Player Matchup

Raijin
Raijin
Bronze III
GrizzlyAdamsHD
Raijin
Bronze III
Level 106
God Stats
1W - 0L
1,648 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
HugeMedicine
Izanami
Bronze III
Level 108
God Stats
3W - 3L
1,559 SR
Queue Stats
5W - 6L
1,504 MMR
Party 2
Cabrakan
Cabrakan
Gold IV
Loud_As_420
Cabrakan
Gold IV
Level 122
God Stats
9W - 9L
1,774 SR
Queue Stats
402W - 388L
1,501 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Moses1331
Cu Chulainn
Gold III
Level 146
God Stats
85W - 55L
1,633 SR
Queue Stats
1,234W - 1,245L
1,506 MMR
Solo
Da Ji
Da Ji
Gold III
madraffa-san
Da Ji
Gold III
Level 88
God Stats
98W - 106L
1,570 SR
Queue Stats
609W - 613L
1,503 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,637 SR
1,503 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,498 SR
1,503 MMR
Kuzenbo
Kuzenbo
Gold I
Izyamami
Kuzenbo
Gold I
Level 160
God Stats
10W - 8L
1,660 SR
Queue Stats
289W - 296L
1,558 MMR
Party 1
Guan Yu
Guan Yu
Gold III
VirtualVirus20
Guan Yu
Gold III
Level 127
God Stats
13W - 12L
1,598 SR
Queue Stats
311W - 300L
1,451 MMR
Party 1
Janus
Janus
Gold III
bluiebear
Janus
Gold III
Level 120
God Stats
0W - 1L
1,276 SR
Queue Stats
94W - 91L
1,506 MMR
Solo
Jormungandr
Jormungandr
Bronze III
cheekibreki2
Jormungandr
Bronze III
Level 66
God Stats
0W - 1L
1,435 SR
Queue Stats
3W - 6L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
ll-Ludwig-ll
Cernunnos
Bronze III
Level 83
God Stats
6W - 6L
1,523 SR
Queue Stats
6W - 9L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 3
7,858
655
6,837
5,234
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
HugeMedicine
Izanami
12
4 / 1 / 3
7,127
594
6,683
6,519
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Loud_As_420
Cabrakan
10
1 / 5 / 5
6,617
551
5,273
8,756
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Moses1331
Cu Chulainn
13
3 / 4 / 1
7,369
614
4,306
9,421
4,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 0 / 2
7,051
588
2,530
7,200
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AphroditeNemesisNu WaDanzaburouSet

VS

Bans
CthulhuFenrirThanatosSobekHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Izyamami
Kuzenbo
11
1 / 2 / 3
6,686
557
5,353
9,480
8,820
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
6 / 2 / 0
6,970
581
6,198
7,910
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
bluiebear
Janus
12
1 / 2 / 2
6,652
554
1,489
4,888
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
cheekibreki2
Jormungandr
6
1 / 4 / 2
5,200
433
2,776
8,269
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
ll-Ludwig-ll
Cernunnos
9
1 / 6 / 3
5,689
474
4,391
9,758
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
16
Kills
10
10
Deaths
16
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
Izanami
HugeMedicine
Izanami
4
1
3
5.5
L
Kuzenbo
Izyamami
Kuzenbo
1
2
3
1.25
W
Cabrakan
Loud_As_420
Cabrakan
1
5
5
0.7
W
Cu Chulainn
Moses1331
Cu Chulainn
3
4
1
0.88
L
6
2
0
3
L
Janus
bluiebear
Janus
1
2
2
1
L
Jormungandr
cheekibreki2
Jormungandr
1
4
2
0.5
L
Cernunnos
ll-Ludwig-ll
Cernunnos
1
6
3
0.42
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,629
Damage
20,207
37,130
Taken
40,305
16,937
Mitigated
19,693
12,691
Healing
11,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,837
191
0
1,752
5,234
1,560
0
1,125
4,021
38,457
0
W
Izanami
HugeMedicine
Izanami
6,683
4,973
0
2,275
6,519
1,953
84
1,402
5,089
0
43,646
L
Kuzenbo
Izyamami
Kuzenbo
5,353
1,204
0
2,350
9,480
8,820
96
1,890
7,511
34,679
0
W
Cabrakan
Loud_As_420
Cabrakan
5,273
936
0
2,487
8,756
6,107
436
2,790
5,962
19,967
0
W
Cu Chulainn
Moses1331
Cu Chulainn
4,306
753
0
2,023
9,421
4,858
0
2,707
6,710
0
43,079
L
6,198
550
0
2,453
7,910
3,165
0
2,142
5,694
0
37,389
L
Janus
bluiebear
Janus
1,489
171
0
936
4,888
1,364
0
1,200
3,542
35,929
0
L
Jormungandr
cheekibreki2
Jormungandr
2,776
843
147
2,428
8,269
3,648
81
3,120
5,136
14,204
0
L
Cernunnos
ll-Ludwig-ll
Cernunnos
4,391
2,178
270
2,906
9,758
2,696
553
3,212
6,312
0
23,066
W
2,530
941
0
4,154
7,200
2,459
0
1,470
5,730
0
51,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,022
Gold Earned
31,197
383
Minions Killed
301
0
Camps Cleared
0
1,143,039
Distance Traveled
1,097,830
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,858
655
79
7
0
256,868
3
W
Izanami
7,127
594
80
7
0
212,690
4
L
Kuzenbo
6,686
557
77
6
0
200,519
1
W
Cabrakan
6,617
551
26
2
0
227,688
2
W
Cu Chulainn
7,369
614
95
8
0
217,099
2
L
Guan Yu
6,970
581
74
6
0
291,054
1
L
Janus
6,652
554
79
7
0
239,952
4
L
Jormungandr
5,200
433
19
2
0
149,806
0
L
Cernunnos
5,689
474
52
4
0
216,499
2
W
Da Ji
7,051
588
103
9
0
228,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role