Player Matchup

Achilles
Achilles
Gold II
Bait an Switch
Achilles
Gold II
Level 118
God Stats
7W - 9L
1,555 SR
Queue Stats
87W - 92L
1,521 MMR
Party 2
Scylla
Scylla
Gold IV
christian630
Scylla
Gold IV
Level 66
God Stats
0W - 1L
1,573 SR
Queue Stats
84W - 96L
1,557 MMR
Solo
Cupid
Cupid
Platinum V
iBlooop
Cupid
Platinum V
Level 101
God Stats
20W - 17L
1,597 SR
Queue Stats
69W - 69L
1,708 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 95
1,575 SR
1,595 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,450 SR
1,631 MMR
Artemis
Artemis
Gold III
Atrocity_Empathy
Artemis
Gold III
Level 143
God Stats
9W - 7L
1,500 SR
Queue Stats
68W - 70L
1,742 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Azerty4206028
Cthulhu
Gold II
Level 94
God Stats
1W - 1L
1,561 SR
Queue Stats
130W - 138L
1,551 MMR
Solo
Hera
Hera
Gold II
BerserkDragon98
Hera
Gold II
Level 129
God Stats
10W - 11L
1,290 SR
Queue Stats
158W - 151L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
0 / 6 / 1
10,425
579
7,876
21,605
20,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Scylla
15
1 / 1 / 3
10,972
610
12,120
17,504
5,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
iBlooop
Cupid
15
4 / 5 / 1
11,570
643
11,409
21,103
7,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AphroditeTiamatCabrakanChaacNe Zha

VS

Bans
DanzaburouCerberusKuzenboBacchusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
12,073
671
17,380
13,271
5,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
15
3 / 2 / 7
12,895
716
13,774
22,159
29,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 2 / 6
12,616
701
21,375
10,313
4,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
12
12
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Cthulhu
3
2
7
3.25
L
Achilles
0
6
1
0.08
W
5
2
6
4
L
Scylla
1
1
3
2.5
L
Cupid
iBlooop
Cupid
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,405
Damage
52,529
60,212
Taken
45,743
33,520
Mitigated
39,551
10,044
Healing
16,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,380
6,571
0
4,430
13,271
5,616
2,080
3,144
10,127
0
77,737
W
Cthulhu
13,774
841
324
8,192
22,159
29,520
359
6,204
15,955
42,095
0
L
Achilles
7,876
1,750
0
1,493
21,605
20,423
48
12,009
9,224
0
32,785
W
21,375
3,794
254
3,483
10,313
4,415
1,101
2,888
7,425
83,508
0
L
Scylla
12,120
2,034
0
4,208
17,504
5,791
53
11,878
5,264
55,815
0
L
Cupid
iBlooop
Cupid
11,409
6,636
512
3,831
21,103
7,306
754
10,388
10,319
0
58,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
37,584
205
Minions Killed
237
0
Camps Cleared
0
968,498
Distance Traveled
1,013,242
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,073
671
87
5
0
327,112
4
W
Cthulhu
12,895
716
45
3
0
356,036
6
L
Achilles
10,425
579
32
2
0
338,399
2
W
Hera
12,616
701
105
6
0
330,094
2
L
Scylla
10,972
610
95
5
0
329,933
1
L
Cupid
11,570
643
78
4
0
300,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role