Player Matchup

Cthulhu
Cthulhu
Dawsongamer
Cthulhu
Level 77
God Stats
3W - 0L
1,659 SR
Queue Stats
8W - 9L
1,545 Elo+
Party 1
Neith
Neith
Jezabella
Neith
Level 87
God Stats
1W - 5L
1,598 SR
Queue Stats
19W - 23L
1,499 Elo+
Party 1
Persephone
Persephone
ohbraimn
Persephone
Level 137
God Stats
1W - 0L
1,715 SR
Queue Stats
39W - 37L
1,649 Elo+
Party 1
Team Averages
Level 100
1,657 SR
1,564 Elo+

VS

Team Averages
Level 89
1,469 SR
1,533 Elo+
Cupid
Cupid
 
Cupid
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
FragileJony
Ra
Level 143
God Stats
0W - 1L
1,407 SR
Queue Stats
6W - 10L
1,470 Elo+
Solo
Nike
Nike
KiraYoshikageKK
Nike
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 135L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dawsongamer
Cthulhu
12
2 / 0 / 6
9,730
695
6,308
13,318
12,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Jezabella
Neith
12
2 / 1 / 5
8,915
637
6,003
6,241
2,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
ohbraimn
Persephone
13
4 / 2 / 4
9,355
668
14,178
8,932
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 1 / 1
7,883
563
4,858
8,327
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 0
9,057
647
7,295
7,973
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 0
7,360
526
5,436
13,138
7,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
3
3
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
1
1
0.5
W
Cthulhu
Dawsongamer
Cthulhu
2
0
6
5
L
3
3
0
1
W
Neith
Jezabella
Neith
2
1
5
4.5
L
0
4
0
0
W
Persephone
ohbraimn
Persephone
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,489
Damage
17,589
28,491
Taken
29,438
18,253
Mitigated
12,094
8,612
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,858
2,297
2,036
2,458
8,327
2,446
0
6,076
1,915
0
16,905
W
Cthulhu
Dawsongamer
Cthulhu
6,308
543
0
2,238
13,318
12,216
144
2,686
10,253
22,776
0
L
7,295
754
2,490
2,211
7,973
2,615
0
5,184
2,455
44,992
0
W
Neith
Jezabella
Neith
6,003
1,611
966
2,565
6,241
2,486
864
2,587
3,445
0
28,577
L
5,436
456
0
2,549
13,138
7,033
0
8,179
4,511
0
20,444
W
Persephone
ohbraimn
Persephone
14,178
1,415
0
2,843
8,932
3,551
764
1,735
6,944
54,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,000
Gold Earned
24,300
164
Minions Killed
143
0
Camps Cleared
0
748,130
Distance Traveled
791,240
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,883
563
37
3
0
252,427
0
W
Cthulhu
9,730
695
26
2
0
262,904
0
L
Ra
9,057
647
84
6
0
278,287
4
W
Neith
8,915
637
55
4
0
253,989
4
L
Nike
7,360
526
22
2
0
260,526
2
W
Persephone
9,355
668
83
6
0
231,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role