Player Matchup

Nemesis
Nemesis
AsylumNXT
Nemesis
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 78L
1,423 Elo+
Solo
Nu Wa
Nu Wa
BrandonFandom
Nu Wa
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JebQuackenbush
Ymir
Level 16
God Stats
23W - 13L
1,729 SR
Queue Stats
52W - 51L
1,580 Elo+
Solo
Neith
Neith
MileSumar
Neith
Level 27
God Stats
8W - 6L
1,422 SR
Queue Stats
50W - 77L
1,282 Elo+
Solo
Amaterasu
Amaterasu
mvlegs91
Amaterasu
Level 22
God Stats
4W - 4L
1,404 SR
Queue Stats
81W - 78L
1,383 Elo+
Solo
Team Averages
Level 19
1,511 SR
1,434 Elo+

VS

Team Averages
Level 14
1,461 SR
1,413 Elo+
Guan Yu
Guan Yu
MonkeyMedic
Guan Yu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 14L
1,332 Elo+
Solo
Geb
Geb
Wakum76
Geb
Level 18
God Stats
2W - 2L
1,779 SR
Queue Stats
36W - 40L
1,344 Elo+
Solo
Nu Wa
Nu Wa
allahakbar54321
Nu Wa
Level 14
God Stats
0W - 2L
1,232 SR
Queue Stats
17W - 19L
1,653 Elo+
Solo
Medusa
Medusa
rocko123
Medusa
Level 15
God Stats
0W - 2L
1,295 SR
Queue Stats
10W - 17L
1,261 Elo+
Solo
Zeus
Zeus
传奇CC
Zeus
Level 7
God Stats
8W - 11L
1,500 SR
Queue Stats
24W - 41L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AsylumNXT
Nemesis
9
0 / 0 / 3
5,375
538
894
4,347
1,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 0 / 0
6,818
682
4,671
2,610
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 2 / 1
5,677
568
2,133
5,833
4,073
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
MileSumar
Neith
9
1 / 2 / 3
5,424
542
6,261
4,901
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
mvlegs91
Amaterasu
10
6 / 1 / 1
6,191
619
4,012
8,415
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MonkeyMedic
Guan Yu
6
0 / 6 / 0
4,122
412
1,917
6,670
3,364
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Geb
8
2 / 2 / 2
5,300
530
2,666
7,418
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
4,656
466
1,345
2,927
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
rocko123
Medusa
8
2 / 2 / 2
4,948
495
5,632
5,719
1,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
5
0 / 2 / 1
4,178
418
1,274
1,859
333
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
14
Kills
4
5
Deaths
14
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AsylumNXT
Nemesis
0
0
3
1.5
W
4
0
0
4
W
3
2
1
1.75
W
Neith
MileSumar
Neith
1
2
3
1.25
L
Guan Yu
MonkeyMedic
Guan Yu
0
6
0
0
L
Geb
2
2
2
1.5
L
0
2
0
0
W
Amaterasu
mvlegs91
Amaterasu
6
1
1
6.5
L
Medusa
rocko123
Medusa
2
2
2
1.5
L
Zeus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,971
Damage
12,834
26,106
Taken
24,593
10,505
Mitigated
8,551
9,765
Healing
4,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AsylumNXT
Nemesis
894
240
0
2,089
4,347
1,105
0
174
4,173
0
22,709
W
4,671
1,503
0
877
2,610
755
454
915
1,695
39,114
0
W
2,133
560
0
1,182
5,833
4,073
192
1,544
4,289
15,024
0
W
Neith
MileSumar
Neith
6,261
2,795
0
1,753
4,901
1,269
569
1,058
3,843
0
25,126
L
Guan Yu
MonkeyMedic
Guan Yu
1,917
547
153
707
6,670
3,364
0
2,121
4,331
0
8,946
L
Geb
2,666
347
0
1,509
7,418
3,063
0
1,680
5,726
9,472
0
L
1,345
162
0
500
2,927
534
162
1,428
1,367
23,779
0
W
Amaterasu
mvlegs91
Amaterasu
4,012
2,724
0
3,864
8,415
3,303
817
1,594
6,821
0
21,784
L
Medusa
rocko123
Medusa
5,632
2,416
0
1,265
5,719
1,257
259
1,081
4,626
0
21,971
L
Zeus
1,274
708
0
132
1,859
333
0
108
1,739
5,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,485
Gold Earned
23,204
248
Minions Killed
120
0
Camps Cleared
0
934,706
Distance Traveled
803,901
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,375
538
54
5
0
219,186
3
W
Nu Wa
6,818
682
72
7
0
200,095
1
W
Ymir
5,677
568
24
2
0
191,848
2
W
Neith
5,424
542
49
5
0
152,690
0
L
Guan Yu
4,122
412
14
1
0
157,411
1
L
Geb
5,300
530
15
2
0
209,263
3
L
Nu Wa
4,656
466
41
4
0
164,250
0
W
Amaterasu
6,191
619
49
5
0
170,887
4
L
Medusa
4,948
495
38
4
0
153,329
0
L
Zeus
4,178
418
12
1
0
119,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role