Player Matchup

Kuzenbo
Kuzenbo
JMoneyHoney
Kuzenbo
Level 69
God Stats
13W - 10L
1,633 SR
Queue Stats
211W - 190L
1,464 Elo+
Party 1
Serqet
Serqet
JSnipes
Serqet
Level 86
God Stats
2W - 3L
1,011 SR
Queue Stats
65W - 45L
1,445 Elo+
Solo
Cernunnos
Cernunnos
SeesCthulhu
Cernunnos
Level 119
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 174L
1,470 Elo+
Party 1
Bellona
Bellona
Thevectorcraft
Bellona
Level 108
God Stats
5W - 2L
1,544 SR
Queue Stats
873W - 850L
1,326 Elo+
Solo
Scylla
Scylla
whisperblade57
Scylla
Level 58
God Stats
8W - 11L
1,463 SR
Queue Stats
107W - 102L
1,345 Elo+
Party 1
Team Averages
Level 88
1,430 SR
1,410 Elo+

VS

Team Averages
Level 86
1,486 SR
1,369 Elo+
Chang'e
Chang'e
Airnagon
Chang'e
Level 87
God Stats
2W - 1L
1,781 SR
Queue Stats
44W - 38L
1,493 Elo+
Solo
Sylvanus
Sylvanus
Darkguy94
Sylvanus
Level 105
God Stats
9W - 13L
1,313 SR
Queue Stats
121W - 109L
1,256 Elo+
Party 2
Bakasura
Bakasura
NightArk118
Bakasura
Level 45
God Stats
4W - 6L
1,334 SR
Queue Stats
17W - 26L
1,321 Elo+
Party 2
Scylla
Scylla
dieu21
Scylla
Level 80
God Stats
6W - 6L
1,500 SR
Queue Stats
9W - 18L
1,232 Elo+
Party 2
Cupid
Cupid
johnathansmit10
Cupid
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 112L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JMoneyHoney
Kuzenbo
13
4 / 1 / 9
8,504
532
7,898
10,570
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
JSnipes
Serqet
16
4 / 0 / 1
9,223
576
4,812
9,865
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cernunnos
SeesCthulhu
Cernunnos
16
8 / 1 / 4
9,457
591
17,677
12,211
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
0 / 2 / 1
8,119
507
7,871
13,384
8,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 0 / 5
8,290
518
3,212
1,848
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Airnagon
Chang'e
14
2 / 2 / 0
8,146
509
7,921
13,267
6,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Darkguy94
Sylvanus
11
0 / 2 / 2
6,826
427
5,127
12,240
11,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Bakasura
NightArk118
Bakasura
14
2 / 3 / 0
8,413
526
6,003
13,471
4,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
dieu21
Scylla
11
0 / 5 / 1
6,663
416
5,465
8,372
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 6 / 1
6,421
401
4,320
12,696
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
4
4
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Airnagon
Chang'e
2
2
0
1
L
Sylvanus
Darkguy94
Sylvanus
0
2
2
0.5
W
Kuzenbo
JMoneyHoney
Kuzenbo
4
1
9
8.5
W
Serqet
JSnipes
Serqet
4
0
1
4.5
L
Bakasura
NightArk118
Bakasura
2
3
0
0.67
W
Cernunnos
SeesCthulhu
Cernunnos
8
1
4
10
W
0
2
1
0.25
L
Scylla
dieu21
Scylla
0
5
1
0.1
L
0
6
1
0.08
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,470
Damage
28,836
47,878
Taken
60,046
27,535
Mitigated
27,751
20,548
Healing
19,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Airnagon
Chang'e
7,921
1,403
182
5,755
13,267
6,448
0
0
12,883
47,429
0
L
Sylvanus
Darkguy94
Sylvanus
5,127
1,180
1,381
4,275
12,240
11,058
0
1,891
10,349
22,938
0
W
Kuzenbo
JMoneyHoney
Kuzenbo
7,898
2,812
0
1,920
10,570
10,187
0
4,004
5,797
18,838
0
W
Serqet
JSnipes
Serqet
4,812
719
0
5,439
9,865
3,726
0
1,115
8,395
0
68,316
L
Bakasura
NightArk118
Bakasura
6,003
4,197
0
2,579
13,471
4,369
0
2,015
11,254
0
49,681
W
Cernunnos
SeesCthulhu
Cernunnos
17,677
8,436
0
8,599
12,211
4,808
1,192
3,966
7,905
0
73,947
W
7,871
3,762
0
4,458
13,384
8,199
912
7,167
5,513
0
52,731
L
Scylla
dieu21
Scylla
5,465
534
0
673
8,372
2,284
0
3,718
4,316
27,601
0
L
4,320
2,291
135
4,191
12,696
3,592
324
3,191
9,333
0
35,476
W
3,212
401
0
132
1,848
615
0
1,199
541
40,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,593
Gold Earned
36,469
481
Minions Killed
390
0
Camps Cleared
0
1,504,094
Distance Traveled
1,333,353
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,146
509
108
7
0
256,057
6
L
Sylvanus
6,826
427
41
3
0
235,105
0
W
Kuzenbo
8,504
532
15
1
0
320,392
6
W
Serqet
9,223
576
142
9
0
368,635
6
L
Bakasura
8,413
526
104
7
0
298,445
0
W
Cernunnos
9,457
591
115
7
0
241,434
4
W
Bellona
8,119
507
110
7
0
289,448
0
L
Scylla
6,663
416
70
4
0
290,509
4
L
Cupid
6,421
401
67
4
0
253,237
2
W
Scylla
8,290
518
99
6
0
284,185
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role