Player Matchup

Bacchus
Bacchus
ElijahTwoGats
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 53L
1,442 Elo+
Party 2
Scylla
Scylla
FoolsApple
Scylla
Level 81
God Stats
2W - 6L
1,409 SR
Queue Stats
98W - 111L
1,399 Elo+
Party 2
Nemesis
Nemesis
Zestubou
Nemesis
Level 128
God Stats
3W - 3L
1,602 SR
Queue Stats
97W - 76L
1,562 Elo+
Solo
Team Averages
Level 91
1,504 SR
1,468 Elo+

VS

Team Averages
Level 84
1,379 SR
1,460 Elo+
Nu Wa
Nu Wa
BlitzenBomber
Nu Wa
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 114L
1,462 Elo+
Party 1
Chaac
Chaac
JMan0228
Chaac
Level 105
God Stats
23W - 13L
1,137 SR
Queue Stats
176W - 188L
1,485 Elo+
Party 1
Sol
Sol
UstillSuk
Sol
Level 69
God Stats
5W - 2L
1,500 SR
Queue Stats
197W - 215L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 4 / 4
7,833
653
5,670
8,382
5,505
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
FoolsApple
Scylla
11
2 / 3 / 2
7,846
654
8,481
8,199
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Zestubou
Nemesis
11
2 / 5 / 3
8,433
703
6,347
10,922
3,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
8,959
747
6,298
8,429
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
JMan0228
Chaac
12
4 / 1 / 7
8,720
727
10,956
9,409
7,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 6
8,821
735
5,756
9,567
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
5
Kills
12
12
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Bacchus
1
4
4
0.75
L
Scylla
FoolsApple
Scylla
2
3
2
1
W
Chaac
JMan0228
Chaac
4
1
7
7.5
W
3
1
6
6
L
Nemesis
Zestubou
Nemesis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,498
Damage
23,010
27,503
Taken
27,405
11,202
Mitigated
12,855
6,877
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,298
1,610
0
1,604
8,429
2,596
86
3,858
4,311
31,122
0
L
Bacchus
5,670
1,193
0
2,094
8,382
5,505
0
4,847
3,261
13,946
0
L
Scylla
FoolsApple
Scylla
8,481
204
0
2,056
8,199
2,247
0
1,667
6,134
32,784
0
W
Chaac
JMan0228
Chaac
10,956
981
0
4,387
9,409
7,303
234
4,254
4,885
0
36,185
W
5,756
1,207
0
3,950
9,567
2,956
599
5,319
4,004
32,392
0
L
Nemesis
Zestubou
Nemesis
6,347
2,017
0
2,727
10,922
3,450
0
4,856
5,676
0
31,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,112
Gold Earned
26,500
127
Minions Killed
157
0
Camps Cleared
0
720,170
Distance Traveled
718,263
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,959
747
61
5
0
218,896
4
L
Bacchus
7,833
653
18
2
0
228,726
0
L
Scylla
7,846
654
57
5
0
231,909
4
W
Chaac
8,720
727
39
3
0
266,047
1
W
Sol
8,821
735
57
5
0
233,320
5
L
Nemesis
8,433
703
52
4
0
259,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role