Player Matchup

Vulcan
Vulcan
Diamond V
Colehy
Vulcan
Diamond V
Level 156
God Stats
12W - 6L
1,976 SR
Queue Stats
94W - 80L
2,080 MMR
Solo
Chernobog
Chernobog
Diamond V
DampPocketLint
Chernobog
Diamond V
Level 135
God Stats
7W - 6L
1,609 SR
Queue Stats
925W - 902L
2,059 MMR
Party 3
King Arthur
King Arthur
Diamond V
Dansig
King Arthur
Diamond V
Level 160
God Stats
23W - 23L
1,726 SR
Queue Stats
341W - 325L
2,072 MMR
Solo
Jormungandr
Jormungandr
Diamond V
MrProdigyv
Jormungandr
Diamond V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 180L
2,064 MMR
Solo
Nemesis
Nemesis
Diamond V
waterpooop
Nemesis
Diamond V
Level 128
God Stats
44W - 30L
1,687 SR
Queue Stats
130W - 116L
2,152 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,700 SR
2,085 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,615 SR
1,965 MMR
Ares
Ares
Platinum I
AnxietyOverload
Ares
Platinum I
Level 158
God Stats
4W - 3L
1,577 SR
Queue Stats
166W - 144L
1,930 MMR
Party 1
Xbalanque
Xbalanque
Diamond V
Beezei
Xbalanque
Diamond V
Level 140
God Stats
11W - 12L
1,699 SR
Queue Stats
241W - 214L
2,057 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Genius
Nu Wa
Diamond V
Level 157
God Stats
18W - 12L
1,741 SR
Queue Stats
132W - 109L
2,142 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond V
SchultzN
Sun Wukong
Diamond V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond V
WhoWasInParis
Tsukuyomi
Diamond V
Level 114
God Stats
2W - 1L
1,556 SR
Queue Stats
54W - 25L
2,195 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Colehy
Vulcan
17
4 / 3 / 4
11,351
541
18,500
13,672
5,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
DampPocketLint
Chernobog
18
2 / 3 / 4
11,574
551
7,090
14,071
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

King Arthur
Dansig
King Arthur
18
3 / 3 / 3
11,676
556
12,385
23,586
14,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
MrProdigyv
Jormungandr
16
2 / 7 / 3
10,520
501
8,064
21,704
15,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
waterpooop
Nemesis
17
3 / 7 / 6
10,852
517
9,584
17,525
7,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
Guan YuAthenaApolloSetScylla

VS

Bans
DanzaburouYmirTiamatSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 14
11,816
563
10,354
21,765
27,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
Beezei
Xbalanque
20
3 / 1 / 9
12,602
600
10,503
14,317
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Nu Wa
Genius
Nu Wa
19
9 / 1 / 11
12,869
613
16,278
8,828
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
SchultzN
Sun Wukong
18
1 / 5 / 7
11,868
565
11,147
21,370
20,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
WhoWasInParis
Tsukuyomi
19
7 / 5 / 11
12,485
595
21,945
15,202
6,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
14
Kills
23
23
Deaths
14
20
Assists
52
Player
Kills
Deaths
Assists
KDA
W
3
2
14
5
W
Xbalanque
Beezei
Xbalanque
3
1
9
7.5
L
Vulcan
Colehy
Vulcan
4
3
4
2
L
Chernobog
DampPocketLint
Chernobog
2
3
4
1.33
L
King Arthur
Dansig
King Arthur
3
3
3
1.5
W
Nu Wa
Genius
Nu Wa
9
1
11
14.5
L
Jormungandr
MrProdigyv
Jormungandr
2
7
3
0.5
W
Sun Wukong
SchultzN
Sun Wukong
1
5
7
0.9
W
Tsukuyomi
WhoWasInParis
Tsukuyomi
7
5
11
2.5
L
Nemesis
waterpooop
Nemesis
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,623
Damage
70,227
90,558
Taken
81,482
49,674
Mitigated
64,092
19,320
Healing
23,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,354
606
0
5,712
21,765
27,217
320
9,346
11,831
30,743
0
W
Xbalanque
Beezei
Xbalanque
10,503
4,561
0
4,510
14,317
6,019
4,596
2,658
11,631
0
125,051
L
Vulcan
Colehy
Vulcan
18,500
5,783
0
2,189
13,672
5,491
20
4,356
9,148
92,182
0
L
Chernobog
DampPocketLint
Chernobog
7,090
3,993
0
3,494
14,071
5,851
5,632
3,610
10,326
0
87,579
L
King Arthur
Dansig
King Arthur
12,385
697
0
6,676
23,586
14,994
0
6,788
16,564
0
76,742
W
Nu Wa
Genius
Nu Wa
16,278
3,713
0
1,497
8,828
3,875
1,874
5,636
2,986
99,998
0
L
Jormungandr
MrProdigyv
Jormungandr
8,064
1,238
0
4,955
21,704
15,708
0
6,850
14,592
48,941
0
W
Sun Wukong
SchultzN
Sun Wukong
11,147
2,266
0
7,426
21,370
20,492
173
4,188
17,054
0
80,666
W
Tsukuyomi
WhoWasInParis
Tsukuyomi
21,945
6,011
0
4,247
15,202
6,489
173
4,957
10,212
0
86,943
L
Nemesis
waterpooop
Nemesis
9,584
3,760
0
2,006
17,525
7,630
0
4,157
13,296
0
73,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,973
Gold Earned
61,640
672
Minions Killed
644
0
Camps Cleared
0
2,048,352
Distance Traveled
2,057,694
30
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,816
563
23
1
0
407,098
12
W
Xbalanque
12,602
600
178
8
0
377,065
3
L
Vulcan
11,351
541
162
8
0
424,493
7
L
Chernobog
11,574
551
169
8
0
398,712
12
L
King Arthur
11,676
556
148
7
0
422,093
3
W
Nu Wa
12,869
613
173
8
0
397,180
12
L
Jormungandr
10,520
501
78
4
0
382,691
3
W
Sun Wukong
11,868
565
157
7
0
412,458
4
W
Tsukuyomi
12,485
595
113
5
0
463,893
5
L
Nemesis
10,852
517
115
5
0
420,363
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role