Player Matchup

Agni
Agni
Chiricuazo
Agni
Level 24
God Stats
2W - 1L
1,385 SR
Queue Stats
64W - 44L
1,590 Elo+
Solo
Mercury
Mercury
EliasDsmiry1
Mercury
Level 13
God Stats
15W - 18L
1,680 SR
Queue Stats
19W - 26L
1,563 Elo+
Solo
Medusa
Medusa
EudesGamer20
Medusa
Level 86
God Stats
1W - 0L
1,269 SR
Queue Stats
7W - 6L
1,669 Elo+
Party 1
Artio
Artio
LampiaoTurbinado
Artio
Level 5
God Stats
1W - 2L
1,294 SR
Queue Stats
1W - 5L
971 Elo+
Party 1
Izanami
Izanami
Proffmaks
Izanami
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 30
1,426 SR
1,459 Elo+

VS

Team Averages
Level 16
1,343 SR
1,294 Elo+
Zeus
Zeus
GlixxyGlobber
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ImSoNumb
Cthulhu
Level 7
God Stats
1W - 2L
1,293 SR
Queue Stats
3W - 2L
1,121 Elo+
Party 2
Set
Set
Monseuir
Set
Level 26
God Stats
0W - 3L
1,343 SR
Queue Stats
118W - 101L
1,575 Elo+
Solo
Susano
Susano
SG-AleZin-
Susano
Level 18
God Stats
0W - 10L
1,059 SR
Queue Stats
187W - 237L
951 Elo+
Solo
Khepri
Khepri
Wyld317
Khepri
Level 25
God Stats
15W - 12L
1,521 SR
Queue Stats
186W - 207L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 4 / 11
13,542
616
28,029
15,984
6,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
EliasDsmiry1
Mercury
14
3 / 2 / 6
9,845
448
3,341
9,691
3,296
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
18
17 / 0 / 10
12,176
553
22,932
16,333
7,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 1 / 23
10,986
499
1,679
12,648
10,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Proffmaks
Izanami
15
3 / 6 / 10
10,435
474
9,124
14,905
4,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 11 / 2
8,229
374
10,009
12,887
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
ImSoNumb
Cthulhu
14
5 / 6 / 5
9,475
431
14,478
20,054
20,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 8 / 3
9,467
430
11,467
17,629
6,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
SG-AleZin-
Susano
12
1 / 8 / 2
8,220
374
4,756
15,374
6,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Khepri
Wyld317
Khepri
10
0 / 7 / 4
7,958
362
4,708
18,384
16,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
29
40
Kills
13
13
Deaths
40
60
Assists
16
Player
Kills
Deaths
Assists
KDA
W
17
4
11
5.63
W
Mercury
EliasDsmiry1
Mercury
3
2
6
3
W
Medusa
17
0
10
22
L
2
11
2
0.27
L
Cthulhu
ImSoNumb
Cthulhu
5
6
5
1.25
W
0
1
23
11.5
L
5
8
3
0.81
W
Izanami
Proffmaks
Izanami
3
6
10
1.33
L
Susano
SG-AleZin-
Susano
1
8
2
0.25
L
Khepri
Wyld317
Khepri
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,105
Damage
45,418
69,561
Taken
84,328
31,870
Mitigated
54,326
21,037
Healing
8,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,029
1,262
844
2,611
15,984
6,085
1,443
4,303
11,527
85,229
0
W
Mercury
EliasDsmiry1
Mercury
3,341
1,774
0
0
9,691
3,296
4,074
3,783
5,758
0
42,393
W
Medusa
22,932
10,103
873
8,939
16,333
7,044
4,383
7,378
8,905
0
91,105
L
10,009
1,800
0
1,004
12,887
4,345
23
4,036
8,644
37,789
0
L
Cthulhu
ImSoNumb
Cthulhu
14,478
1,074
0
3,679
20,054
20,887
477
6,179
13,664
36,631
0
W
1,679
400
0
3,490
12,648
10,953
1,529
7,460
5,013
8,071
0
L
11,467
4,870
0
2,162
17,629
6,652
0
6,270
11,103
0
36,217
W
Izanami
Proffmaks
Izanami
9,124
4,610
0
4,280
14,905
4,492
847
5,542
9,163
0
51,104
L
Susano
SG-AleZin-
Susano
4,756
485
0
0
15,374
6,044
0
6,914
8,162
0
41,037
L
Khepri
Wyld317
Khepri
4,708
266
0
1,235
18,384
16,398
0
5,073
13,047
20,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,984
Gold Earned
43,349
428
Minions Killed
244
0
Camps Cleared
0
1,964,020
Distance Traveled
1,730,361
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,542
616
136
6
0
420,284
1
W
Mercury
9,845
448
63
3
0
426,613
0
W
Medusa
12,176
553
122
6
0
393,746
3
L
Zeus
8,229
374
62
3
0
283,302
4
L
Cthulhu
9,475
431
43
2
0
378,133
0
W
Artio
10,986
499
18
1
0
338,555
2
L
Set
9,467
430
54
2
0
384,030
3
W
Izanami
10,435
474
89
4
0
384,822
1
L
Susano
8,220
374
64
3
0
334,283
4
L
Khepri
7,958
362
21
1
0
350,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role