Player Matchup

Terra
Terra
Platinum III
 
Terra
Platinum III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Diamond III
Pandaa-TeN
Merlin
Diamond III
Level 156
God Stats
3W - 8L
1,519 SR
Queue Stats
469W - 413L
2,172 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Ronngyu
Danzaburou
Platinum I
Level 160
God Stats
8W - 10L
1,824 SR
Queue Stats
23W - 22L
2,303 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,615 SR
1,992 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,429 SR
1,975 MMR
Zhong Kui
Zhong Kui
Platinum V
 
Zhong Kui
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond III
Erazhul
Sobek
Diamond III
Level 160
God Stats
1W - 1L
1,287 SR
Queue Stats
177W - 99L
2,224 MMR
Party 1
Awilix
Awilix
Platinum II
commander reel
Awilix
Platinum II
Level 148
God Stats
3W - 1L
1,498 SR
Queue Stats
123W - 55L
2,202 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 3 / 2
9,401
627
2,726
14,239
11,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
Pandaa-TeN
Merlin
13
2 / 3 / 1
9,528
635
11,330
8,192
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Ronngyu
Danzaburou
11
1 / 3 / 0
8,720
581
8,530
10,267
5,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
CabrakanTiamatCthulhuPersephoneCu Chulainn

VS

Bans
AphroditeScyllaAthenaPoseidonChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 1 / 4
9,827
655
11,759
10,284
7,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Erazhul
Sobek
13
1 / 1 / 7
10,510
701
6,667
15,481
15,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
5 / 1 / 3
10,459
697
9,058
9,625
3,470
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
9
9
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
2
0.33
W
Zhong Kui
 
Zhong Kui
3
1
4
5
W
Sobek
Erazhul
Sobek
1
1
7
4.5
L
Merlin
Pandaa-TeN
Merlin
2
3
1
0.83
L
Danzaburou
Ronngyu
Danzaburou
1
3
0
0.33
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,586
Damage
27,484
32,698
Taken
35,390
20,872
Mitigated
26,269
7,752
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,726
996
1,488
4,162
14,239
11,734
0
6,726
7,513
8,051
0
W
Zhong Kui
 
Zhong Kui
11,759
1,609
0
6,550
10,284
7,642
1,875
4,545
5,269
63,331
0
W
Sobek
Erazhul
Sobek
6,667
593
0
7,154
15,481
15,157
414
4,843
10,205
29,349
0
L
Merlin
Pandaa-TeN
Merlin
11,330
950
0
403
8,192
3,460
0
5,719
2,473
54,532
0
L
Danzaburou
Ronngyu
Danzaburou
8,530
4,158
0
1,699
10,267
5,678
0
6,005
4,262
0
29,643
W
9,058
3,181
0
105
9,625
3,470
1,395
3,500
5,757
0
40,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,649
Gold Earned
30,796
156
Minions Killed
201
0
Camps Cleared
0
720,783
Distance Traveled
813,448
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,401
627
6
0
0
259,191
2
W
Zhong Kui
9,827
655
107
7
0
258,733
3
W
Sobek
10,510
701
31
2
0
278,090
0
L
Merlin
9,528
635
87
6
0
256,683
3
L
Danzaburou
8,720
581
63
4
0
204,909
4
W
Awilix
10,459
697
63
4
0
276,625
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role