Player Matchup

Ne Zha
Ne Zha
BeenSippin
Ne Zha
Level 103
God Stats
1W - 1L
1,431 SR
Queue Stats
53W - 55L
1,485 Elo+
Party 2
Medusa
Medusa
BeenSquirtin
Medusa
Level 45
God Stats
1W - 1L
1,325 SR
Queue Stats
19W - 19L
1,559 Elo+
Party 2
Ares
Ares
KINGSHOOTMURDA
Ares
Level 67
God Stats
3W - 4L
1,499 SR
Queue Stats
57W - 44L
1,517 Elo+
Party 2
Scylla
Scylla
ShIumped Out
Scylla
Level 109
God Stats
7W - 5L
1,765 SR
Queue Stats
79W - 77L
1,468 Elo+
Party 2
Mulan
Mulan
Uhdem
Mulan
Level 85
God Stats
6W - 7L
1,666 SR
Queue Stats
45W - 54L
1,479 Elo+
Party 2
Team Averages
Level 82
1,537 SR
1,502 Elo+

VS

Team Averages
Level 85
1,608 SR
1,517 Elo+
Chaac
Chaac
BMguardian
Chaac
Level 125
God Stats
2W - 2L
1,646 SR
Queue Stats
196W - 186L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
ObsidianPharaoh
Kukulkan
Level 45
God Stats
5W - 3L
1,892 SR
Queue Stats
9W - 10L
1,578 Elo+
Party 1
Xbalanque
Xbalanque
TheCoureir
Xbalanque
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 28L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
TxicButtercup
Tsukuyomi
Level 114
God Stats
6W - 10L
1,546 SR
Queue Stats
176W - 148L
1,513 Elo+
Party 1
Cerberus
Cerberus
trackstarriiq
Cerberus
Level 95
God Stats
4W - 6L
1,455 SR
Queue Stats
81W - 78L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BeenSippin
Ne Zha
20
5 / 2 / 15
14,324
531
9,224
26,169
21,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
20
8 / 2 / 12
13,727
508
15,937
16,457
9,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
6 / 1 / 18
14,110
523
14,278
22,049
28,751
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
20
10 / 1 / 13
15,721
582
23,245
13,873
7,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Uhdem
Mulan
18
3 / 5 / 7
12,437
461
16,985
25,655
25,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
4 / 6 / 5
12,721
471
17,184
25,821
34,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
18
1 / 5 / 1
11,281
418
13,572
12,438
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xbalanque
TheCoureir
Xbalanque
16
1 / 7 / 3
10,120
375
3,944
15,818
6,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
TxicButtercup
Tsukuyomi
19
4 / 7 / 5
12,021
445
19,307
25,901
11,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cerberus
trackstarriiq
Cerberus
16
1 / 7 / 1
9,800
363
7,950
23,529
20,005
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
26
32
Kills
11
11
Deaths
32
65
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
4
6
5
1.08
W
Ne Zha
BeenSippin
Ne Zha
5
2
15
6.25
W
Medusa
8
2
12
7
W
6
1
18
15
L
Kukulkan
1
5
1
0.3
W
Scylla
10
1
13
16.5
L
Xbalanque
TheCoureir
Xbalanque
1
7
3
0.36
L
Tsukuyomi
TxicButtercup
Tsukuyomi
4
7
5
0.93
W
Mulan
Uhdem
Mulan
3
5
7
1.3
L
Cerberus
trackstarriiq
Cerberus
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,669
Damage
61,957
104,203
Taken
103,507
93,347
Mitigated
77,164
42,460
Healing
24,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
17,184
4,597
0
9,236
25,821
34,183
0
7,440
17,809
406
80,033
W
Ne Zha
BeenSippin
Ne Zha
9,224
2,430
0
12,305
26,169
21,524
1,145
6,551
19,618
0
111,925
W
Medusa
15,937
6,136
243
6,931
16,457
9,642
1,874
2,703
13,754
0
95,319
W
14,278
954
0
6,087
22,049
28,751
886
8,954
13,095
38,817
0
L
Kukulkan
13,572
733
0
1,110
12,438
5,151
0
6,564
5,849
77,558
0
W
Scylla
23,245
1,312
0
8,451
13,873
7,996
1,783
6,178
7,695
142,131
0
L
Xbalanque
TheCoureir
Xbalanque
3,944
437
0
3,803
15,818
6,374
0
4,998
10,795
0
48,793
L
Tsukuyomi
TxicButtercup
Tsukuyomi
19,307
3,913
0
5,411
25,901
11,451
0
8,291
17,517
0
98,836
W
Mulan
Uhdem
Mulan
16,985
2,811
0
8,443
25,655
25,434
1,287
3,247
22,408
0
75,774
L
Cerberus
trackstarriiq
Cerberus
7,950
214
382
4,989
23,529
20,005
0
10,230
13,274
51,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,319
Gold Earned
55,943
674
Minions Killed
608
0
Camps Cleared
0
2,620,894
Distance Traveled
2,435,348
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,721
471
139
5
0
481,473
4
W
Ne Zha
14,324
531
153
6
0
580,228
0
W
Medusa
13,727
508
135
5
0
534,329
1
W
Ares
14,110
523
35
1
0
572,676
4
L
Kukulkan
11,281
418
148
5
0
481,677
9
W
Scylla
15,721
582
228
8
0
481,985
6
L
Xbalanque
10,120
375
92
3
0
441,861
0
L
Tsukuyomi
12,021
445
123
5
0
517,157
2
W
Mulan
12,437
461
123
5
0
451,676
2
L
Cerberus
9,800
363
106
4
0
513,180
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role