Player Matchup

Fenrir
Fenrir
LeandroMM
Fenrir
Level 21
God Stats
8W - 18L
1,437 SR
Queue Stats
140W - 156L
1,402 Elo+
Solo
Kuzenbo
Kuzenbo
ToastyBerger
Kuzenbo
Level 83
God Stats
1W - 0L
1,556 SR
Queue Stats
16W - 5L
1,523 Elo+
Party 1
Chiron
Chiron
VeryRedMan
Chiron
Level 128
God Stats
3W - 0L
1,757 SR
Queue Stats
28W - 14L
1,623 Elo+
Party 1
Team Averages
Level 77
1,584 SR
1,516 Elo+

VS

Team Averages
Level 18
1,560 SR
1,542 Elo+
Guan Yu
Guan Yu
Buchake
Guan Yu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Apollo
Apollo
Its-Snooki-Beach
Apollo
Level 24
God Stats
11W - 13L
1,679 SR
Queue Stats
225W - 245L
1,467 Elo+
Solo
Hel
Hel
Numberonebro74
Hel
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 15L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LeandroMM
Fenrir
15
4 / 4 / 2
11,110
617
9,878
15,340
6,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
ToastyBerger
Kuzenbo
15
0 / 0 / 10
12,084
671
10,022
16,402
22,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
VeryRedMan
Chiron
17
6 / 1 / 3
12,030
668
22,823
14,560
6,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Buchake
Guan Yu
13
1 / 1 / 2
10,088
560
6,649
20,749
23,084
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 5 / 3
10,403
578
11,993
14,531
6,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 2
11,308
628
15,048
17,797
13,068
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Buchake
Guan Yu
1
1
2
2
L
1
5
3
0.5
W
Fenrir
LeandroMM
Fenrir
4
4
2
1.25
L
3
5
2
0.8
W
Kuzenbo
ToastyBerger
Kuzenbo
0
0
10
5
W
Chiron
VeryRedMan
Chiron
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,723
Damage
33,690
46,302
Taken
53,077
34,500
Mitigated
42,284
15,072
Healing
17,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Buchake
Guan Yu
6,649
1,362
1,902
2,726
20,749
23,084
116
5,210
15,539
0
21,166
L
11,993
5,158
0
447
14,531
6,132
1,217
2,091
12,440
0
45,722
W
Fenrir
LeandroMM
Fenrir
9,878
1,071
0
1,367
15,340
6,393
583
5,741
9,599
0
46,572
L
15,048
861
6,033
6,320
17,797
13,068
328
2,799
14,998
69,111
0
W
Kuzenbo
ToastyBerger
Kuzenbo
10,022
4,402
0
4,993
16,402
22,021
329
4,544
11,858
26,529
0
W
Chiron
VeryRedMan
Chiron
22,823
12,166
2,147
6,565
14,560
6,086
2,277
4,934
9,626
0
111,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,224
Gold Earned
31,799
228
Minions Killed
217
0
Camps Cleared
0
1,049,345
Distance Traveled
956,247
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,088
560
27
2
0
354,209
2
L
Apollo
10,403
578
89
5
0
303,299
4
W
Fenrir
11,110
617
54
3
0
340,112
6
L
Hel
11,308
628
101
6
0
298,739
7
W
Kuzenbo
12,084
671
23
1
0
388,662
4
W
Chiron
12,030
668
151
8
0
320,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role