Player Matchup

Cthulhu
Cthulhu
Sklapr
Cthulhu
Level 36
God Stats
27W - 25L
1,542 SR
Queue Stats
48W - 63L
1,504 Elo+
Party 3
Erlang Shen
Erlang Shen
lacedgfuel
Erlang Shen
Level 49
God Stats
0W - 1L
1,550 SR
Queue Stats
29W - 50L
1,351 Elo+
Solo
Medusa
Medusa
nazgulvader
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 132L
1,405 Elo+
Party 2
Scylla
Scylla
spiffyjohnn
Scylla
Level 84
God Stats
2W - 2L
1,273 SR
Queue Stats
50W - 55L
1,526 Elo+
Party 3
Kuzenbo
Kuzenbo
sskdkiller112
Kuzenbo
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
90W - 124L
1,307 Elo+
Party 2
Team Averages
Level 53
1,473 SR
1,419 Elo+

VS

Team Averages
Level 61
1,525 SR
1,450 Elo+
Danzaburou
Danzaburou
Amraphen
Danzaburou
Level 64
God Stats
78W - 41L
1,689 SR
Queue Stats
106W - 66L
1,568 Elo+
Solo
Odin
Odin
DeathStrike96
Odin
Level 37
God Stats
3W - 3L
1,409 SR
Queue Stats
278W - 271L
1,367 Elo+
Solo
Cthulhu
Cthulhu
GoltwasaTroll
Cthulhu
Level 28
God Stats
7W - 4L
1,615 SR
Queue Stats
8W - 6L
1,525 Elo+
Party 1
Olorun
Olorun
blkshdw666
Olorun
Level 128
God Stats
12W - 9L
1,463 SR
Queue Stats
50W - 56L
1,422 Elo+
Party 1
Fenrir
Fenrir
shenronin
Fenrir
Level 49
God Stats
12W - 19L
1,449 SR
Queue Stats
333W - 412L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sklapr
Cthulhu
20
5 / 4 / 5
13,200
508
12,577
23,820
25,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
lacedgfuel
Erlang Shen
13
1 / 6 / 10
9,589
369
4,340
13,869
5,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
6
0 / 5 / 2
7,137
275
1,431
5,930
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
20
14 / 6 / 3
14,975
576
28,453
18,998
8,145
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
10
1 / 4 / 3
8,378
322
4,328
15,409
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amraphen
Danzaburou
20
9 / 1 / 0
19,381
745
15,226
18,415
7,824
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 6
13,496
519
4,752
15,198
9,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
18
3 / 5 / 12
14,132
544
13,853
32,614
24,334
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
blkshdw666
Olorun
19
4 / 5 / 2
14,196
546
12,772
21,369
8,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
shenronin
Fenrir
20
6 / 7 / 6
15,316
589
12,327
23,979
10,309
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
51
21
Kills
25
25
Deaths
22
23
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Amraphen
Danzaburou
9
1
0
9
W
3
4
6
1.5
W
Cthulhu
3
5
12
1.8
L
Cthulhu
Sklapr
Cthulhu
5
4
5
1.88
W
Olorun
blkshdw666
Olorun
4
5
2
1
L
Erlang Shen
lacedgfuel
Erlang Shen
1
6
10
1
L
Medusa
0
5
2
0.2
W
Fenrir
shenronin
Fenrir
6
7
6
1.29
L
Scylla
14
6
3
2.58
L
Kuzenbo
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,129
Damage
58,930
78,026
Taken
111,575
51,275
Mitigated
60,324
20,070
Healing
48,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Amraphen
Danzaburou
15,226
8,485
0
11,492
18,415
7,824
4,392
6,773
11,561
0
193,358
W
4,752
1,063
0
2,296
15,198
9,774
2,828
8,093
5,974
0
57,480
W
Cthulhu
13,853
686
1,790
12,487
32,614
24,334
765
12,916
18,385
52,120
0
L
Cthulhu
Sklapr
Cthulhu
12,577
826
489
10,590
23,820
25,849
0
8,232
15,298
87,356
0
W
Olorun
blkshdw666
Olorun
12,772
6,865
1,126
10,734
21,369
8,083
5,216
10,379
10,404
85,543
0
L
Erlang Shen
lacedgfuel
Erlang Shen
4,340
2,409
0
830
13,869
5,982
0
5,976
7,818
0
40,095
L
Medusa
1,431
564
381
490
5,930
1,279
0
1,728
4,202
0
7,440
W
Fenrir
shenronin
Fenrir
12,327
1,732
112
8,363
23,979
10,309
3,046
6,132
12,835
0
109,470
L
Scylla
28,453
1,034
0
3,719
18,998
8,145
0
7,466
11,507
119,934
0
L
Kuzenbo
4,328
1,314
0
3,571
15,409
10,020
0
3,223
12,165
22,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,279
Gold Earned
76,521
430
Minions Killed
704
0
Camps Cleared
0
1,619,801
Distance Traveled
2,240,975
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
19,381
745
241
9
0
441,419
3
W
Odin
13,496
519
101
4
0
449,899
4
W
Cthulhu
14,132
544
69
3
0
466,648
6
L
Cthulhu
13,200
508
127
5
0
514,245
2
W
Olorun
14,196
546
143
6
0
381,006
0
L
Erlang Shen
9,589
369
67
3
0
273,759
1
L
Medusa
7,137
275
12
0
0
156,173
2
W
Fenrir
15,316
589
150
6
0
502,003
1
L
Scylla
14,975
576
186
7
0
440,194
3
L
Kuzenbo
8,378
322
38
1
0
235,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role