Player Matchup

Fenrir
Fenrir
FenixWolfBr
Fenrir
Level 29
God Stats
27W - 25L
1,614 SR
Queue Stats
136W - 149L
1,592 Elo+
Solo
Neith
Neith
WynotBR
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,447 Elo+
Solo
Cu Chulainn
Cu Chulainn
acaaka
Cu Chulainn
Level 24
God Stats
1W - 5L
1,251 SR
Queue Stats
138W - 153L
1,409 Elo+
Solo
Yemoja
Yemoja
xViveet
Yemoja
Level 22
God Stats
89W - 101L
1,538 SR
Queue Stats
111W - 149L
1,452 Elo+
Solo
Sol
Sol
сuяi
Sol
Level 26
God Stats
0W - 1L
1,738 SR
Queue Stats
130W - 138L
1,530 Elo+
Solo
Team Averages
Level 21
1,528 SR
1,486 Elo+

VS

Team Averages
Level 18
1,541 SR
1,406 Elo+
Pele
Pele
BrubsLeite
Pele
Level 25
God Stats
9W - 2L
1,754 SR
Queue Stats
28W - 20L
1,538 Elo+
Solo
Amaterasu
Amaterasu
Ken4ii
Amaterasu
Level 7
God Stats
6W - 2L
1,572 SR
Queue Stats
23W - 20L
1,339 Elo+
Solo
Kukulkan
Kukulkan
Luislokinho3
Kukulkan
Level 19
God Stats
3W - 1L
1,773 SR
Queue Stats
62W - 54L
1,533 Elo+
Solo
Fenrir
Fenrir
gaga907
Fenrir
Level 16
God Stats
1W - 4L
1,105 SR
Queue Stats
1W - 7L
1,120 Elo+
Solo
Sobek
Sobek
sinketchup2001
Sobek
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
6 / 0 / 1
6,505
591
4,626
4,339
1,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
WynotBR
Neith
9
1 / 4 / 1
5,209
474
2,868
5,819
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cu Chulainn
acaaka
Cu Chulainn
9
1 / 5 / 3
5,799
527
4,476
7,610
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
xViveet
Yemoja
8
0 / 0 / 0
4,833
439
1,596
4,073
1,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
сuяi
Sol
8
0 / 3 / 0
4,759
433
2,087
5,647
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
6,840
622
4,327
5,042
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Ken4ii
Amaterasu
10
5 / 3 / 2
6,358
578
5,017
8,345
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Luislokinho3
Kukulkan
11
3 / 1 / 0
6,470
588
4,411
3,708
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
gaga907
Fenrir
5
0 / 4 / 0
4,206
382
1,066
5,026
2,419
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 2
5,906
537
2,966
6,263
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
8
Kills
12
12
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Fenrir
6
0
1
6.5
W
Amaterasu
Ken4ii
Amaterasu
5
3
2
2
W
Kukulkan
Luislokinho3
Kukulkan
3
1
0
3
L
Neith
WynotBR
Neith
1
4
1
0.38
L
Cu Chulainn
acaaka
Cu Chulainn
1
5
3
0.5
W
Fenrir
gaga907
Fenrir
0
4
0
0
W
0
0
2
1
L
Yemoja
xViveet
Yemoja
0
0
0
0
L
Sol
сuяi
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,653
Damage
17,787
27,488
Taken
28,384
9,123
Mitigated
13,615
7,313
Healing
10,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,327
1,004
0
2,428
5,042
1,543
817
851
4,191
0
41,676
L
Fenrir
4,626
1,208
118
1,146
4,339
1,347
159
0
4,339
0
30,927
W
Amaterasu
Ken4ii
Amaterasu
5,017
2,679
0
3,514
8,345
3,841
0
225
8,120
0
26,051
W
Kukulkan
Luislokinho3
Kukulkan
4,411
400
0
761
3,708
1,288
245
0
3,708
32,677
0
L
Neith
WynotBR
Neith
2,868
1,061
0
1,602
5,819
1,737
0
4,000
1,553
0
14,664
L
Cu Chulainn
acaaka
Cu Chulainn
4,476
1,830
0
1,048
7,610
3,019
581
0
7,610
0
21,601
W
Fenrir
gaga907
Fenrir
1,066
237
0
595
5,026
2,419
232
0
5,026
0
5,588
W
2,966
207
0
3,256
6,263
4,524
330
2,607
3,656
20,793
0
L
Yemoja
xViveet
Yemoja
1,596
188
181
972
4,073
1,862
0
2,050
2,023
9,660
0
L
Sol
сuяi
Sol
2,087
275
0
2,246
5,647
1,158
0
1,021
4,586
22,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,105
Gold Earned
29,780
190
Minions Killed
257
0
Camps Cleared
0
913,497
Distance Traveled
983,412
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,840
622
80
7
0
206,156
0
L
Fenrir
6,505
591
63
6
0
219,434
5
W
Amaterasu
6,358
578
43
4
0
220,914
3
W
Kukulkan
6,470
588
80
7
0
177,288
0
L
Neith
5,209
474
25
2
0
154,167
1
L
Cu Chulainn
5,799
527
47
4
0
171,959
0
W
Fenrir
4,206
382
17
2
0
166,955
0
W
Sobek
5,906
537
37
3
0
212,099
3
L
Yemoja
4,833
439
22
2
0
179,860
2
L
Sol
4,759
433
33
3
0
188,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role