Player Matchup

Baron Samedi
Baron Samedi
Enobrac
Baron Samedi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 80L
1,342 Elo+
Solo
Fenrir
Fenrir
ImSoWicked_
Fenrir
Level 14
God Stats
7W - 2L
1,835 SR
Queue Stats
17W - 14L
1,428 Elo+
Solo
Kukulkan
Kukulkan
JackerUlti
Kukulkan
Level 13
God Stats
2W - 3L
1,293 SR
Queue Stats
27W - 30L
1,244 Elo+
Solo
Bakasura
Bakasura
casema0305
Bakasura
Level 26
God Stats
28W - 34L
1,382 SR
Queue Stats
95W - 88L
1,356 Elo+
Solo
Cthulhu
Cthulhu
zendnvbes
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,305 Elo+
Solo
Team Averages
Level 15
1,502 SR
1,335 Elo+

VS

Team Averages
Level 26
1,511 SR
1,384 Elo+
Rama
Rama
DarkNovaaa
Rama
Level 60
God Stats
3W - 5L
1,500 SR
Queue Stats
307W - 340L
1,444 Elo+
Party 1
Merlin
Merlin
Grimminier
Merlin
Level 3
God Stats
15W - 9L
1,676 SR
Queue Stats
31W - 33L
1,425 Elo+
Party 1
Kali
Kali
MikePancakex
Kali
Level 29
God Stats
1W - 2L
1,712 SR
Queue Stats
179W - 273L
1,325 Elo+
Solo
Yemoja
Yemoja
Rehsan
Yemoja
Level 29
God Stats
5W - 7L
1,205 SR
Queue Stats
159W - 208L
1,470 Elo+
Solo
Nemesis
Nemesis
RuthlesScorpion
Nemesis
Level 7
God Stats
5W - 6L
1,461 SR
Queue Stats
6W - 12L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Enobrac
Baron Samedi
20
6 / 7 / 34
16,023
1,145
28,878
24,159
9,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
20
14 / 13 / 23
16,409
1,172
25,855
32,095
13,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
JackerUlti
Kukulkan
20
11 / 5 / 23
16,174
1,155
28,134
15,615
6,252
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
casema0305
Bakasura
20
17 / 3 / 14
16,728
1,195
13,989
16,349
6,099
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
zendnvbes
Cthulhu
20
2 / 7 / 28
14,261
1,019
17,444
31,464
37,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

50

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 10 / 15
16,125
1,152
32,460
27,074
11,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Grimminier
Merlin
20
4 / 9 / 13
13,951
997
11,897
17,454
7,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 14 / 19
13,901
993
18,004
28,413
13,965
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Rehsan
Yemoja
20
4 / 5 / 14
14,807
1,058
8,440
18,100
18,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
14 / 13 / 13
17,615
1,258
41,328
32,027
16,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
109
50
Kills
35
35
Deaths
51
122
Assists
74
Player
Kills
Deaths
Assists
KDA
L
11
10
15
1.85
W
Baron Samedi
Enobrac
Baron Samedi
6
7
34
3.29
L
Merlin
Grimminier
Merlin
4
9
13
1.17
W
Fenrir
14
13
23
1.96
W
Kukulkan
JackerUlti
Kukulkan
11
5
23
4.5
L
2
14
19
0.82
L
Yemoja
Rehsan
Yemoja
4
5
14
2.2
L
14
13
13
1.58
W
Bakasura
casema0305
Bakasura
17
3
14
8
W
Cthulhu
zendnvbes
Cthulhu
2
7
28
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,300
Damage
112,129
119,682
Taken
123,068
73,248
Mitigated
67,577
13,858
Healing
18,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
32,460
27,945
322
4,032
27,074
11,290
0
16,413
9,982
0
57,773
W
Baron Samedi
Enobrac
Baron Samedi
28,878
4,435
3,291
5,403
24,159
9,495
0
3,561
20,598
54,339
0
L
Merlin
Grimminier
Merlin
11,897
1,693
0
357
17,454
7,586
0
9,292
7,942
32,822
0
W
Fenrir
25,855
12,733
0
2,941
32,095
13,720
0
6,352
25,743
0
41,059
W
Kukulkan
JackerUlti
Kukulkan
28,134
6,713
0
421
15,615
6,252
0
3,405
12,210
51,931
0
L
18,004
13,254
0
1,882
28,413
13,965
0
21,520
6,893
0
44,267
L
Yemoja
Rehsan
Yemoja
8,440
3,515
7,295
2,424
18,100
18,167
0
10,248
7,068
19,575
0
L
41,328
27,320
0
1,860
32,027
16,569
0
16,983
14,409
0
66,337
W
Bakasura
casema0305
Bakasura
13,989
9,939
0
301
16,349
6,099
0
2,846
13,503
0
17,641
W
Cthulhu
zendnvbes
Cthulhu
17,444
3,592
0
1,501
31,464
37,682
0
4,173
27,291
44,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,595
Gold Earned
76,399
216
Minions Killed
217
5
Camps Cleared
3
1,202,511
Distance Traveled
1,107,862
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
16,125
1,152
46
3
2
228,990
0
W
Baron Samedi
16,023
1,145
64
5
1
205,858
1
L
Merlin
13,951
997
45
3
0
190,496
0
W
Fenrir
16,409
1,172
30
2
0
252,513
0
W
Kukulkan
16,174
1,155
56
4
0
208,742
0
L
Kali
13,901
993
50
4
0
216,160
1
L
Yemoja
14,807
1,058
33
2
0
186,913
2
L
Nemesis
17,615
1,258
43
3
1
285,303
0
W
Bakasura
16,728
1,195
15
1
3
268,828
0
W
Cthulhu
14,261
1,019
51
4
1
266,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role