Player Matchup

Medusa
Medusa
ShadowNinja1119
Medusa
Level 113
God Stats
2W - 4L
1,569 SR
Queue Stats
39W - 31L
1,528 Elo+
Solo
Ra
Ra
Vitor2911gu
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
ZoteTheMighty
Ares
Level 25
God Stats
38W - 21L
1,686 SR
Queue Stats
202W - 144L
1,683 Elo+
Solo
Team Averages
Level 48
1,585 SR
1,570 Elo+

VS

Team Averages
Level 81
1,659 SR
1,612 Elo+
Ra
Ra
LegalyMiike
Ra
Level 149
God Stats
3W - 2L
1,585 SR
Queue Stats
127W - 95L
1,507 Elo+
Party 1
Odin
Odin
diiWRLD
Odin
Level 16
God Stats
4W - 0L
1,893 SR
Queue Stats
99W - 38L
1,554 Elo+
Party 1
Hun Batz
Hun Batz
iTz_GhoosT69
Hun Batz
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,775 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 5
9,536
734
10,600
9,854
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 10 / 5
7,777
598
3,528
10,336
3,017
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

13
6 / 3 / 4
10,302
792
10,922
13,373
12,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 11
9,598
738
7,166
8,981
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
diiWRLD
Odin
14
7 / 4 / 8
9,980
768
7,313
10,698
6,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
iTz_GhoosT69
Hun Batz
13
8 / 3 / 9
10,321
794
11,271
11,138
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
10
Kills
18
18
Deaths
10
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
4
5
5
1.3
L
0
10
5
0.25
L
6
3
4
2.67
W
Odin
diiWRLD
Odin
7
4
8
2.75
W
Hun Batz
iTz_GhoosT69
Hun Batz
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,050
Damage
25,750
33,563
Taken
30,817
19,040
Mitigated
13,427
6,406
Healing
5,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,166
704
892
3,232
8,981
3,077
0
3,963
5,018
51,956
0
L
10,600
2,908
0
1,431
9,854
3,379
375
1,241
8,315
0
45,337
L
3,528
713
906
1,011
10,336
3,017
203
2,294
7,753
11,832
0
L
10,922
216
0
3,058
13,373
12,644
0
3,093
9,806
35,232
0
W
Odin
diiWRLD
Odin
7,313
1,849
0
825
10,698
6,735
458
5,983
4,715
0
21,048
W
Hun Batz
iTz_GhoosT69
Hun Batz
11,271
3,171
0
720
11,138
3,615
975
4,551
6,587
0
21,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,615
Gold Earned
29,899
147
Minions Killed
141
0
Camps Cleared
0
652,046
Distance Traveled
720,119
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,598
738
88
7
0
241,179
1
L
Medusa
9,536
734
76
6
0
237,725
0
L
Ra
7,777
598
29
2
0
180,971
0
L
Ares
10,302
792
42
3
0
233,350
1
W
Odin
9,980
768
31
2
0
244,393
2
W
Hun Batz
10,321
794
22
2
0
234,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role