Player Matchup

Tiamat
Tiamat
AikiMiyu
Tiamat
Level 127
God Stats
14W - 11L
1,643 SR
Queue Stats
474W - 458L
1,562 Elo+
Party 1
Ullr
Ullr
Greveck
Ullr
Level 89
God Stats
4W - 0L
1,732 SR
Queue Stats
61W - 84L
1,308 Elo+
Party 2
Chaac
Chaac
barefootboys
Chaac
Level 116
God Stats
5W - 1L
1,591 SR
Queue Stats
249W - 233L
1,558 Elo+
Party 1
Bellona
Bellona
gillyfish88
Bellona
Level 63
God Stats
8W - 2L
1,888 SR
Queue Stats
58W - 48L
1,598 Elo+
Party 1
Cerberus
Cerberus
ypastel
Cerberus
Level 67
God Stats
11W - 7L
1,417 SR
Queue Stats
52W - 81L
1,307 Elo+
Party 2
Team Averages
Level 92
1,654 SR
1,467 Elo+

VS

Team Averages
Level 83
1,557 SR
1,362 Elo+
Nu Wa
Nu Wa
Jhowzitto
Nu Wa
Level 86
God Stats
9W - 6L
1,564 SR
Queue Stats
92W - 119L
1,312 Elo+
Solo
Ullr
Ullr
LMojica20
Ullr
Level 85
God Stats
23W - 21L
1,407 SR
Queue Stats
217W - 228L
1,367 Elo+
Solo
Persephone
Persephone
MusicWithMuscle
Persephone
Level 88
God Stats
5W - 7L
1,417 SR
Queue Stats
24W - 22L
1,376 Elo+
Solo
Sobek
Sobek
V2Cosby
Sobek
Level 88
God Stats
5W - 4L
1,714 SR
Queue Stats
316W - 373L
1,346 Elo+
Solo
Bastet
Bastet
jediknight_935
Bastet
Level 69
God Stats
15W - 7L
1,682 SR
Queue Stats
44W - 45L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AikiMiyu
Tiamat
15
4 / 1 / 0
8,399
560
5,621
6,074
5,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
Greveck
Ullr
12
2 / 4 / 4
7,389
493
7,372
9,239
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
11 / 1 / 3
9,572
638
12,851
11,920
6,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
gillyfish88
Bellona
14
2 / 2 / 4
8,092
539
2,369
10,323
6,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
ypastel
Cerberus
10
0 / 2 / 4
7,070
471
6,082
11,731
5,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jhowzitto
Nu Wa
10
1 / 4 / 1
6,399
427
5,553
6,968
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
13
5 / 2 / 2
8,076
538
7,985
9,324
2,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
MusicWithMuscle
Persephone
13
2 / 5 / 1
8,146
543
4,492
7,820
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
V2Cosby
Sobek
11
1 / 3 / 5
7,251
483
4,817
14,855
6,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 5 / 2
7,119
475
2,925
10,605
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
19
Kills
10
10
Deaths
19
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AikiMiyu
Tiamat
4
1
0
4
W
Ullr
Greveck
Ullr
2
4
4
1
L
Nu Wa
Jhowzitto
Nu Wa
1
4
1
0.38
L
Ullr
5
2
2
3
L
Persephone
MusicWithMuscle
Persephone
2
5
1
0.5
L
Sobek
V2Cosby
Sobek
1
3
5
1.17
W
11
1
3
12.5
W
Bellona
gillyfish88
Bellona
2
2
4
2
L
1
5
2
0.4
W
Cerberus
ypastel
Cerberus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,295
Damage
25,772
49,287
Taken
49,572
26,067
Mitigated
19,013
19,022
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AikiMiyu
Tiamat
5,621
200
0
2,743
6,074
5,382
6
1,333
4,664
48,231
0
W
Ullr
Greveck
Ullr
7,372
2,828
532
2,211
9,239
2,717
1,821
2,975
6,192
0
37,143
L
Nu Wa
Jhowzitto
Nu Wa
5,553
3,074
0
646
6,968
2,067
153
1,675
5,139
24,555
0
L
Ullr
7,985
2,524
0
1,763
9,324
2,820
720
2,174
7,124
0
52,551
L
Persephone
MusicWithMuscle
Persephone
4,492
597
390
1,582
7,820
2,897
294
0
7,818
36,662
0
L
Sobek
V2Cosby
Sobek
4,817
83
811
6,065
14,855
6,514
0
6,570
8,075
17,954
0
W
12,851
2,898
0
5,874
11,920
6,565
0
2,128
9,680
0
67,446
W
Bellona
gillyfish88
Bellona
2,369
192
0
4,333
10,323
6,077
3,150
4,218
6,073
0
37,836
L
2,925
775
0
1,680
10,605
4,715
0
840
9,711
0
40,784
W
Cerberus
ypastel
Cerberus
6,082
93
567
2,762
11,731
5,326
0
3,817
7,816
21,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,522
Gold Earned
36,991
435
Minions Killed
287
0
Camps Cleared
0
1,428,394
Distance Traveled
1,349,426
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,399
560
103
7
0
302,889
3
W
Ullr
7,389
493
80
5
0
282,418
2
L
Nu Wa
6,399
427
47
3
0
199,468
2
L
Ullr
8,076
538
84
6
0
265,963
2
L
Persephone
8,146
543
62
4
0
250,186
0
L
Sobek
7,251
483
20
1
0
302,975
2
W
Chaac
9,572
638
136
9
0
323,585
0
W
Bellona
8,092
539
88
6
0
222,406
0
L
Bastet
7,119
475
74
5
0
330,834
5
W
Cerberus
7,070
471
28
2
0
297,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role