Player Matchup

He Bo
He Bo
DiveThePhoenix
He Bo
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
266W - 146L
1,740 Elo+
Party 1
Ymir
Ymir
Kuuch
Ymir
Level 26
God Stats
6W - 5L
1,550 SR
Queue Stats
48W - 34L
1,630 Elo+
Solo
Ullr
Ullr
RubbaBubBub
Ullr
Level 25
God Stats
8W - 0L
1,500 SR
Queue Stats
104W - 46L
1,630 Elo+
Party 1
Neith
Neith
YYoSoyPumba
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 4L
1,901 Elo+
Party 2
Mulan
Mulan
YoSoyTimón
Mulan
Level 5
God Stats
2W - 2L
1,472 SR
Queue Stats
13W - 5L
1,772 Elo+
Party 2
Team Averages
Level 17
1,504 SR
1,735 Elo+

VS

Team Averages
Level 18
1,715 SR
1,720 Elo+
Ymir
Ymir
Carmangos
Ymir
Level 6
God Stats
1W - 2L
1,933 SR
Queue Stats
4W - 5L
1,709 Elo+
Solo
Cthulhu
Cthulhu
Cuzimmabeast
Cthulhu
Level 25
God Stats
3W - 2L
2,023 SR
Queue Stats
181W - 125L
1,773 Elo+
Solo
King Arthur
King Arthur
GOLDDUCKI
King Arthur
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
364W - 306L
1,754 Elo+
Solo
Bakasura
Bakasura
ReyesDelTaco
Bakasura
Level 27
God Stats
1W - 3L
1,407 SR
Queue Stats
67W - 56L
1,654 Elo+
Solo
Chronos
Chronos
Shadowsurvivor52
Chronos
Level 3
God Stats
1W - 1L
1,710 SR
Queue Stats
5W - 3L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,827
602
6,011
6,387
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
Kuuch
Ymir
11
1 / 1 / 8
7,038
541
2,732
8,138
4,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
9 / 1 / 3
9,617
740
9,874
6,021
2,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 1 / 4
8,300
638
9,574
6,442
2,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
0 / 4 / 2
7,082
545
2,371
8,510
3,060
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 4 / 1
5,581
429
2,125
6,105
2,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Cuzimmabeast
Cthulhu
13
3 / 2 / 0
7,649
588
6,861
8,911
6,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
GOLDDUCKI
King Arthur
11
0 / 4 / 1
6,082
468
2,778
8,395
3,566
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
ReyesDelTaco
Bakasura
12
3 / 3 / 0
7,317
563
4,244
9,978
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 8 / 1
4,991
384
1,170
9,087
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
21
Kills
7
7
Deaths
21
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
1
0.38
L
Cthulhu
Cuzimmabeast
Cthulhu
3
2
0
1.5
W
4
0
4
6
L
King Arthur
GOLDDUCKI
King Arthur
0
4
1
0.13
W
Ymir
Kuuch
Ymir
1
1
8
5
L
Bakasura
ReyesDelTaco
Bakasura
3
3
0
1
W
9
1
3
10.5
L
0
8
1
0.06
W
7
1
4
9
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,562
Damage
17,178
35,498
Taken
42,476
13,595
Mitigated
18,117
10,267
Healing
8,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,125
933
0
312
6,105
2,533
0
1,314
4,791
10,238
0
L
Cthulhu
Cuzimmabeast
Cthulhu
6,861
690
0
2,447
8,911
6,228
0
3,631
5,280
45,117
0
W
6,011
971
0
3,143
6,387
1,770
0
1,351
5,011
43,954
0
L
King Arthur
GOLDDUCKI
King Arthur
2,778
458
0
1,152
8,395
3,566
0
2,571
5,824
0
39,056
W
Ymir
Kuuch
Ymir
2,732
759
0
1,827
8,138
4,334
0
2,313
5,800
21,394
0
L
Bakasura
ReyesDelTaco
Bakasura
4,244
3,000
0
4,128
9,978
3,605
0
860
9,118
0
30,225
W
9,874
3,636
0
1,226
6,021
2,288
790
254
5,426
0
72,869
L
1,170
294
0
446
9,087
2,185
0
367
8,720
11,794
0
W
9,574
5,305
0
1,949
6,442
2,143
2,406
1,244
5,177
0
62,595
W
2,371
237
0
2,122
8,510
3,060
886
4,523
3,307
0
33,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,864
Gold Earned
31,620
464
Minions Killed
300
0
Camps Cleared
0
1,261,240
Distance Traveled
1,084,788
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,581
429
21
2
0
153,032
1
L
Cthulhu
7,649
588
100
8
0
237,001
3
W
He Bo
7,827
602
67
5
0
269,544
4
L
King Arthur
6,082
468
68
5
0
257,782
5
W
Ymir
7,038
541
33
3
0
265,800
7
L
Bakasura
7,317
563
93
7
0
277,639
8
W
Ullr
9,617
740
155
12
0
267,923
3
L
Chronos
4,991
384
18
1
0
159,334
0
W
Neith
8,300
638
126
10
0
223,757
1
W
Mulan
7,082
545
83
6
0
234,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role