Player Matchup

Chiron
Chiron
Silver III
BlessEmThen14
Chiron
Silver III
Level 127
God Stats
4W - 5L
1,616 SR
Queue Stats
46W - 61L
797 MMR
Solo
Mercury
Mercury
Gold V
HighOnLyfe42094
Mercury
Gold V
Level 125
God Stats
4W - 10L
1,451 SR
Queue Stats
195W - 198L
1,206 MMR
Solo
Guan Yu
Guan Yu
Silver I
Piano Trap
Guan Yu
Silver I
Level 88
God Stats
2W - 3L
1,568 SR
Queue Stats
33W - 37L
1,207 MMR
Solo
Bacchus
Bacchus
Gold IV
hiddenkiller300
Bacchus
Gold IV
Level 107
God Stats
21W - 17L
1,631 SR
Queue Stats
282W - 301L
1,210 MMR
Solo
Janus
Janus
Silver III
lorranfernandes_
Janus
Silver III
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
239W - 267L
783 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,553 SR
1,041 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 89
1,468 SR
1,091 MMR
Medusa
Medusa
Silver I
ForeverLive11
Medusa
Silver I
Level 95
God Stats
2W - 4L
1,355 SR
Queue Stats
129W - 135L
1,198 MMR
Solo
Arachne
Arachne
Silver I
Sinically24-8
Arachne
Silver I
Level 59
God Stats
3W - 0L
1,509 SR
Queue Stats
61W - 69L
1,166 MMR
Solo
Tiamat
Tiamat
Silver I
TheLegendofEXPO2
Tiamat
Silver I
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 141L
1,183 MMR
Solo
Scylla
Scylla
Silver I
nev123-nevotuz13
Scylla
Silver I
Level 67
God Stats
16W - 16L
1,588 SR
Queue Stats
460W - 480L
1,177 MMR
Solo
Ra
Ra
Silver III
zanre91
Ra
Silver III
Level 82
God Stats
32W - 35L
1,387 SR
Queue Stats
386W - 393L
731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
2,981
596
799
1,700
359
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 0
3,293
659
535
2,443
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Piano Trap
Guan Yu
1
0 / 0 / 0
915
183
0
0
0
5
0 / 0 / 0
3,086
617
359
1,855
906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 0
3,377
675
225
1,146
226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
DanzaburouSetErlang ShenCu ChulainnCthulhu

VS

Bans
ApolloAwilixThanatosAnhurYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,285
657
696
2,385
509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
5
1 / 0 / 0
3,597
719
261
1,965
434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 0 / 0
3,613
723
399
1,673
914
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 0 / 1
3,646
729
462
1,465
274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 0
3,228
646
777
1,384
294
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Guan Yu
Piano Trap
Guan Yu
0
0
0
0
W
Arachne
1
0
0
1
W
0
0
0
0
L
0
0
0
0
L
0
1
0
0
W
0
0
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,918
Damage
2,595
7,144
Taken
8,872
2,055
Mitigated
2,425
3,511
Healing
4,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
799
367
198
1,038
1,700
359
0
316
1,384
0
13,534
W
696
238
0
1,484
2,385
509
0
313
2,072
0
12,702
L
535
0
0
993
2,443
564
0
399
2,044
0
10,096
L
Guan Yu
Piano Trap
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
261
261
0
421
1,965
434
468
0
1,965
0
9,923
W
399
76
0
1,188
1,673
914
388
0
1,673
13,100
0
L
359
0
0
1,037
1,855
906
0
461
1,394
3,998
0
L
225
0
0
245
1,146
226
0
378
684
13,411
0
W
462
40
0
668
1,465
274
0
207
1,240
13,319
0
W
777
241
174
604
1,384
294
0
46
1,338
9,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,652
Gold Earned
17,369
91
Minions Killed
124
0
Camps Cleared
0
365,294
Distance Traveled
399,800
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
2,981
596
24
5
0
88,324
1
W
Medusa
3,285
657
35
7
0
75,572
2
L
Mercury
3,293
659
32
6
0
98,931
1
L
Guan Yu
915
183
0
0
0
0
0
W
Arachne
3,597
719
27
5
0
77,666
1
W
Tiamat
3,613
723
25
5
0
75,315
0
L
Bacchus
3,086
617
9
2
0
90,518
1
L
Janus
3,377
675
26
5
0
87,521
1
W
Scylla
3,646
729
28
6
0
82,300
1
W
Ra
3,228
646
9
2
0
88,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role