Player Matchup

Izanami
Izanami
 
Izanami
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Cashh Muhney
Khepri
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,345 Elo+
Party 1
Fenrir
Fenrir
MythDivine
Fenrir
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 32L
1,741 Elo+
Solo
Merlin
Merlin
ProudKingbooker
Merlin
Level 106
God Stats
2W - 2L
1,537 SR
Queue Stats
101W - 93L
1,552 Elo+
Solo
Tyr
Tyr
sauuuk
Tyr
Level 75
God Stats
40W - 26L
1,595 SR
Queue Stats
380W - 331L
1,548 Elo+
Solo
Team Averages
Level 88
1,526 SR
1,537 Elo+

VS

Team Averages
Level 97
1,612 SR
1,641 Elo+
Ravana
Ravana
Briénza
Ravana
Level 140
God Stats
2W - 2L
1,478 SR
Queue Stats
663W - 593L
1,700 Elo+
Party 2
Khepri
Khepri
GuyFieri23
Khepri
Level 69
God Stats
31W - 12L
1,848 SR
Queue Stats
130W - 101L
1,655 Elo+
Party 2
Cernunnos
Cernunnos
ThorCda
Cernunnos
Level 111
God Stats
5W - 4L
1,816 SR
Queue Stats
272W - 234L
1,678 Elo+
Party 2
Chang'e
Chang'e
U_Hit_Quit_
Chang'e
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,750 Elo+
Party 2
Chaac
Chaac
aldressler
Chaac
Level 47
God Stats
10W - 12L
1,420 SR
Queue Stats
85W - 102L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 2
6,548
546
4,289
4,828
1,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
9
2 / 2 / 1
6,218
518
2,764
5,655
3,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
MythDivine
Fenrir
11
1 / 3 / 3
6,274
523
7,184
10,108
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
5 / 1 / 1
7,489
624
7,456
3,043
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
sauuuk
Tyr
13
0 / 0 / 2
7,621
635
4,688
7,320
4,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Briénza
Ravana
12
3 / 2 / 2
7,051
588
4,112
8,184
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
GuyFieri23
Khepri
9
1 / 0 / 1
5,933
494
1,237
6,226
3,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
ThorCda
Cernunnos
12
3 / 2 / 1
7,117
593
6,390
10,630
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
U_Hit_Quit_
Chang'e
9
0 / 3 / 1
4,960
413
2,468
7,519
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Chaac
12
1 / 1 / 0
6,353
529
2,396
9,037
4,784
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
8
8
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
2
2
0.5
L
Ravana
Briénza
Ravana
3
2
2
2
W
Khepri
2
2
1
1.25
L
Khepri
GuyFieri23
Khepri
1
0
1
1.5
W
Fenrir
MythDivine
Fenrir
1
3
3
0.83
W
5
1
1
5.5
L
Cernunnos
ThorCda
Cernunnos
3
2
1
1.75
L
Chang'e
U_Hit_Quit_
Chang'e
0
3
1
0.17
L
Chaac
1
1
0
1
W
Tyr
sauuuk
Tyr
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,381
Damage
16,603
30,954
Taken
41,596
14,200
Mitigated
16,822
6,676
Healing
15,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,289
2,684
0
180
4,828
1,399
0
48
4,780
0
44,899
L
Ravana
Briénza
Ravana
4,112
2,192
0
1,010
8,184
3,131
0
1,275
6,775
0
48,811
W
Khepri
2,764
264
0
950
5,655
3,787
0
830
4,745
11,726
0
L
Khepri
GuyFieri23
Khepri
1,237
187
0
1,729
6,226
3,177
0
2,226
3,860
16,604
0
W
Fenrir
MythDivine
Fenrir
7,184
2,981
0
1,987
10,108
3,421
0
1,983
7,977
0
36,000
W
7,456
528
0
489
3,043
976
0
570
2,427
38,848
0
L
Cernunnos
ThorCda
Cernunnos
6,390
3,640
0
6,458
10,630
3,604
944
1,511
9,119
0
51,909
L
Chang'e
U_Hit_Quit_
Chang'e
2,468
349
840
2,327
7,519
2,126
36
4,135
2,946
16,806
0
L
Chaac
2,396
521
0
3,392
9,037
4,784
0
345
8,676
0
35,655
W
Tyr
sauuuk
Tyr
4,688
912
0
3,070
7,320
4,617
348
0
7,320
0
53,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,150
Gold Earned
31,414
370
Minions Killed
348
0
Camps Cleared
0
1,133,488
Distance Traveled
1,094,454
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,548
546
96
8
0
207,571
1
L
Ravana
7,051
588
90
8
0
247,372
0
W
Khepri
6,218
518
13
1
0
224,908
2
L
Khepri
5,933
494
27
2
0
228,222
0
W
Fenrir
6,274
523
60
5
0
235,183
2
W
Merlin
7,489
624
86
7
0
238,347
3
L
Cernunnos
7,117
593
110
9
0
177,732
1
L
Chang'e
4,960
413
35
3
0
205,430
0
L
Chaac
6,353
529
86
7
0
235,698
0
W
Tyr
7,621
635
115
10
0
227,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role