Player Matchup

Set
Set
ArdenGoneAWOL92
Set
Level 25
God Stats
7W - 1L
1,911 SR
Queue Stats
103W - 108L
1,509 Elo+
Party 1
Ullr
Ullr
Balsacc
Ullr
Level 27
God Stats
3W - 6L
1,336 SR
Queue Stats
75W - 71L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
Juncie
Zhong Kui
Level 29
God Stats
45W - 44L
1,457 SR
Queue Stats
427W - 501L
1,366 Elo+
Solo
Ares
Ares
Newironman 27
Ares
Level 18
God Stats
4W - 2L
1,751 SR
Queue Stats
58W - 43L
1,622 Elo+
Solo
Chaac
Chaac
OfBlood
Chaac
Level 28
God Stats
12W - 5L
1,592 SR
Queue Stats
111W - 121L
1,504 Elo+
Party 1
Team Averages
Level 25
1,609 SR
1,501 Elo+

VS

Team Averages
Level 24
1,519 SR
1,455 Elo+
Janus
Janus
ArdiHendrix
Janus
Level 28
God Stats
3W - 3L
1,578 SR
Queue Stats
95W - 55L
1,604 Elo+
Solo
Bastet
Bastet
ChamitoJones
Bastet
Level 27
God Stats
7W - 13L
1,203 SR
Queue Stats
61W - 58L
1,397 Elo+
Solo
Arachne
Arachne
Nero1135
Arachne
Level 19
God Stats
7W - 11L
1,425 SR
Queue Stats
18W - 29L
1,282 Elo+
Solo
Chaac
Chaac
Yodas jr5598
Chaac
Level 17
God Stats
3W - 5L
1,500 SR
Queue Stats
68W - 77L
1,600 Elo+
Solo
Yemoja
Yemoja
cosmoBeach_
Yemoja
Level 29
God Stats
0W - 2L
1,887 SR
Queue Stats
409W - 514L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 5
10,418
496
6,958
14,526
6,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
Balsacc
Ullr
16
6 / 8 / 5
10,400
495
9,408
15,564
7,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Juncie
Zhong Kui
17
8 / 4 / 6
10,753
512
18,166
15,896
10,673
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 2 / 6
10,091
481
8,804
12,994
8,759
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
OfBlood
Chaac
16
2 / 2 / 5
9,775
465
6,264
14,106
11,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 0
11,811
562
14,293
10,451
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
16
2 / 3 / 2
9,946
474
6,278
16,385
6,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Nero1135
Arachne
13
1 / 12 / 4
8,281
394
6,211
17,586
7,135
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 1 / 3
10,691
509
20,231
18,711
17,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Yemoja
13
0 / 6 / 7
8,789
419
3,390
12,530
9,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
23
Kills
17
18
Deaths
25
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
10
3
0
3.33
W
Ullr
Balsacc
Ullr
6
8
5
1.06
L
Bastet
2
3
2
1
W
Zhong Kui
Juncie
Zhong Kui
8
4
6
2.75
L
Arachne
Nero1135
Arachne
1
12
4
0.25
W
4
2
6
3.5
W
Chaac
OfBlood
Chaac
2
2
5
2.25
L
4
1
3
5.5
L
Yemoja
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,600
Damage
50,403
73,086
Taken
75,663
44,541
Mitigated
44,294
20,881
Healing
20,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,958
2,778
0
6,235
14,526
6,942
552
2,662
11,816
0
74,770
L
14,293
644
332
2,862
10,451
4,551
31
3,779
6,672
84,510
0
W
Ullr
Balsacc
Ullr
9,408
6,350
0
2,224
15,564
7,049
1,563
6,107
9,279
0
52,846
L
Bastet
6,278
2,175
0
5,196
16,385
6,380
0
5,918
10,467
0
68,348
W
Zhong Kui
Juncie
Zhong Kui
18,166
1,576
308
4,307
15,896
10,673
2,031
2,768
12,898
58,884
0
L
Arachne
Nero1135
Arachne
6,211
4,391
0
3,237
17,586
7,135
1,573
7,865
9,721
0
31,578
W
8,804
314
590
705
12,994
8,759
490
3,788
9,038
36,860
0
W
Chaac
OfBlood
Chaac
6,264
1,990
0
6,512
14,106
11,118
948
1,688
12,372
0
43,318
L
20,231
3,864
0
7,095
18,711
17,216
68
6,561
12,150
0
82,103
L
Yemoja
3,390
804
1,013
1,065
12,530
9,012
270
3,299
9,231
28,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,437
Gold Earned
49,518
481
Minions Killed
517
0
Camps Cleared
0
1,871,494
Distance Traveled
1,926,956
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,418
496
151
7
0
425,196
1
L
Janus
11,811
562
171
8
0
400,536
3
W
Ullr
10,400
495
92
4
0
330,637
4
L
Bastet
9,946
474
117
6
0
417,234
2
W
Zhong Kui
10,753
512
102
5
0
317,215
0
L
Arachne
8,281
394
47
2
0
363,870
1
W
Ares
10,091
481
59
3
0
420,265
0
W
Chaac
9,775
465
77
4
0
378,181
0
L
Chaac
10,691
509
147
7
0
410,155
3
L
Yemoja
8,789
419
35
2
0
335,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role