Player Matchup

Merlin
Merlin
BioToxxins
Merlin
Level 48
God Stats
14W - 13L
1,599 SR
Queue Stats
271W - 340L
1,288 Elo+
Party 1
Cthulhu
Cthulhu
Destrutin
Cthulhu
Level 25
God Stats
7W - 7L
1,700 SR
Queue Stats
70W - 93L
1,509 Elo+
Party 1
Thanatos
Thanatos
Mario_Benguini
Thanatos
Level 48
God Stats
12W - 25L
1,433 SR
Queue Stats
320W - 362L
1,279 Elo+
Party 1
Hou Yi
Hou Yi
XxItsYaBoyGxX
Hou Yi
Level 26
God Stats
7W - 15L
1,195 SR
Queue Stats
119W - 167L
1,288 Elo+
Party 1
Heimdallr
Heimdallr
loganleez
Heimdallr
Level 38
God Stats
45W - 48L
1,502 SR
Queue Stats
325W - 348L
1,460 Elo+
Solo
Team Averages
Level 37
1,486 SR
1,365 Elo+

VS

Team Averages
Level 71
1,528 SR
1,421 Elo+
Neith
Neith
AlexCordero13
Neith
Level 22
God Stats
7W - 8L
1,430 SR
Queue Stats
17W - 24L
1,342 Elo+
Party 2
Janus
Janus
CandyCoatedCat
Janus
Level 103
God Stats
1W - 0L
1,634 SR
Queue Stats
6W - 4L
1,606 Elo+
Party 2
Kali
Kali
EpicAlbatrozz
Kali
Level 41
God Stats
7W - 8L
1,500 SR
Queue Stats
411W - 429L
1,424 Elo+
Solo
Terra
Terra
NAMESGLAD
Terra
Level 87
God Stats
3W - 2L
1,487 SR
Queue Stats
17W - 25L
1,360 Elo+
Party 2
King Arthur
King Arthur
The_Lord_of_SUS
King Arthur
Level 102
God Stats
1W - 1L
1,587 SR
Queue Stats
34W - 41L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BioToxxins
Merlin
16
3 / 5 / 3
9,874
494
12,335
10,406
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Destrutin
Cthulhu
13
1 / 3 / 5
7,921
396
8,821
15,055
9,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
12
1 / 7 / 6
8,233
412
6,842
17,272
7,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
3 / 4 / 3
8,582
429
5,025
9,486
3,086
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
loganleez
Heimdallr
16
0 / 5 / 0
9,375
469
9,527
10,057
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
9,179
459
5,626
8,602
3,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 0 / 8
10,392
520
12,279
7,601
2,693
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 5 / 7
10,114
506
10,586
20,731
10,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Terra
NAMESGLAD
Terra
15
4 / 2 / 9
9,114
456
5,944
18,848
14,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
The_Lord_of_SUS
King Arthur
20
5 / 1 / 7
11,879
594
10,704
16,671
10,524
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
8
Kills
24
24
Deaths
9
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Merlin
BioToxxins
Merlin
3
5
3
0.9
W
6
0
8
10
L
Cthulhu
Destrutin
Cthulhu
1
3
5
1.17
W
4
5
7
1.5
L
Thanatos
1
7
6
0.57
W
Terra
NAMESGLAD
Terra
4
2
9
4.25
W
King Arthur
The_Lord_of_SUS
King Arthur
5
1
7
8.5
L
3
4
3
1.13
L
Heimdallr
loganleez
Heimdallr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,550
Damage
45,139
62,276
Taken
72,453
29,050
Mitigated
41,516
12,039
Healing
35,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,626
2,160
0
2,898
8,602
3,017
883
3,484
4,901
0
34,460
L
Merlin
BioToxxins
Merlin
12,335
0
120
1,552
10,406
3,730
459
3,536
6,870
57,412
0
W
12,279
0
178
1,415
7,601
2,693
1,090
2,016
5,325
66,668
0
L
Cthulhu
Destrutin
Cthulhu
8,821
560
182
2,386
15,055
9,637
0
6,764
8,291
27,068
0
W
10,586
5,717
159
9,673
20,731
10,438
0
3,629
16,806
0
68,569
L
Thanatos
6,842
2,221
0
6,919
17,272
7,624
0
2,931
14,293
0
38,717
W
Terra
NAMESGLAD
Terra
5,944
1,387
3,410
10,215
18,848
14,844
272
7,360
10,860
34,510
2,872
W
King Arthur
The_Lord_of_SUS
King Arthur
10,704
1,704
0
7,276
16,671
10,524
859
3,090
13,405
0
88,143
L
5,025
2,501
0
0
9,486
3,086
0
3,888
5,598
0
42,280
L
Heimdallr
loganleez
Heimdallr
9,527
4,390
0
880
10,057
4,973
462
863
9,194
0
65,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,985
Gold Earned
50,678
415
Minions Killed
526
0
Camps Cleared
0
1,778,781
Distance Traveled
2,184,967
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,179
459
67
3
0
394,359
4
L
Merlin
9,874
494
109
5
0
355,313
0
W
Janus
10,392
520
115
6
0
444,922
6
L
Cthulhu
7,921
396
48
2
0
395,054
4
W
Kali
10,114
506
105
5
0
461,533
1
L
Thanatos
8,233
412
56
3
0
363,497
0
W
Terra
9,114
456
54
3
0
434,663
4
W
King Arthur
11,879
594
185
9
0
449,490
1
L
Hou Yi
8,582
429
71
4
0
353,242
1
L
Heimdallr
9,375
469
131
7
0
311,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role