Player Matchup

Danzaburou
Danzaburou
Euskalibur
Danzaburou
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,746 Elo+
Solo
Ymir
Ymir
Fytboler4oK
Ymir
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 27L
1,696 Elo+
Solo
Baron Samedi
Baron Samedi
Mocuvkar
Baron Samedi
Level 95
God Stats
1W - 1L
1,607 SR
Queue Stats
44W - 49L
1,629 Elo+
Solo
Team Averages
Level 102
1,536 SR
1,691 Elo+

VS

Team Averages
Level 122
1,625 SR
1,743 Elo+
Hachiman
Hachiman
Binkiwinki
Hachiman
Level 148
God Stats
9W - 3L
1,744 SR
Queue Stats
162W - 93L
1,754 Elo+
Party 1
Odin
Odin
Gloinkiwoinki
Odin
Level 147
God Stats
2W - 1L
1,633 SR
Queue Stats
171W - 101L
1,729 Elo+
Party 1
Hel
Hel
Kinkibinki
Hel
Level 71
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 119L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Euskalibur
Danzaburou
13
0 / 5 / 5
9,759
697
8,280
11,223
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 5 / 1
9,335
667
7,050
11,252
11,764
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Mocuvkar
Baron Samedi
13
3 / 5 / 1
10,107
722
11,751
12,423
7,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Binkiwinki
Hachiman
14
7 / 2 / 8
10,593
757
13,749
12,803
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 2 / 10
10,447
746
8,321
14,260
11,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 10
9,919
709
4,498
9,096
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
15
15
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Binkiwinki
Hachiman
7
2
8
5.5
L
Danzaburou
Euskalibur
Danzaburou
0
5
5
0.5
L
2
5
1
0.5
W
5
2
10
5
W
3
1
10
8
L
Baron Samedi
Mocuvkar
Baron Samedi
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,081
Damage
26,568
34,898
Taken
36,159
23,091
Mitigated
19,382
7,326
Healing
16,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Binkiwinki
Hachiman
13,749
7,358
0
2,968
12,803
4,683
2,159
5,999
6,804
0
51,834
L
Danzaburou
Euskalibur
Danzaburou
8,280
2,858
0
3,282
11,223
3,682
0
2,008
9,215
0
50,628
L
7,050
695
0
108
11,252
11,764
0
3,060
8,192
22,701
0
W
8,321
1,385
0
496
14,260
11,326
960
6,584
7,676
8,425
31,932
W
4,498
313
7,399
5,139
9,096
3,373
720
6,298
2,798
23,853
0
L
Baron Samedi
Mocuvkar
Baron Samedi
11,751
944
1,332
2,604
12,423
7,645
0
1,766
10,657
42,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
30,959
153
Minions Killed
167
0
Camps Cleared
0
678,281
Distance Traveled
746,139
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,593
757
72
5
0
242,499
4
L
Danzaburou
9,759
697
71
5
0
213,293
4
L
Ymir
9,335
667
26
2
0
230,697
3
W
Odin
10,447
746
61
4
0
278,704
2
W
Hel
9,919
709
34
2
0
224,936
1
L
Baron Samedi
10,107
722
56
4
0
234,291
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role