Player Matchup

Hades
Hades
A1RapidZ_
Hades
Level 26
God Stats
8W - 10L
1,584 SR
Queue Stats
116W - 85L
1,413 Elo+
Party 1
Olorun
Olorun
Adrianjc477
Olorun
Level 13
God Stats
3W - 4L
1,732 SR
Queue Stats
47W - 56L
1,361 Elo+
Solo
Cthulhu
Cthulhu
DooM__SvM
Cthulhu
Level 24
God Stats
0W - 3L
1,109 SR
Queue Stats
82W - 80L
1,396 Elo+
Party 1
Thanatos
Thanatos
SevenApe1202339
Thanatos
Level 23
God Stats
8W - 6L
1,807 SR
Queue Stats
226W - 256L
1,324 Elo+
Solo
Athena
Athena
koyjinn
Athena
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,351 Elo+
Solo
Team Averages
Level 22
1,546 SR
1,369 Elo+

VS

Team Averages
Level 11
1,522 SR
1,394 Elo+
Artemis
Artemis
FelagiFigher
Artemis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Yemoja
Yemoja
Mr Crunchyrock1
Yemoja
Level 28
God Stats
1W - 1L
1,696 SR
Queue Stats
81W - 97L
1,372 Elo+
Solo
Zeus
Zeus
Tomaze4windu
Zeus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Ra
Ra
le-math971
Ra
Level 17
God Stats
18W - 28L
1,415 SR
Queue Stats
49W - 79L
1,307 Elo+
Solo
Nemesis
Nemesis
xF3U3Rx
Nemesis
Level 6
God Stats
6W - 7L
1,500 SR
Queue Stats
242W - 237L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
A1RapidZ_
Hades
12
5 / 8 / 3
8,259
435
10,192
15,796
7,888
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Olorun
15
1 / 6 / 5
9,207
485
7,864
17,601
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
DooM__SvM
Cthulhu
14
1 / 5 / 1
8,359
440
7,890
15,152
9,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
14
5 / 9 / 0
9,244
487
4,831
16,533
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
koyjinn
Athena
13
3 / 6 / 7
8,843
465
4,916
20,746
18,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FelagiFigher
Artemis
17
13 / 3 / 5
10,773
567
17,932
13,300
4,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 2 / 3
10,133
533
9,580
14,896
11,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
11 / 3 / 13
10,855
571
20,076
10,039
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 6 / 1
8,749
460
7,595
9,732
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
xF3U3Rx
Nemesis
15
4 / 1 / 13
9,505
500
6,567
9,170
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
69
15
Kills
34
34
Deaths
15
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hades
A1RapidZ_
Hades
5
8
3
0.81
L
Olorun
1
6
5
0.58
L
Cthulhu
DooM__SvM
Cthulhu
1
5
1
0.3
W
Artemis
FelagiFigher
Artemis
13
3
5
5.17
W
4
2
3
2.75
L
Thanatos
5
9
0
0.56
W
11
3
13
5.83
L
Athena
koyjinn
Athena
3
6
7
1.08
W
2
6
1
0.42
W
Nemesis
xF3U3Rx
Nemesis
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,693
Damage
61,750
85,828
Taken
57,137
48,717
Mitigated
27,490
26,009
Healing
27,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
A1RapidZ_
Hades
10,192
1,294
530
4,535
15,796
7,888
628
5,435
10,361
38,546
0
L
Olorun
7,864
4,445
103
6,525
17,601
7,155
412
10,364
7,237
46,587
0
L
Cthulhu
DooM__SvM
Cthulhu
7,890
1,400
245
2,506
15,152
9,324
612
7,661
7,491
45,325
0
W
Artemis
FelagiFigher
Artemis
17,932
11,588
330
6,505
13,300
4,973
989
8,585
4,690
0
57,666
W
9,580
2,720
194
9,786
14,896
11,721
1,758
8,265
6,006
50,741
0
L
Thanatos
4,831
2,544
0
8,292
16,533
6,212
0
4,247
12,286
0
46,920
W
20,076
3,791
1,022
3,461
10,039
3,832
1,728
5,857
4,182
69,947
0
L
Athena
koyjinn
Athena
4,916
1,963
0
3,273
20,746
18,138
155
9,544
11,202
20,176
0
W
7,595
148
827
2,348
9,732
3,640
104
5,473
4,259
46,949
0
W
Nemesis
xF3U3Rx
Nemesis
6,567
2,546
0
3,269
9,170
3,324
530
2,032
7,138
0
38,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,912
Gold Earned
50,015
347
Minions Killed
405
0
Camps Cleared
0
1,488,768
Distance Traveled
1,567,482
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,259
435
69
4
0
230,526
0
L
Olorun
9,207
485
72
4
0
308,635
0
L
Cthulhu
8,359
440
93
5
0
324,592
1
W
Artemis
10,773
567
67
4
0
328,262
10
W
Yemoja
10,133
533
81
4
0
215,036
2
L
Thanatos
9,244
487
89
5
0
270,463
0
W
Zeus
10,855
571
103
5
0
316,839
1
L
Athena
8,843
465
24
1
0
354,552
0
W
Ra
8,749
460
96
5
0
325,579
0
W
Nemesis
9,505
500
58
3
0
381,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role