Player Matchup

Izanami
Izanami
Platinum I
ForbiddenMod
Izanami
Platinum I
Level 145
God Stats
2W - 7L
1,347 SR
Queue Stats
435W - 384L
1,833 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
SoloL3veling
Ne Zha
Diamond IV
Level 156
God Stats
1W - 1L
1,910 SR
Queue Stats
448W - 389L
2,000 MMR
Party 1
Persephone
Persephone
Diamond III
V3ngeance08
Persephone
Diamond III
Level 127
God Stats
14W - 15L
1,829 SR
Queue Stats
381W - 314L
2,047 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,695 SR
1,960 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 98
1,586 SR
1,899 MMR
King Arthur
King Arthur
Platinum III
DeZiiReMe-
King Arthur
Platinum III
Level 105
God Stats
1W - 0L
1,169 SR
Queue Stats
21W - 12L
1,899 MMR
Party 2
Poseidon
Poseidon
Platinum III
xExPoSeD_RaMpAgE
Poseidon
Platinum III
Level 103
God Stats
2W - 0L
1,728 SR
Queue Stats
21W - 12L
1,899 MMR
Party 2
Jormungandr
Jormungandr
Platinum III
xExPoSeD_bUkKaKi
Jormungandr
Platinum III
Level 87
God Stats
8W - 1L
1,859 SR
Queue Stats
21W - 12L
1,899 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ForbiddenMod
Izanami
12
3 / 7 / 2
9,773
611
11,416
14,101
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
12
2 / 7 / 3
9,502
594
7,319
14,377
11,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Persephone
V3ngeance08
Persephone
13
0 / 4 / 4
9,258
579
11,796
9,701
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothSobekDanzaburouScyllaCu Chulainn

VS

Bans
CthulhuGuan YuGaneshaChaacTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeZiiReMe-
King Arthur
15
6 / 2 / 11
11,358
710
9,258
14,924
8,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
8 / 2 / 9
12,018
751
14,067
12,045
3,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
xExPoSeD_bUkKaKi
Jormungandr
15
4 / 1 / 14
12,158
760
10,684
15,595
10,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
5
Kills
18
18
Deaths
5
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DeZiiReMe-
King Arthur
6
2
11
5.75
L
Izanami
ForbiddenMod
Izanami
3
7
2
0.57
L
Ne Zha
2
7
3
0.5
L
Persephone
V3ngeance08
Persephone
0
4
4
0.5
W
8
2
9
6.25
W
Jormungandr
xExPoSeD_bUkKaKi
Jormungandr
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,531
Damage
34,009
38,179
Taken
42,564
18,950
Mitigated
22,752
5,127
Healing
15,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DeZiiReMe-
King Arthur
9,258
693
0
3,768
14,924
8,945
241
3,122
11,597
0
43,377
L
Izanami
ForbiddenMod
Izanami
11,416
5,588
0
2,742
14,101
4,413
112
10,338
3,763
0
41,272
L
Ne Zha
7,319
1,735
0
1,225
14,377
11,726
0
7,220
7,157
0
27,717
L
Persephone
V3ngeance08
Persephone
11,796
1,064
0
1,160
9,701
2,811
0
7,230
2,468
47,451
0
W
14,067
1,936
109
4,494
12,045
3,557
1,826
4,262
7,437
88,930
0
W
Jormungandr
xExPoSeD_bUkKaKi
Jormungandr
10,684
1,910
0
7,320
15,595
10,250
995
3,836
11,369
36,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,533
Gold Earned
35,534
174
Minions Killed
220
0
Camps Cleared
0
737,714
Distance Traveled
930,448
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,358
710
57
4
0
308,884
3
L
Izanami
9,773
611
64
4
0
231,928
4
L
Ne Zha
9,502
594
40
3
0
258,324
3
L
Persephone
9,258
579
70
4
0
247,462
5
W
Poseidon
12,018
751
120
8
0
311,057
4
W
Jormungandr
12,158
760
43
3
0
310,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role