Player Matchup

Chaac
Chaac
BlackBear Shmiz
Chaac
Level 48
God Stats
18W - 18L
1,616 SR
Queue Stats
122W - 119L
1,434 Elo+
Solo
Tiamat
Tiamat
Kingfish3of3
Tiamat
Level 156
God Stats
80W - 99L
1,457 SR
Queue Stats
338W - 356L
1,412 Elo+
Solo
Cernunnos
Cernunnos
SupaDawsonII
Cernunnos
Level 87
God Stats
42W - 48L
1,461 SR
Queue Stats
243W - 265L
1,383 Elo+
Party 2
Hel
Hel
Supah JOKeR9524
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,396 Elo+
Party 2
Fenrir
Fenrir
YUSTGL
Fenrir
Level 108
God Stats
15W - 34L
1,159 SR
Queue Stats
978W - 1,097L
1,431 Elo+
Solo
Team Averages
Level 97
1,439 SR
1,411 Elo+

VS

Team Averages
Level 83
1,478 SR
1,406 Elo+
Hades
Hades
Mati92cabj
Hades
Level 88
God Stats
29W - 14L
1,620 SR
Queue Stats
678W - 753L
1,429 Elo+
Party 1
He Bo
He Bo
PeatM0ss
He Bo
Level 87
God Stats
6W - 12L
1,348 SR
Queue Stats
240W - 273L
1,382 Elo+
Solo
Guan Yu
Guan Yu
Renn_carp90
Guan Yu
Level 101
God Stats
43W - 41L
1,500 SR
Queue Stats
1,032W - 1,162L
1,448 Elo+
Party 1
Ymir
Ymir
The4thRyk
Ymir
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 135L
1,410 Elo+
Solo
Artemis
Artemis
isaiasrainbow07
Artemis
Level 79
God Stats
62W - 68L
1,420 SR
Queue Stats
669W - 759L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,694
427
9,274
13,680
8,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
16
3 / 1 / 5
9,677
538
6,616
7,256
7,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
SupaDawsonII
Cernunnos
14
5 / 6 / 4
8,484
471
8,536
13,529
4,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 7 / 0
7,349
408
5,887
11,970
4,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
YUSTGL
Fenrir
11
2 / 9 / 3
7,695
428
7,363
14,899
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
9 / 1 / 3
10,913
606
10,433
15,830
9,590
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
PeatM0ss
He Bo
17
9 / 1 / 3
10,791
600
9,750
10,282
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Renn_carp90
Guan Yu
17
4 / 2 / 2
10,762
598
9,107
14,359
14,993
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
14
0 / 2 / 6
9,026
501
3,995
9,652
7,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 6 / 2
8,974
499
5,705
12,434
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
12
Kills
26
27
Deaths
12
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Tiamat
3
1
5
5.5
W
Hades
9
1
3
10.5
W
He Bo
PeatM0ss
He Bo
9
1
3
10.5
W
Guan Yu
Renn_carp90
Guan Yu
4
2
2
2.5
L
Cernunnos
SupaDawsonII
Cernunnos
5
6
4
1.17
L
1
7
0
0.14
W
Ymir
0
2
6
1.5
L
Fenrir
YUSTGL
Fenrir
2
9
3
0.39
W
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,676
Damage
38,990
61,334
Taken
62,557
29,970
Mitigated
39,821
16,949
Healing
24,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,274
1,827
0
5,209
13,680
8,365
0
551
13,129
0
54,721
L
Tiamat
6,616
920
0
3,432
7,256
7,918
0
3,293
3,963
46,121
0
W
Hades
10,433
529
486
9,805
15,830
9,590
2,440
4,487
11,017
58,367
0
W
He Bo
PeatM0ss
He Bo
9,750
288
120
4,320
10,282
3,885
717
1,216
8,979
63,071
0
W
Guan Yu
Renn_carp90
Guan Yu
9,107
2,203
202
5,303
14,359
14,993
3,072
790
12,944
0
63,513
L
Cernunnos
SupaDawsonII
Cernunnos
8,536
3,913
0
2,320
13,529
4,693
617
6,178
7,351
0
47,969
L
5,887
1,001
133
3,233
11,970
4,191
0
8,520
3,450
32,770
0
W
Ymir
3,995
569
0
2,120
9,652
7,088
680
2,004
7,584
35,820
0
L
Fenrir
YUSTGL
Fenrir
7,363
1,674
0
2,622
14,899
4,803
0
5,636
9,263
0
29,011
W
5,705
2,819
108
2,492
12,434
4,265
1,732
3,549
8,855
0
38,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,899
Gold Earned
50,466
361
Minions Killed
524
0
Camps Cleared
0
1,415,781
Distance Traveled
1,550,920
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,694
427
84
5
0
264,510
2
L
Tiamat
9,677
538
89
5
0
318,141
8
W
Hades
10,913
606
111
6
0
304,455
1
W
He Bo
10,791
600
118
7
0
334,005
3
W
Guan Yu
10,762
598
138
8
0
296,086
4
L
Cernunnos
8,484
471
81
5
0
264,469
3
L
Hel
7,349
408
68
4
0
252,843
1
W
Ymir
9,026
501
73
4
0
344,676
5
L
Fenrir
7,695
428
39
2
0
315,818
4
W
Artemis
8,974
499
84
5
0
271,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role