Player Matchup

Tiamat
Tiamat
ARIEL22
Tiamat
Level 105
God Stats
8W - 3L
1,664 SR
Queue Stats
20W - 22L
1,514 Elo+
Solo
Skadi
Skadi
DeciValentine
Skadi
Level 155
God Stats
5W - 4L
1,986 SR
Queue Stats
201W - 195L
1,609 Elo+
Solo
Pele
Pele
LegalFelony
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Migghe
Sol
Level 74
God Stats
16W - 17L
1,525 SR
Queue Stats
69W - 82L
1,376 Elo+
Solo
Ymir
Ymir
WhiteThunder23
Ymir
Level 127
God Stats
6W - 2L
2,030 SR
Queue Stats
160W - 146L
1,741 Elo+
Solo
Team Averages
Level 118
1,741 SR
1,548 Elo+

VS

Team Averages
Level 120
1,555 SR
1,553 Elo+
Bakasura
Bakasura
HairyHa55elhoff
Bakasura
Level 156
God Stats
5W - 0L
1,737 SR
Queue Stats
120W - 90L
1,781 Elo+
Party 1
Sun Wukong
Sun Wukong
KayRy
Sun Wukong
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 162L
1,451 Elo+
Solo
Hachiman
Hachiman
Pi4life314
Hachiman
Level 101
God Stats
13W - 18L
1,540 SR
Queue Stats
633W - 605L
1,531 Elo+
Solo
Ymir
Ymir
Rhoga
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Sippycup
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ARIEL22
Tiamat
11
1 / 8 / 1
6,783
452
5,758
9,855
5,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 2
8,923
595
9,062
9,343
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
8 / 3 / 1
9,299
620
10,659
13,558
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Migghe
Sol
13
2 / 5 / 2
8,067
538
9,513
11,821
3,616
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 5 / 4
7,005
467
4,340
13,933
8,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
7 / 0 / 5
9,390
626
10,797
11,633
5,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
KayRy
Sun Wukong
14
4 / 3 / 3
8,284
552
8,111
12,964
9,039
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
Pi4life314
Hachiman
15
4 / 3 / 1
8,959
597
6,861
9,161
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Rhoga
Ymir
12
0 / 3 / 9
7,312
487
3,518
11,636
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Sippycup
Chang'e
14
7 / 6 / 8
8,931
595
11,521
15,050
5,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
15
Kills
22
22
Deaths
15
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ARIEL22
Tiamat
1
8
1
0.19
L
3
1
2
4
W
Bakasura
7
0
5
9.5
W
Sun Wukong
KayRy
Sun Wukong
4
3
3
1.83
L
8
3
1
2.83
L
Sol
Migghe
Sol
2
5
2
0.6
W
Hachiman
Pi4life314
Hachiman
4
3
1
1.5
W
Ymir
Rhoga
Ymir
0
3
9
1.5
W
Chang'e
Sippycup
Chang'e
7
6
8
1.83
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,332
Damage
40,808
58,510
Taken
60,444
24,397
Mitigated
30,537
17,588
Healing
20,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ARIEL22
Tiamat
5,758
249
0
764
9,855
5,486
569
5,144
4,310
34,324
0
L
9,062
4,730
0
5,400
9,343
2,760
440
46
8,947
0
71,418
W
Bakasura
10,797
8,249
0
3,669
11,633
5,413
0
2,445
9,188
0
48,133
W
Sun Wukong
KayRy
Sun Wukong
8,111
1,166
548
3,161
12,964
9,039
27
6,831
6,133
0
42,650
L
10,659
2,411
0
4,332
13,558
4,504
716
3,269
9,654
0
62,521
L
Sol
Migghe
Sol
9,513
4,081
0
4,852
11,821
3,616
810
1,928
9,668
42,358
0
W
Hachiman
Pi4life314
Hachiman
6,861
2,712
0
4,098
9,161
2,817
1,356
1,007
8,154
0
57,893
W
Ymir
Rhoga
Ymir
3,518
628
0
1,696
11,636
7,788
0
4,335
7,301
21,605
0
W
Chang'e
Sippycup
Chang'e
11,521
937
2,415
4,925
15,050
5,480
474
4,993
10,057
51,739
0
L
4,340
794
0
2,240
13,933
8,031
210
4,080
9,126
14,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,077
Gold Earned
42,876
402
Minions Killed
437
0
Camps Cleared
0
1,346,205
Distance Traveled
1,462,552
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,783
452
57
4
0
262,850
2
L
Skadi
8,923
595
129
9
0
262,500
1
W
Bakasura
9,390
626
116
8
0
371,371
1
W
Sun Wukong
8,284
552
74
5
0
288,750
1
L
Pele
9,299
620
104
7
0
304,658
5
L
Sol
8,067
538
98
7
0
249,411
5
W
Hachiman
8,959
597
106
7
0
263,725
6
W
Ymir
7,312
487
39
3
0
269,571
3
W
Chang'e
8,931
595
102
7
0
269,135
0
L
Ymir
7,005
467
14
1
0
266,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role