Player Matchup

Chaac
Chaac
MrocznySedes
Chaac
Level 106
God Stats
4W - 4L
1,897 SR
Queue Stats
28W - 30L
1,574 Elo+
Solo
Fenrir
Fenrir
cRe3p3r
Fenrir
Level 8
God Stats
1W - 3L
1,694 SR
Queue Stats
1W - 3L
1,737 Elo+
Solo
Poseidon
Poseidon
jordanokid878
Poseidon
Level 64
God Stats
10W - 12L
1,349 SR
Queue Stats
241W - 259L
1,461 Elo+
Solo
Team Averages
Level 59
1,647 SR
1,591 Elo+

VS

Team Averages
Level 82
1,518 SR
1,528 Elo+
Bellona
Bellona
BurAki85
Bellona
Level 29
God Stats
5W - 9L
1,435 SR
Queue Stats
26W - 33L
1,402 Elo+
Solo
Cernunnos
Cernunnos
JyKKe93
Cernunnos
Level 108
God Stats
7W - 6L
1,634 SR
Queue Stats
93W - 92L
1,578 Elo+
Solo
Janus
Janus
Siff2Gi
Janus
Level 109
God Stats
9W - 9L
1,485 SR
Queue Stats
63W - 54L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 6
14,187
709
19,273
30,253
39,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
cRe3p3r
Fenrir
5
0 / 2 / 1
9,095
455
1,480
3,580
1,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
jordanokid878
Poseidon
19
6 / 6 / 8
13,741
687
14,520
16,866
6,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BurAki85
Bellona
17
1 / 7 / 8
13,442
672
12,027
18,059
14,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
JyKKe93
Cernunnos
17
5 / 5 / 2
13,347
667
13,756
16,192
7,257
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Siff2Gi
Janus
19
5 / 3 / 5
13,889
694
17,206
12,408
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
15
Kills
11
11
Deaths
15
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
BurAki85
Bellona
1
7
8
0.71
W
Cernunnos
JyKKe93
Cernunnos
5
5
2
1.2
L
9
3
6
4
W
Janus
Siff2Gi
Janus
5
3
5
2.5
L
Fenrir
cRe3p3r
Fenrir
0
2
1
0.25
L
Poseidon
jordanokid878
Poseidon
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,273
Damage
42,989
50,699
Taken
46,659
47,239
Mitigated
26,739
14,754
Healing
9,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BurAki85
Bellona
12,027
4,366
1,302
1,848
18,059
14,508
767
6,691
10,926
0
65,547
W
Cernunnos
JyKKe93
Cernunnos
13,756
6,056
0
2,513
16,192
7,257
753
4,981
10,825
0
50,722
L
19,273
3,346
0
12,203
30,253
39,957
35
9,823
20,430
0
69,336
W
Janus
Siff2Gi
Janus
17,206
52
0
3,749
12,408
4,974
1,385
1,944
10,320
96,372
0
L
Fenrir
cRe3p3r
Fenrir
1,480
569
0
110
3,580
1,107
0
1,575
2,005
0
2,737
L
Poseidon
jordanokid878
Poseidon
14,520
504
206
2,235
16,866
6,175
0
5,886
10,980
67,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,023
Gold Earned
40,678
203
Minions Killed
289
0
Camps Cleared
0
824,656
Distance Traveled
1,042,851
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,442
672
81
4
0
357,908
0
W
Cernunnos
13,347
667
72
4
0
310,940
3
L
Chaac
14,187
709
104
5
0
332,723
4
W
Janus
13,889
694
136
7
0
374,003
1
L
Fenrir
9,095
455
7
0
0
105,476
1
L
Poseidon
13,741
687
92
5
0
386,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role