Player Matchup

King Arthur
King Arthur
Gold I
Chaos_Shrike
King Arthur
Gold I
Level 159
God Stats
21W - 19L
1,661 SR
Queue Stats
140W - 132L
1,781 MMR
Solo
Chiron
Chiron
Gold III
RockCinnamon185
Chiron
Gold III
Level 146
God Stats
5W - 3L
1,815 SR
Queue Stats
144W - 132L
1,646 MMR
Party 2
Cerberus
Cerberus
Platinum I
SupportWitch
Cerberus
Platinum I
Level 147
God Stats
6W - 2L
1,898 SR
Queue Stats
39W - 36L
1,956 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Thewashedgamer
Nu Wa
Gold IV
Level 159
God Stats
2W - 1L
1,818 SR
Queue Stats
43W - 28L
1,640 MMR
Party 1
Fenrir
Fenrir
Platinum II
VagueWolf221
Fenrir
Platinum II
Level 155
God Stats
3W - 0L
1,678 SR
Queue Stats
188W - 180L
1,947 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,774 SR
1,794 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,663 SR
1,793 MMR
Aphrodite
Aphrodite
Platinum IV
Dan0ninh0_Bolad0
Aphrodite
Platinum IV
Level 152
God Stats
5W - 2L
1,788 SR
Queue Stats
275W - 260L
1,790 MMR
Party 3
Hun Batz
Hun Batz
Platinum V
P-p--WAng-gINa
Hun Batz
Platinum V
Level 143
God Stats
16W - 10L
1,902 SR
Queue Stats
501W - 508L
1,674 MMR
Party 4
Neith
Neith
Platinum V
ZorroArtico99
Neith
Platinum V
Level 143
God Stats
156W - 213L
1,536 SR
Queue Stats
1,056W - 1,066L
1,774 MMR
Solo
Amaterasu
Amaterasu
Platinum V
a_c_v_g_l
Amaterasu
Platinum V
Level 157
God Stats
9W - 4L
1,744 SR
Queue Stats
499W - 478L
1,771 MMR
Party 3
Scylla
Scylla
Platinum I
btwb2008
Scylla
Platinum I
Level 146
God Stats
4W - 3L
1,344 SR
Queue Stats
401W - 402L
1,957 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chaos_Shrike
King Arthur
20
3 / 0 / 5
13,910
662
13,562
20,753
21,213
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 1 / 0
12,499
595
6,462
9,970
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
SupportWitch
Cerberus
17
5 / 2 / 11
12,321
587
10,832
21,630
18,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 0 / 10
13,962
665
22,927
9,696
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
19
7 / 1 / 4
12,851
612
9,449
18,147
10,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
PersephoneSetDanzaburouTsukuyomiHeimdallr

VS

Bans
ApolloCthulhuKumbhakarnaCu ChulainnOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
15
0 / 6 / 0
8,996
428
8,368
17,747
12,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
16
1 / 2 / 1
9,395
447
5,988
13,008
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 8 / 3
8,860
422
10,395
18,431
6,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
a_c_v_g_l
Amaterasu
17
1 / 6 / 0
9,923
473
4,575
21,362
11,326
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
btwb2008
Scylla
18
2 / 5 / 0
10,633
506
5,763
14,044
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
27
Kills
4
4
Deaths
27
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chaos_Shrike
King Arthur
3
0
5
5.5
L
Aphrodite
0
6
0
0
L
Hun Batz
1
2
1
0.75
W
5
1
0
5
W
Cerberus
SupportWitch
Cerberus
5
2
11
5.25
W
7
0
10
12
W
Fenrir
7
1
4
9
L
0
8
3
0.19
L
Amaterasu
a_c_v_g_l
Amaterasu
1
6
0
0.17
L
Scylla
btwb2008
Scylla
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,232
Damage
35,089
80,196
Taken
84,592
58,422
Mitigated
38,544
40,998
Healing
27,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chaos_Shrike
King Arthur
13,562
1,799
0
10,492
20,753
21,213
255
5,249
15,504
0
88,687
L
Aphrodite
8,368
341
1,933
8,903
17,747
12,014
315
8,691
8,726
58,009
0
L
Hun Batz
5,988
899
0
3,695
13,008
4,344
0
4,669
8,045
0
75,029
W
6,462
2,573
651
6,622
9,970
4,248
5,056
643
9,327
0
95,684
W
Cerberus
SupportWitch
Cerberus
10,832
784
0
10,008
21,630
18,786
320
6,340
15,290
46,172
0
W
22,927
2,600
0
3,528
9,696
3,570
2,546
2,399
7,297
112,041
0
W
Fenrir
9,449
1,892
0
9,697
18,147
10,605
1,978
2,060
16,087
0
88,575
L
10,395
6,015
234
3,798
18,431
6,951
0
7,847
10,296
0
60,116
L
Amaterasu
a_c_v_g_l
Amaterasu
4,575
1,809
0
6,461
21,362
11,326
369
3,361
17,586
0
75,500
L
Scylla
btwb2008
Scylla
5,763
748
0
2,610
14,044
3,909
0
7,633
6,005
85,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,543
Gold Earned
47,807
675
Minions Killed
633
0
Camps Cleared
0
2,093,664
Distance Traveled
1,940,087
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,910
662
164
8
0
413,296
0
L
Aphrodite
8,996
428
93
4
0
403,575
1
L
Hun Batz
9,395
447
147
7
0
440,833
2
W
Chiron
12,499
595
152
7
0
387,430
4
W
Cerberus
12,321
587
60
3
0
416,748
5
W
Nu Wa
13,962
665
172
8
0
426,819
2
W
Fenrir
12,851
612
127
6
0
449,371
10
L
Neith
8,860
422
101
5
0
316,333
1
L
Amaterasu
9,923
473
134
6
0
397,990
2
L
Scylla
10,633
506
158
8
0
381,356
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role