
44,355
L
Artemis
magicguy06
Artemis
3,754
1,100
0
847
7,512
2,293
0
6,327
1,185
0
18,812
L
Cthulhu
5,935
92
140
3,393
7,361
5,007
0
3,156
4,163
40,910
0
L
Kuzenbo
xZzer024Zx
Kuzenbo
8,206
3,303
0
3,464
9,848
10,089
0
209
9,305
44,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,115
Gold Earned
33,024
458
Minions Killed
329
0
Camps Cleared
0
1,391,991
Distance Traveled
1,225,882
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,996
571
103
7
0
260,489
1
L
Tiamat
8,395
600
98
7
0
255,511
1
W
Hel
7,706
550
116
8
0
255,848
1
W
Chronos
8,509
608
127
9
0
255,030
0
W
Athena
6,885
492
26
2
0
287,415
8
L
Tsukuyomi
5,634
402
47
3
0
214,970
0
W
Erlang Shen
8,019
573
86
6
0
333,209
4
L
Artemis
5,223
373
35
3
0
235,990
0
L
Cthulhu
6,546
468
68
5
0
271,626
1
L
Kuzenbo
7,226
516
81
6
0
247,785
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role