Player Matchup

Scylla
Scylla
Barangay_Captain
Scylla
Level 98
God Stats
1W - 0L
1,736 SR
Queue Stats
13W - 5L
1,715 Elo+
Solo
Yemoja
Yemoja
Lord_Smaug-
Yemoja
Level 49
God Stats
2W - 1L
1,311 SR
Queue Stats
133W - 179L
1,361 Elo+
Solo
Cupid
Cupid
Patrick69
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 89
1,516 SR
1,526 Elo+

VS

Team Averages
Level 54
1,627 SR
1,400 Elo+
Nu Wa
Nu Wa
Four_Loko_Guy
Nu Wa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 121L
1,396 Elo+
Solo
Fenrir
Fenrir
Zodiac221
Fenrir
Level 68
God Stats
2W - 2L
1,843 SR
Queue Stats
47W - 76L
1,368 Elo+
Solo
Skadi
Skadi
xSmileMor3x
Skadi
Level 49
God Stats
2W - 8L
1,538 SR
Queue Stats
61W - 81L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 6
9,159
833
8,760
8,611
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
11
3 / 2 / 8
8,687
790
3,389
8,428
7,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cupid
Patrick69
Cupid
11
3 / 2 / 4
7,875
716
7,119
9,524
6,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
7,627
693
6,555
7,007
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Zodiac221
Fenrir
10
3 / 4 / 4
7,487
681
5,545
8,468
3,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
2 / 4 / 4
7,377
671
7,162
7,980
2,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
13
Kills
7
7
Deaths
13
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
3
6
3.33
L
2
5
4
0.8
W
Yemoja
3
2
8
3.5
W
Cupid
Patrick69
Cupid
3
2
4
2.5
L
Fenrir
Zodiac221
Fenrir
3
4
4
1.25
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,268
Damage
19,262
26,563
Taken
23,455
16,001
Mitigated
8,741
6,960
Healing
2,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,760
436
0
2,653
8,611
2,625
50
1,837
6,774
33,430
0
L
6,555
1,434
0
1,167
7,007
2,170
0
3,380
3,412
27,052
0
W
Yemoja
3,389
1,046
1,726
1,221
8,428
7,227
30
2,095
6,333
15,040
0
W
Cupid
Patrick69
Cupid
7,119
3,637
188
1,172
9,524
6,149
0
2,708
6,816
0
32,964
L
Fenrir
Zodiac221
Fenrir
5,545
1,281
0
1,084
8,468
3,830
0
4,116
4,213
0
16,531
L
7,162
2,903
0
0
7,980
2,741
0
4,107
3,633
0
24,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,721
Gold Earned
22,491
124
Minions Killed
97
0
Camps Cleared
0
549,281
Distance Traveled
546,018
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,159
833
49
4
0
197,846
3
L
Nu Wa
7,627
693
36
3
0
168,452
0
W
Yemoja
8,687
790
19
2
0
174,643
0
W
Cupid
7,875
716
56
5
0
176,792
1
L
Fenrir
7,487
681
18
2
0
202,550
4
L
Skadi
7,377
671
43
4
0
175,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role