Player Matchup

Heimdallr
Heimdallr
Kirito kituguia
Heimdallr
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
365W - 321L
1,584 Elo+
Party 3
Nox
Nox
Miss-N-Pieces
Nox
Level 14
God Stats
12W - 4L
1,566 SR
Queue Stats
49W - 35L
1,673 Elo+
Party 2
Baron Samedi
Baron Samedi
R3L0AD3OSS
Baron Samedi
Level 48
God Stats
3W - 1L
1,633 SR
Queue Stats
27W - 23L
1,749 Elo+
Party 3
Ganesha
Ganesha
Vengeful_Venom
Ganesha
Level 125
God Stats
4W - 9L
1,840 SR
Queue Stats
164W - 152L
1,683 Elo+
Party 2
Fenrir
Fenrir
XylemX3
Fenrir
Level 49
God Stats
5W - 5L
1,671 SR
Queue Stats
59W - 57L
1,594 Elo+
Party 3
Team Averages
Level 63
1,642 SR
1,656 Elo+

VS

Team Averages
Level 81
1,596 SR
1,647 Elo+
King Arthur
King Arthur
AP3X K3LLS
King Arthur
Level 45
God Stats
3W - 1L
1,811 SR
Queue Stats
15W - 16L
1,518 Elo+
Solo
Vulcan
Vulcan
JakynRemy
Vulcan
Level 96
God Stats
40W - 25L
1,671 SR
Queue Stats
229W - 229L
1,492 Elo+
Solo
Neith
Neith
LilFerg
Neith
Level 136
God Stats
5W - 1L
1,500 SR
Queue Stats
268W - 169L
1,736 Elo+
Party 1
Yemoja
Yemoja
toonftw
Yemoja
Level 3
God Stats
6W - 0L
1,500 SR
Queue Stats
31W - 15L
1,750 Elo+
Party 1
Thor
Thor
xxxMUNYAxxx
Thor
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
228W - 150L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kirito kituguia
Heimdallr
16
1 / 5 / 4
9,678
880
12,713
15,170
7,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 2
9,756
887
7,624
5,183
2,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
R3L0AD3OSS
Baron Samedi
15
1 / 5 / 4
9,552
868
8,507
12,974
6,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 0 / 5
11,325
1,030
8,221
16,285
17,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
XylemX3
Fenrir
15
1 / 6 / 4
9,447
859
7,143
12,075
6,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

166

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AP3X K3LLS
King Arthur
17
3 / 2 / 7
10,726
975
12,138
19,366
16,358
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
JakynRemy
Vulcan
16
0 / 2 / 7
9,760
887
12,589
7,555
2,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
LilFerg
Neith
17
7 / 1 / 7
11,424
1,039
18,501
7,506
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
toonftw
Yemoja
16
0 / 1 / 8
10,232
930
4,302
6,900
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 0 / 8
10,653
968
9,540
7,038
5,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
6
Kills
16
16
Deaths
6
19
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AP3X K3LLS
King Arthur
3
2
7
3.25
W
Vulcan
JakynRemy
Vulcan
0
2
7
1.75
L
Heimdallr
Kirito kituguia
Heimdallr
1
5
4
0.6
W
Neith
LilFerg
Neith
7
1
7
10.5
L
2
0
2
3
L
Baron Samedi
R3L0AD3OSS
Baron Samedi
1
5
4
0.6
L
1
0
5
3.5
L
Fenrir
XylemX3
Fenrir
1
6
4
0.5
W
Yemoja
toonftw
Yemoja
0
1
8
4
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,208
Damage
57,070
61,687
Taken
48,365
40,004
Mitigated
33,188
3,945
Healing
14,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AP3X K3LLS
King Arthur
12,138
318
0
5,448
19,366
16,358
0
7,724
11,466
0
26,961
W
Vulcan
JakynRemy
Vulcan
12,589
4,023
720
1,422
7,555
2,640
0
3,707
3,617
43,733
0
L
Heimdallr
Kirito kituguia
Heimdallr
12,713
6,560
0
0
15,170
7,539
0
4,587
10,583
0
36,777
W
Neith
LilFerg
Neith
18,501
9,033
0
1,039
7,506
3,147
0
4,565
2,813
0
42,571
L
7,624
357
0
0
5,183
2,302
0
1,999
3,184
22,887
0
L
Baron Samedi
R3L0AD3OSS
Baron Samedi
8,507
142
736
968
12,974
6,612
0
1,720
11,254
23,070
0
L
8,221
466
0
1,717
16,285
17,285
0
6,204
10,081
33,540
0
L
Fenrir
XylemX3
Fenrir
7,143
1,581
0
524
12,075
6,266
0
2,381
9,694
0
17,906
W
Yemoja
toonftw
Yemoja
4,302
1,006
3,844
1,575
6,900
5,637
0
3,890
2,923
16,708
0
W
9,540
530
0
139
7,038
5,406
0
3,784
3,181
0
16,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,758
Gold Earned
52,795
214
Minions Killed
214
5
Camps Cleared
11
947,296
Distance Traveled
1,056,644
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,726
975
33
3
3
232,136
0
W
Vulcan
9,760
887
54
5
3
247,881
1
L
Heimdallr
9,678
880
65
6
1
168,422
1
W
Neith
11,424
1,039
73
7
2
182,551
0
L
Nox
9,756
887
77
7
0
189,187
1
L
Baron Samedi
9,552
868
50
5
0
178,946
1
L
Ganesha
11,325
1,030
4
0
1
198,214
0
L
Fenrir
9,447
859
18
2
3
212,527
0
W
Yemoja
10,232
930
40
4
0
164,896
0
W
Thor
10,653
968
14
1
3
229,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role