Player Matchup

Fenrir
Fenrir
Gold II
Beachers
Fenrir
Gold II
Level 85
God Stats
1W - 2L
1,279 SR
Queue Stats
154W - 143L
1,490 MMR
Solo
Sylvanus
Sylvanus
Gold V
GodKingNaruto
Sylvanus
Gold V
Level 130
God Stats
1W - 1L
1,690 SR
Queue Stats
56W - 42L
1,405 MMR
Party 1
Nu Wa
Nu Wa
Gold II
HephaestionP
Nu Wa
Gold II
Level 116
God Stats
9W - 10L
1,483 SR
Queue Stats
487W - 485L
1,489 MMR
Solo
Anhur
Anhur
Gold III
NoviceLoli
Anhur
Gold III
Level 60
God Stats
12W - 15L
1,482 SR
Queue Stats
76W - 65L
1,564 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
Quinnster
Aphrodite
Bronze III
Level 109
God Stats
1W - 0L
1,745 SR
Queue Stats
2W - 5L
1,495 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,536 SR
1,489 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,436 SR
1,488 MMR
Hera
Hera
Bronze III
PainbotTV
Hera
Bronze III
Level 125
God Stats
4W - 2L
1,711 SR
Queue Stats
131W - 121L
1,459 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
TBEmi
Sun Wukong
Bronze III
Level 104
God Stats
44W - 41L
1,500 SR
Queue Stats
320W - 301L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Vroski
Tsukuyomi
Gold III
Level 129
God Stats
47W - 37L
1,265 SR
Queue Stats
1,033W - 1,036L
1,474 MMR
Solo
Medusa
Medusa
Gold IV
claush23
Medusa
Gold IV
Level 148
God Stats
1W - 3L
1,222 SR
Queue Stats
87W - 108L
1,502 MMR
Solo
Sobek
Sobek
Gold IV
slykorrea
Sobek
Gold IV
Level 159
God Stats
3W - 3L
1,484 SR
Queue Stats
172W - 166L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beachers
Fenrir
20
11 / 5 / 11
15,917
663
20,675
27,817
18,697
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
GodKingNaruto
Sylvanus
18
1 / 4 / 21
11,260
469
9,200
14,310
15,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
10 / 2 / 16
14,820
618
21,940
11,916
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
20
11 / 3 / 9
14,723
613
21,908
23,290
11,396
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Quinnster
Aphrodite
18
1 / 5 / 9
12,486
520
11,612
14,952
5,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Cu ChulainnDanzaburouApolloScyllaSet

VS

Bans
NemesisAresGaneshaRatatoskrThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
19
4 / 7 / 4
12,567
524
14,054
13,480
4,371
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
TBEmi
Sun Wukong
19
5 / 4 / 7
12,973
541
11,096
24,617
21,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
Vroski
Tsukuyomi
19
5 / 8 / 5
12,245
510
13,708
23,681
9,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
claush23
Medusa
19
4 / 9 / 5
12,303
513
12,389
18,925
5,687
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
slykorrea
Sobek
16
1 / 6 / 7
10,576
441
6,973
27,819
26,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
47
34
Kills
19
19
Deaths
34
66
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Beachers
Fenrir
11
5
11
3.3
W
Sylvanus
GodKingNaruto
Sylvanus
1
4
21
2.88
W
10
2
16
9
W
Anhur
11
3
9
5.17
L
Hera
4
7
4
0.86
W
Aphrodite
Quinnster
Aphrodite
1
5
9
1.1
L
Sun Wukong
TBEmi
Sun Wukong
5
4
7
2.13
L
Tsukuyomi
Vroski
Tsukuyomi
5
8
5
0.94
L
Medusa
claush23
Medusa
4
9
5
0.72
L
Sobek
slykorrea
Sobek
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,335
Damage
58,220
92,285
Taken
108,522
55,964
Mitigated
66,973
46,528
Healing
23,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Beachers
Fenrir
20,675
6,190
0
11,162
27,817
18,697
2,005
8,777
17,829
0
124,322
W
Sylvanus
GodKingNaruto
Sylvanus
9,200
2,090
2,930
3,335
14,310
15,206
940
3,258
11,052
34,475
8,235
W
21,940
4,856
170
3,043
11,916
5,139
3,315
5,336
6,580
121,381
0
W
Anhur
21,908
12,347
0
13,607
23,290
11,396
5,479
3,156
20,134
0
128,691
L
Hera
14,054
3,308
0
1,220
13,480
4,371
606
4,539
8,470
87,883
0
W
Aphrodite
Quinnster
Aphrodite
11,612
691
3,439
8,842
14,952
5,526
1,261
1,415
13,537
67,119
0
L
Sun Wukong
TBEmi
Sun Wukong
11,096
1,706
0
6,393
24,617
21,073
604
11,490
11,959
0
69,993
L
Tsukuyomi
Vroski
Tsukuyomi
13,708
2,335
0
6,948
23,681
9,061
0
8,924
14,402
0
94,343
L
Medusa
claush23
Medusa
12,389
7,208
0
2,831
18,925
5,687
2,135
5,792
12,875
0
80,027
L
Sobek
slykorrea
Sobek
6,973
183
0
5,636
27,819
26,781
319
9,729
17,389
34,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,206
Gold Earned
60,664
721
Minions Killed
630
0
Camps Cleared
0
2,106,241
Distance Traveled
2,257,992
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,917
663
181
8
0
513,983
4
W
Sylvanus
11,260
469
57
2
0
387,312
2
W
Nu Wa
14,820
618
196
8
0
409,824
10
W
Anhur
14,723
613
141
6
0
400,757
1
L
Hera
12,567
524
169
7
0
446,956
5
W
Aphrodite
12,486
520
146
6
0
394,365
0
L
Sun Wukong
12,973
541
127
5
0
476,079
5
L
Tsukuyomi
12,245
510
132
6
0
498,409
5
L
Medusa
12,303
513
162
7
0
369,510
2
L
Sobek
10,576
441
40
2
0
467,038
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role