Player Matchup

Nemesis
Nemesis
Asgarhon
Nemesis
Level 122
God Stats
10W - 13L
1,540 SR
Queue Stats
140W - 138L
1,381 Elo+
Solo
Discordia
Discordia
Kitalri
Discordia
Level 39
God Stats
1W - 2L
1,825 SR
Queue Stats
8W - 10L
1,574 Elo+
Solo
Bellona
Bellona
Kositar
Bellona
Level 37
God Stats
3W - 6L
1,417 SR
Queue Stats
138W - 123L
1,600 Elo+
Solo
Cthulhu
Cthulhu
livesticky
Cthulhu
Level 41
God Stats
21W - 40L
1,377 SR
Queue Stats
130W - 152L
1,442 Elo+
Solo
Hou Yi
Hou Yi
theTERRIPLEnoob
Hou Yi
Level 67
God Stats
2W - 4L
1,203 SR
Queue Stats
216W - 223L
1,460 Elo+
Solo
Team Averages
Level 61
1,472 SR
1,491 Elo+

VS

Team Averages
Level 71
1,474 SR
1,424 Elo+
Apollo
Apollo
Cristamufasa
Apollo
Level 110
God Stats
5W - 5L
1,507 SR
Queue Stats
97W - 110L
1,404 Elo+
Solo
Fenrir
Fenrir
OgiKormilar
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,448 Elo+
Party 1
Sobek
Sobek
TheRandomBeing
Sobek
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 141L
1,314 Elo+
Solo
Tiamat
Tiamat
envyRonMental
Tiamat
Level 47
God Stats
5W - 5L
1,451 SR
Queue Stats
67W - 77L
1,541 Elo+
Solo
Tyr
Tyr
stre1ght
Tyr
Level 121
God Stats
2W - 2L
1,409 SR
Queue Stats
14W - 21L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Asgarhon
Nemesis
14
3 / 2 / 4
9,022
451
7,613
12,969
5,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Kitalri
Discordia
15
1 / 5 / 2
9,458
473
7,132
8,706
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Kositar
Bellona
18
3 / 2 / 2
10,934
547
10,705
15,977
11,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
livesticky
Cthulhu
15
3 / 4 / 3
8,883
444
8,191
13,874
6,728
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 4 / 0
9,020
451
4,615
12,465
4,168
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
4 / 3 / 4
10,237
512
6,873
10,530
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
16
4 / 2 / 5
10,603
530
2,906
14,786
14,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 4 / 7
9,949
497
6,533
15,670
12,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
6 / 0 / 7
11,902
595
21,304
8,027
6,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
1 / 3 / 1
11,093
555
6,463
15,397
11,193
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
12
Kills
17
17
Deaths
12
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Asgarhon
Nemesis
3
2
4
2.5
W
Apollo
4
3
4
2
L
Discordia
Kitalri
Discordia
1
5
2
0.4
L
Bellona
Kositar
Bellona
3
2
2
2
W
Fenrir
4
2
5
3.25
W
2
4
7
1.38
W
6
0
7
9.5
L
Cthulhu
livesticky
Cthulhu
3
4
3
1.13
W
1
3
1
0.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,256
Damage
44,079
63,991
Taken
64,410
31,473
Mitigated
49,617
23,039
Healing
18,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Asgarhon
Nemesis
7,613
2,339
0
4,014
12,969
5,966
0
6,112
6,857
104
52,571
W
Apollo
6,873
4,483
0
2,790
10,530
4,545
1,662
3,453
7,027
0
60,234
L
Discordia
Kitalri
Discordia
7,132
404
0
1,490
8,706
3,140
0
6,912
1,794
55,463
0
L
Bellona
Kositar
Bellona
10,705
4,071
0
7,570
15,977
11,471
954
2,937
13,040
0
77,613
W
Fenrir
2,906
569
0
2,661
14,786
14,471
860
1,598
13,148
0
51,265
W
6,533
298
0
4,155
15,670
12,557
1,169
6,423
9,021
27,401
0
W
21,304
2,669
0
3,182
8,027
6,851
1,275
2,803
4,735
99,664
0
L
Cthulhu
livesticky
Cthulhu
8,191
428
947
4,384
13,874
6,728
0
6,548
7,326
36,827
0
W
6,463
894
0
5,724
15,397
11,193
501
345
15,052
6
80,207
L
4,615
1,583
0
4,634
12,465
4,168
0
5,334
7,131
0
60,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,317
Gold Earned
53,784
626
Minions Killed
561
0
Camps Cleared
0
1,885,333
Distance Traveled
1,910,148
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,022
451
99
5
0
413,097
0
W
Apollo
10,237
512
115
6
0
353,833
5
L
Discordia
9,458
473
172
9
0
295,803
7
L
Bellona
10,934
547
174
9
0
407,567
3
W
Fenrir
10,603
530
74
4
0
367,007
5
W
Sobek
9,949
497
43
2
0
391,041
3
W
Tiamat
11,902
595
162
8
0
404,568
3
L
Cthulhu
8,883
444
64
3
0
404,659
4
W
Tyr
11,093
555
167
8
0
393,699
3
L
Hou Yi
9,020
451
117
6
0
364,207
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role