Player Matchup

Cthulhu
Cthulhu
HPRedFire
Cthulhu
Level 6
God Stats
1W - 2L
1,426 SR
Queue Stats
2W - 2L
1,510 Elo+
Party 2
Artemis
Artemis
MagicalPiplup
Artemis
Level 16
God Stats
9W - 2L
2,056 SR
Queue Stats
52W - 40L
1,579 Elo+
Party 3
Kukulkan
Kukulkan
Marcelopls
Kukulkan
Level 56
God Stats
26W - 13L
1,751 SR
Queue Stats
125W - 100L
1,569 Elo+
Party 3
Guan Yu
Guan Yu
Orkye
Guan Yu
Level 16
God Stats
3W - 1L
1,837 SR
Queue Stats
54W - 36L
1,621 Elo+
Party 3
Poseidon
Poseidon
caviyoro13
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,409 Elo+
Party 2
Team Averages
Level 19
1,714 SR
1,537 Elo+

VS

Team Averages
Level 22
1,383 SR
1,515 Elo+
Bakasura
Bakasura
Mirror_rorriM_
Bakasura
Level 19
God Stats
1W - 1L
1,280 SR
Queue Stats
8W - 10L
1,283 Elo+
Party 1
Cernunnos
Cernunnos
Muyaio
Cernunnos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 42L
1,686 Elo+
Solo
Discordia
Discordia
YanBR-97
Discordia
Level 11
God Stats
2W - 5L
1,310 SR
Queue Stats
12W - 15L
1,556 Elo+
Party 1
Yemoja
Yemoja
kaidyimortal
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 150L
1,531 Elo+
Solo
Nike
Nike
shinodapablo
Nike
Level 27
God Stats
2W - 0L
1,325 SR
Queue Stats
40W - 36L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HPRedFire
Cthulhu
17
0 / 8 / 9
11,439
880
3,384
11,321
7,261
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
19
3 / 9 / 11
13,192
1,015
21,058
22,242
10,549
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Marcelopls
Kukulkan
20
11 / 7 / 6
16,615
1,278
52,482
21,065
10,154
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Orkye
Guan Yu
20
4 / 7 / 9
13,588
1,045
9,173
30,438
36,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
caviyoro13
Poseidon
15
1 / 9 / 2
10,592
815
4,253
9,001
2,041
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

130

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
5 / 8 / 14
13,002
1,000
10,523
18,161
7,516
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
Muyaio
Cernunnos
20
21 / 4 / 12
17,536
1,349
37,611
22,050
8,607
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
YanBR-97
Discordia
19
4 / 2 / 17
13,088
1,007
14,562
7,805
2,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
20
4 / 1 / 27
15,380
1,183
10,679
16,425
17,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
6 / 4 / 24
13,718
1,055
14,518
32,220
31,638
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
134
19
Kills
40
40
Deaths
19
37
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HPRedFire
Cthulhu
0
8
9
0.56
L
Artemis
3
9
11
0.94
L
Kukulkan
Marcelopls
Kukulkan
11
7
6
2
W
Bakasura
5
8
14
1.5
W
Cernunnos
Muyaio
Cernunnos
21
4
12
6.75
L
Guan Yu
Orkye
Guan Yu
4
7
9
1.21
W
Discordia
YanBR-97
Discordia
4
2
17
6.25
L
Poseidon
caviyoro13
Poseidon
1
9
2
0.22
W
Yemoja
4
1
27
17.5
W
6
4
24
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,350
Damage
87,893
94,067
Taken
96,661
66,057
Mitigated
68,756
10,073
Healing
23,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HPRedFire
Cthulhu
3,384
549
0
0
11,321
7,261
0
4,312
6,757
12,659
0
L
Artemis
21,058
9,286
0
2,171
22,242
10,549
0
4,521
17,644
0
49,081
L
Kukulkan
Marcelopls
Kukulkan
52,482
3,478
0
365
21,065
10,154
0
5,826
15,029
110,750
0
W
Bakasura
10,523
6,160
0
1,998
18,161
7,516
0
10,417
7,736
0
13,463
W
Cernunnos
Muyaio
Cernunnos
37,611
23,905
0
6,925
22,050
8,607
0
12,725
9,287
0
90,622
L
Guan Yu
Orkye
Guan Yu
9,173
1,457
2,856
4,534
30,438
36,052
0
9,521
20,502
0
19,066
W
Discordia
YanBR-97
Discordia
14,562
453
0
250
7,805
2,996
0
5,065
2,718
47,035
0
L
Poseidon
caviyoro13
Poseidon
4,253
660
0
147
9,001
2,041
0
1,824
6,869
12,451
0
W
Yemoja
10,679
1,808
5,696
2,816
16,425
17,999
0
12,076
4,309
23,086
0
W
14,518
1,302
0
5,682
32,220
31,638
0
19,622
12,492
805
31,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,426
Gold Earned
72,724
246
Minions Killed
277
3
Camps Cleared
15
983,277
Distance Traveled
1,240,720
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,439
880
13
1
0
124,571
0
L
Artemis
13,192
1,015
66
5
1
232,301
0
L
Kukulkan
16,615
1,278
138
11
1
242,158
0
W
Bakasura
13,002
1,000
26
2
0
256,547
0
W
Cernunnos
17,536
1,349
103
8
13
247,106
2
L
Guan Yu
13,588
1,045
18
1
1
291,690
0
W
Discordia
13,088
1,007
82
6
1
259,675
0
L
Poseidon
10,592
815
11
1
0
92,557
1
W
Yemoja
15,380
1,183
28
2
1
239,094
1
W
Nike
13,718
1,055
38
3
0
238,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role