Player Matchup

Fenrir
Fenrir
AbsoluteVodK
Fenrir
Level 29
God Stats
6W - 4L
1,620 SR
Queue Stats
108W - 176L
1,258 Elo+
Party 2
Guan Yu
Guan Yu
AbsoluteWIZKA
Guan Yu
Level 26
God Stats
3W - 8L
1,324 SR
Queue Stats
121W - 198L
1,306 Elo+
Party 2
Sol
Sol
Chrystoph3r29
Sol
Level 39
God Stats
34W - 28L
1,500 SR
Queue Stats
99W - 136L
1,306 Elo+
Party 2
Anubis
Anubis
ThatPlatypus225
Anubis
Level 9
God Stats
11W - 4L
1,571 SR
Queue Stats
103W - 173L
1,285 Elo+
Party 2
Thor
Thor
ValeritaPro5
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 21
1,503 SR
1,331 Elo+

VS

Team Averages
Level 6
1,548 SR
1,310 Elo+
Hou Yi
Hou Yi
DJcrusher10
Hou Yi
Level 6
God Stats
3W - 3L
1,334 SR
Queue Stats
4W - 6L
1,238 Elo+
Party 1
Hades
Hades
Honestrice
Hades
Level 7
God Stats
0W - 1L
1,692 SR
Queue Stats
2W - 6L
1,279 Elo+
Party 1
Kali
Kali
Mashushi
Kali
Level 7
God Stats
1W - 5L
1,385 SR
Queue Stats
7W - 12L
1,139 Elo+
Party 1
Thanatos
Thanatos
SealKidYT
Thanatos
Level 6
God Stats
6W - 4L
1,500 SR
Queue Stats
8W - 9L
1,232 Elo+
Party 1
Artemis
Artemis
ShadowPlayzzz
Artemis
Level 3
God Stats
2W - 2L
1,828 SR
Queue Stats
3W - 2L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
9 / 6 / 2
8,570
536
8,532
10,623
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
15
3 / 2 / 5
9,111
569
5,773
9,154
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
7 / 2 / 4
10,597
662
10,930
11,336
3,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 5 / 7
8,698
544
5,982
7,632
4,093
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 2 / 5
10,776
674
7,375
10,196
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
2 / 6 / 3
7,450
466
5,708
9,052
3,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hades
12
3 / 9 / 6
7,264
454
6,241
10,638
4,085
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
13
3 / 5 / 0
8,465
529
4,638
7,942
1,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
SealKidYT
Thanatos
12
5 / 7 / 5
8,126
508
7,881
14,089
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
12
4 / 8 / 3
7,569
473
5,328
11,819
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
34
34
Kills
17
17
Deaths
35
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
6
2
1.67
W
Guan Yu
3
2
5
2.75
W
7
2
4
4.5
L
Hou Yi
2
6
3
0.58
L
Hades
3
9
6
0.67
L
Kali
3
5
0
0.6
L
Thanatos
SealKidYT
Thanatos
5
7
5
1.07
L
Artemis
4
8
3
0.69
W
5
5
7
1.7
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,592
Damage
29,796
48,941
Taken
53,540
23,830
Mitigated
16,129
15,547
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,532
2,489
0
1,203
10,623
3,770
59
1,135
9,488
0
23,724
W
Guan Yu
5,773
815
186
3,610
9,154
8,798
558
60
9,094
0
35,230
W
10,930
2,212
0
5,241
11,336
3,497
2,088
843
10,493
63,070
0
L
Hou Yi
5,708
2,333
0
0
9,052
3,082
128
5,656
3,396
0
34,130
L
Hades
6,241
784
0
491
10,638
4,085
44
4,291
6,322
15,505
0
L
Kali
4,638
2,043
0
748
7,942
1,626
0
419
7,198
0
25,110
L
Thanatos
SealKidYT
Thanatos
7,881
3,373
0
7,609
14,089
4,273
0
3,236
10,828
0
36,675
L
Artemis
5,328
3,235
0
2,560
11,819
3,063
265
3,310
8,509
0
25,909
W
5,982
607
0
943
7,632
4,093
436
3,759
3,873
32,867
0
W
7,375
2,098
0
4,364
10,196
3,672
1,124
444
9,752
0
73,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,752
Gold Earned
38,874
417
Minions Killed
226
0
Camps Cleared
0
1,543,264
Distance Traveled
1,405,207
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,570
536
28
2
0
331,872
0
W
Guan Yu
9,111
569
71
4
0
324,668
4
W
Sol
10,597
662
119
7
0
278,111
0
L
Hou Yi
7,450
466
46
3
0
296,939
2
L
Hades
7,264
454
21
1
0
248,859
0
L
Kali
8,465
529
52
3
0
325,773
0
L
Thanatos
8,126
508
66
4
0
299,132
2
L
Artemis
7,569
473
41
3
0
234,504
5
W
Anubis
8,698
544
65
4
0
267,291
0
W
Thor
10,776
674
134
8
0
341,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role