Player Matchup

Mercury
Mercury
Platinum I
Alec sux
Mercury
Platinum I
Level 84
God Stats
3W - 5L
1,564 SR
Queue Stats
114W - 104L
2,047 MMR
Solo
Mulan
Mulan
Diamond V
ITz_RiotZv
Mulan
Diamond V
Level 156
God Stats
6W - 3L
1,697 SR
Queue Stats
328W - 303L
2,111 MMR
Solo
Ra
Ra
Platinum I
Premium-Plastic
Ra
Platinum I
Level 145
God Stats
5W - 7L
1,739 SR
Queue Stats
598W - 591L
1,896 MMR
Solo
Medusa
Medusa
Platinum III
oeildefaucon13
Medusa
Platinum III
Level 160
God Stats
114W - 96L
1,635 SR
Queue Stats
370W - 360L
1,878 MMR
Solo
Cabrakan
Cabrakan
Diamond V
zImNooah
Cabrakan
Diamond V
Level 143
God Stats
15W - 11L
1,772 SR
Queue Stats
286W - 265L
1,926 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,681 SR
1,971 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,709 SR
1,972 MMR
Skadi
Skadi
Platinum II
FlafMorris
Skadi
Platinum II
Level 129
God Stats
1W - 2L
1,875 SR
Queue Stats
114W - 93L
1,923 MMR
Solo
Nemesis
Nemesis
Platinum III
Keffertjuh-NL
Nemesis
Platinum III
Level 149
God Stats
77W - 48L
1,688 SR
Queue Stats
814W - 792L
1,939 MMR
Solo
King Arthur
King Arthur
Platinum I
MarshMellowCBD
King Arthur
Platinum I
Level 150
God Stats
11W - 9L
1,656 SR
Queue Stats
130W - 119L
1,938 MMR
Solo
Janus
Janus
Diamond IV
TheOffic3r
Janus
Diamond IV
Level 129
God Stats
4W - 8L
1,635 SR
Queue Stats
173W - 152L
2,205 MMR
Solo
Cerberus
Cerberus
Platinum V
Zarok_1
Cerberus
Platinum V
Level 101
God Stats
7W - 9L
1,693 SR
Queue Stats
268W - 276L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alec sux
Mercury
18
5 / 0 / 5
11,005
647
6,793
12,316
5,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
18
1 / 1 / 3
11,362
668
10,356
16,235
13,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 1 / 6
10,418
613
6,740
5,482
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
7 / 1 / 5
11,582
681
9,436
9,372
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
zImNooah
Cabrakan
15
5 / 0 / 9
10,005
589
8,697
12,572
12,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
SetAo KuangApolloPersephoneScylla

VS

Bans
TiamatNu WaGaneshaDanzaburouGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
1 / 5 / 0
7,377
434
3,484
9,022
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
13
0 / 4 / 1
7,360
433
5,095
11,435
4,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
MarshMellowCBD
King Arthur
16
1 / 3 / 0
9,373
551
12,213
16,869
16,983
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
13
1 / 3 / 0
7,788
458
4,954
6,601
2,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Zarok_1
Cerberus
11
0 / 5 / 1
7,021
413
3,275
12,806
5,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
20
Kills
3
3
Deaths
20
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
Alec sux
Mercury
5
0
5
7.5
L
Skadi
1
5
0
0.2
W
Mulan
1
1
3
2.5
L
Nemesis
0
4
1
0.13
L
King Arthur
MarshMellowCBD
King Arthur
1
3
0
0.33
W
2
1
6
5
L
Janus
1
3
0
0.33
L
Cerberus
Zarok_1
Cerberus
0
5
1
0.1
W
7
1
5
9.5
W
Cabrakan
zImNooah
Cabrakan
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,022
Damage
29,021
55,977
Taken
56,733
38,236
Mitigated
31,301
19,673
Healing
11,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Alec sux
Mercury
6,793
3,316
0
250
12,316
5,908
909
1,680
10,636
0
98,413
L
Skadi
3,484
1,955
0
1,657
9,022
2,171
0
1,034
7,988
0
39,812
W
Mulan
10,356
1,644
0
8,145
16,235
13,173
348
0
15,863
0
79,532
L
Nemesis
5,095
1,828
0
1,190
11,435
4,083
0
2,403
8,890
0
52,447
L
King Arthur
MarshMellowCBD
King Arthur
12,213
322
0
4,020
16,869
16,983
0
163
16,682
427
76,226
W
6,740
145
438
2,294
5,482
2,224
1,467
1,238
4,244
76,176
0
L
Janus
4,954
128
0
734
6,601
2,079
0
3,814
2,639
61,820
0
L
Cerberus
Zarok_1
Cerberus
3,275
358
0
3,441
12,806
5,985
0
7,537
5,097
15,334
0
W
9,436
3,791
0
4,534
9,372
4,336
4,981
1,340
8,032
0
82,064
W
Cabrakan
zImNooah
Cabrakan
8,697
1,258
0
4,012
12,572
12,595
387
4,398
8,174
25,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,372
Gold Earned
38,919
619
Minions Killed
476
0
Camps Cleared
0
1,688,141
Distance Traveled
1,587,486
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,005
647
138
8
0
409,318
3
L
Skadi
7,377
434
78
5
0
246,024
2
W
Mulan
11,362
668
161
9
0
343,445
3
L
Nemesis
7,360
433
83
5
0
382,453
1
L
King Arthur
9,373
551
147
9
0
329,026
2
W
Ra
10,418
613
160
9
0
341,422
7
L
Janus
7,788
458
131
8
0
350,062
5
L
Cerberus
7,021
413
37
2
0
279,921
4
W
Medusa
11,582
681
130
8
0
271,604
4
W
Cabrakan
10,005
589
30
2
0
322,352
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role