Player Matchup

Chaac
Chaac
CuppaCawfee
Chaac
Level 121
God Stats
9W - 12L
1,610 SR
Queue Stats
373W - 365L
1,459 Elo+
Solo
Ne Zha
Ne Zha
GoreHowl95
Ne Zha
Level 127
God Stats
4W - 1L
1,825 SR
Queue Stats
30W - 21L
1,544 Elo+
Solo
Heimdallr
Heimdallr
NLM_Lorinza_
Heimdallr
Level 97
God Stats
3W - 3L
1,376 SR
Queue Stats
420W - 371L
1,538 Elo+
Solo
Fafnir
Fafnir
TheFastSpark
Fafnir
Level 109
God Stats
7W - 5L
1,649 SR
Queue Stats
469W - 489L
1,548 Elo+
Solo
He Bo
He Bo
iHex Jinx
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 103L
1,534 Elo+
Solo
Team Averages
Level 116
1,592 SR
1,525 Elo+

VS

Team Averages
Level 94
1,742 SR
1,612 Elo+
Hun Batz
Hun Batz
Band-Guy2009
Hun Batz
Level 69
God Stats
3W - 2L
1,672 SR
Queue Stats
425W - 378L
1,527 Elo+
Solo
Cupid
Cupid
Cosim9964
Cupid
Level 109
God Stats
9W - 4L
1,778 SR
Queue Stats
74W - 61L
1,525 Elo+
Party 2
Fenrir
Fenrir
Dbagx420x69
Fenrir
Level 46
God Stats
2W - 0L
1,926 SR
Queue Stats
12W - 2L
1,866 Elo+
Party 1
Zhong Kui
Zhong Kui
Retrohawk
Zhong Kui
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 48L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
ShiftyMcThrifty
Cthulhu
Level 111
God Stats
2W - 0L
1,833 SR
Queue Stats
21W - 15L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,568
473
6,318
12,178
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
GoreHowl95
Ne Zha
12
1 / 6 / 2
7,479
467
4,869
13,299
7,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
NLM_Lorinza_
Heimdallr
13
1 / 4 / 2
7,388
462
4,463
8,307
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
10
1 / 4 / 2
6,871
429
4,475
12,907
9,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

He Bo
iHex Jinx
He Bo
13
4 / 8 / 0
8,134
508
10,820
10,128
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Band-Guy2009
Hun Batz
16
6 / 3 / 9
9,606
600
10,501
12,557
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
Cosim9964
Cupid
15
4 / 0 / 4
9,001
563
4,866
6,021
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
13
4 / 1 / 8
7,686
480
8,221
15,486
7,339
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Retrohawk
Zhong Kui
15
6 / 3 / 7
9,343
584
12,027
12,028
8,439
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 1 / 4
9,106
569
5,563
9,874
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
8
Kills
24
24
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Band-Guy2009
Hun Batz
6
3
9
3.5
W
Cupid
Cosim9964
Cupid
4
0
4
6
L
1
2
2
1
W
Fenrir
4
1
8
8
L
Ne Zha
GoreHowl95
Ne Zha
1
6
2
0.33
L
Heimdallr
NLM_Lorinza_
Heimdallr
1
4
2
0.5
W
Zhong Kui
Retrohawk
Zhong Kui
6
3
7
3.17
W
4
1
4
6
L
Fafnir
1
4
2
0.5
L
He Bo
iHex Jinx
He Bo
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,945
Damage
41,178
56,819
Taken
55,966
30,423
Mitigated
33,441
15,879
Healing
22,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Band-Guy2009
Hun Batz
10,501
3,784
0
4,008
12,557
5,317
380
1,997
10,376
0
68,391
W
Cupid
Cosim9964
Cupid
4,866
1,791
1,985
3,363
6,021
1,991
946
1,388
4,549
0
54,045
L
6,318
633
0
6,228
12,178
6,623
0
3,486
8,604
0
49,243
W
Fenrir
8,221
2,667
518
3,460
15,486
7,339
0
3,429
11,923
0
31,483
L
Ne Zha
GoreHowl95
Ne Zha
4,869
979
0
4,018
13,299
7,529
0
3,328
9,687
0
35,439
L
Heimdallr
NLM_Lorinza_
Heimdallr
4,463
2,560
0
1,585
8,307
2,763
0
1,031
7,276
0
39,217
W
Zhong Kui
Retrohawk
Zhong Kui
12,027
977
671
5,469
12,028
8,439
246
6,615
5,114
60,544
0
W
5,563
333
0
3,390
9,874
10,355
0
1,324
8,219
52,152
0
L
Fafnir
4,475
1,394
0
2,780
12,907
9,943
0
4,291
8,590
15,917
0
L
He Bo
iHex Jinx
He Bo
10,820
1,072
0
1,268
10,128
3,565
429
5,031
5,072
43,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,440
Gold Earned
44,742
352
Minions Killed
495
0
Camps Cleared
0
1,457,950
Distance Traveled
1,436,635
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,606
600
118
7
0
332,617
4
W
Cupid
9,001
563
105
7
0
279,099
4
L
Chaac
7,568
473
98
6
0
346,891
2
W
Fenrir
7,686
480
37
2
0
304,104
9
L
Ne Zha
7,479
467
78
5
0
281,916
3
L
Heimdallr
7,388
462
74
5
0
265,733
2
W
Zhong Kui
9,343
584
115
7
0
261,154
7
W
Cthulhu
9,106
569
120
8
0
259,661
3
L
Fafnir
6,871
429
18
1
0
289,776
3
L
He Bo
8,134
508
84
5
0
273,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role