Player Matchup

Neith
Neith
BirdFondIer
Neith
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
100W - 72L
1,673 Elo+
Party 2
Kali
Kali
SuperSonicMike02
Kali
Level 16
God Stats
5W - 1L
1,662 SR
Queue Stats
291W - 281L
1,595 Elo+
Party 2
Anubis
Anubis
roadster1959
Anubis
Level 122
God Stats
20W - 11L
1,835 SR
Queue Stats
337W - 338L
1,630 Elo+
Party 2
Team Averages
Level 60
1,665 SR
1,633 Elo+

VS

Team Averages
Level 49
1,561 SR
1,511 Elo+
Medusa
Medusa
SamuelDesQC
Medusa
Level 22
God Stats
1W - 2L
1,547 SR
Queue Stats
1W - 2L
1,384 Elo+
Party 1
Sol
Sol
Sologodda
Sol
Level 18
God Stats
6W - 1L
1,636 SR
Queue Stats
231W - 154L
1,576 Elo+
Solo
Ymir
Ymir
Tuez_Caillou
Ymir
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 78L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 8
7,450
745
5,499
4,561
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 2 / 6
7,350
735
4,475
7,452
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
12
5 / 1 / 6
7,776
778
7,627
7,102
3,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 6 / 3
6,169
617
4,722
8,084
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 2 / 2
6,806
681
8,344
6,083
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 3 / 2
7,290
729
2,789
8,311
5,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
4
4
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
Medusa
0
6
3
0.25
L
2
2
2
1.5
W
3
2
6
3
L
2
3
2
1
W
Anubis
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,601
Damage
15,855
19,115
Taken
22,478
7,905
Mitigated
8,292
8,323
Healing
4,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,499
2,234
227
1,250
4,561
1,553
816
2,514
2,047
0
17,202
L
Medusa
4,722
1,775
0
1,168
8,084
1,816
562
3,475
4,609
0
16,506
L
8,344
2,304
0
2,599
6,083
1,325
617
2,103
3,980
26,813
0
W
4,475
2,126
0
2,642
7,452
2,576
465
4,241
3,211
0
12,992
L
2,789
523
0
783
8,311
5,151
0
2,117
6,194
13,500
0
W
Anubis
7,627
538
0
4,204
7,102
3,776
408
4,436
2,666
39,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,576
Gold Earned
20,265
117
Minions Killed
95
0
Camps Cleared
0
553,282
Distance Traveled
477,500
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,450
745
29
3
0
176,728
0
L
Medusa
6,169
617
26
3
0
151,729
0
L
Sol
6,806
681
44
4
0
148,322
0
W
Kali
7,350
735
22
2
0
204,097
2
L
Ymir
7,290
729
25
3
0
177,449
1
W
Anubis
7,776
778
66
7
0
172,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role